Use CUTSCENE/INSERT item names as full asset paths directly

cutsceneCutsceneResolve/cutsceneInsertResolveAndSplice no longer inject
a "cutscenes/%s.jsonc" prefix/suffix around an item's "name" field -
matching cutsceneSystemLoad, which already takes a full path. Fixes a
latent double-prefix bug in initial.jsonc's CUTSCENE reference (also had
a "jsonsc" typo) that this change would otherwise have exposed.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
2026-09-19 21:38:09 -05:00
co-authored by Claude Sonnet 5
parent 5697f5c064
commit c1c8174b27
4 changed files with 27 additions and 36 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
"power": 12,
"mpCost": 4,
"target": "SINGLE_ENEMY",
"cutscene": "battle/fire"
"cutscene": "cutscenes/battle/fire.jsonc"
}
}
}