Use CUTSCENE/INSERT item names as full asset paths directly
cutsceneCutsceneResolve/cutsceneInsertResolveAndSplice no longer inject a "cutscenes/%s.jsonc" prefix/suffix around an item's "name" field - matching cutsceneSystemLoad, which already takes a full path. Fixes a latent double-prefix bug in initial.jsonc's CUTSCENE reference (also had a "jsonsc" typo) that this change would otherwise have exposed. Co-Authored-By: Claude Sonnet 5 <[email protected]>
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@@ -5,7 +5,7 @@
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"power": 12,
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"mpCost": 4,
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"target": "SINGLE_ENEMY",
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"cutscene": "battle/fire"
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"cutscene": "cutscenes/battle/fire.jsonc"
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}
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}
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}
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