Renders on PSP identically.

This commit is contained in:
2026-03-08 19:51:00 -05:00
parent 4bf26dc818
commit c161809248
18 changed files with 344 additions and 93 deletions

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@@ -12,6 +12,17 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
mbedcrypto
lzma
m
pspdebug
pspdisplay
pspge
pspctrl
pspgu
pspaudio
pspaudiolib
psputility
pspvfpu
pspvram
psphprm
)
target_include_directories(${DUSK_LIBRARY_TARGET_NAME} PRIVATE
@@ -24,6 +35,8 @@ target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
DUSK_PSP
DUSK_INPUT_GAMEPAD
DUSK_PLATFORM_ENDIAN_LITTLE
DUSK_DISPLAY_WIDTH=480
DUSK_DISPLAY_HEIGHT=272
)
# Postbuild, create .pbp file for PSP.

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@@ -2,6 +2,6 @@ FROM pspdev/pspdev:latest
WORKDIR /workdir
RUN apk add --no-cache \
python3 \
py3-pip
VOLUME ["/workdir"]
CMD [ "/bin/bash", "-c", "./scripts/build-psp.sh" ]
py3-pip \
py3-dotenv
VOLUME ["/workdir"]

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@@ -1,3 +1,3 @@
#!/bin/bash
docker build -t dusk-psp -f docker/psp/Dockerfile .
docker run --rm -v $(pwd):/workdir dusk-psp
docker run --rm -v $(pwd):/workdir dusk-psp /bin/bash -c "./scripts/build-psp.sh"

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@@ -6,5 +6,6 @@ fi
mkdir -p build-psp
cd build-psp
cmake .. -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake
make -j$(nproc)
psp-cmake -DDUSK_TARGET_SYSTEM=psp -DCMAKE_TOOLCHAIN_FILE=$PSPDEV/psp/share/pspdev.cmake -DBUILD_PRX=1 -DCMAKE_BUILD_TYPE=Debug ..
make
# make -j$(nproc)

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@@ -17,8 +17,8 @@
#ifndef DUSK_DISPLAY_HEIGHT
#error "DUSK_DISPLAY_HEIGHT must be defined"
#endif
#define DISPLAY_WINDOW_WIDTH_DEFAULT DUSK_DISPLAY_WIDTH
#define DISPLAY_WINDOW_HEIGHT_DEFAULT DUSK_DISPLAY_HEIGHT
#define DUSK_DISPLAY_WIDTH_DEFAULT DUSK_DISPLAY_WIDTH
#define DUSK_DISPLAY_HEIGHT_DEFAULT DUSK_DISPLAY_HEIGHT
#else
#ifndef DUSK_DISPLAY_WIDTH_DEFAULT
#error "DUSK_DISPLAY_WIDTH_DEFAULT must be defined."

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@@ -9,5 +9,13 @@ target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
${CMAKE_CURRENT_LIST_DIR}
)
# Sources
target_sources(${DUSK_BINARY_TARGET_NAME}
PUBLIC
# hello.c
)
# Subdirs
add_subdirectory(debug)
add_subdirectory(debug)
add_subdirectory(asset)
add_subdirectory(input)

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@@ -0,0 +1,11 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
assetpbp.c
assetpsp.c
)

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@@ -1,87 +1,113 @@
assertTrue(ENGINE.argc >= 1, "PSP requires launch argument.");
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
// PSP is given either the prx OR the PBP file.
// In the format of "ms0:/PSP/GAME/DUSK/EBOOT.PBP" or "host0:/Dusk.prx"
// IF the file is the PBP file, we are loading directly on the PSP itself.
// IF the file is the .prx then we are debugging and fopen will return
// relative filepaths correctly, e.g. host0:/dusk.dsk will be on host.
if(
stringEndsWithCaseInsensitive(ENGINE.argv[0], ".pbp") ||
ASSET_PBP_READ_PBP_FROM_HOST
) {
const char_t *pbpPath = (
ASSET_PBP_READ_PBP_FROM_HOST ? "./EBOOT.PBP" : ENGINE.argv[0]
);
ASSET.pbpFile = fopen(pbpPath, "rb");
if(ASSET.pbpFile == NULL) {
errorThrow("Failed to open PBP file: %s", pbpPath);
}
#include "asset/asset.h"
#include "assert/assert.h"
#include "util/memory.h"
// Get size of PBP file.
if(fseek(ASSET.pbpFile, 0, SEEK_END) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to end of PBP file : %s", pbpPath);
}
size_t pbpSize = ftell(ASSET.pbpFile);
errorret_t assetInitPBP(const char_t *pbpPath) {
assertNotNull(pbpPath, "PBP path cannot be null.");
assertStrLenMin(pbpPath, 1, "PBP path cannot be empty.");
assertStrLenMax(pbpPath, FILENAME_MAX, "PBP path is too long.");
// Rewind to start
if(fseek(ASSET.pbpFile, 0, SEEK_SET) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to start of PBP file : %s", pbpPath);
}
ASSET.platform.pbpFile = fopen(pbpPath, "rb");
if(ASSET.platform.pbpFile == NULL) {
errorThrow("Failed to open PBP file: %s", pbpPath);
}
// Read the PBP header
size_t read = fread(
&ASSET.pbpHeader,
1,
sizeof(assetpbp_t),
ASSET.pbpFile
);
if(read != sizeof(assetpbp_t)) {
fclose(ASSET.pbpFile);
errorThrow("Failed to read PBP header", pbpPath);
}
if(memoryCompare(
ASSET.pbpHeader.signature,
ASSET_PBP_SIGNATURE,
sizeof(ASSET_PBP_SIGNATURE)
) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Invalid PBP signature in file: %s", pbpPath);
}
// Get size of PBP file.
if(fseek(ASSET.platform.pbpFile, 0, SEEK_END) != 0) {
fclose(ASSET.platform.pbpFile);
errorThrow("Failed to seek to end of PBP file : %s", pbpPath);
}
// If we seek to the PSAR offset, we can read the WAD file from there
if(fseek(ASSET.pbpFile, ASSET.pbpHeader.psarOffset, SEEK_SET) != 0) {
fclose(ASSET.pbpFile);
errorThrow("Failed to seek to PSAR offset in PBP file: %s", pbpPath);
}
size_t pbpSize = ftell(ASSET.platform.pbpFile);
if(pbpSize == -1L) {
fclose(ASSET.platform.pbpFile);
errorThrow("Failed to get size of PBP file : %s", pbpPath);
}
zip_uint64_t zipPsarOffset = (zip_uint64_t)ASSET.pbpHeader.psarOffset;
zip_int64_t zipPsarSize = (zip_int64_t)(
pbpSize - ASSET.pbpHeader.psarOffset
);
if(pbpSize < sizeof(assetpbpheader_t)) {
fclose(ASSET.platform.pbpFile);
errorThrow("PBP file is too small to be valid: %s", pbpPath);
}
zip_source_t *psarSource = zip_source_filep_create(
ASSET.pbpFile,
zipPsarOffset,
zipPsarSize,
NULL
);
if(psarSource == NULL) {
fclose(ASSET.pbpFile);
errorThrow("Failed to create zip source in PBP file: %s", pbpPath);
}
ASSET.zip = zip_open_from_source(
psarSource,
ZIP_RDONLY,
NULL
);
if(ASSET.zip == NULL) {
zip_source_free(psarSource);
fclose(ASSET.pbpFile);
errorThrow("Failed to open zip from PBP file: %s", pbpPath);
}
// Rewind to start
if(fseek(ASSET.platform.pbpFile, 0, SEEK_SET) != 0) {
fclose(ASSET.platform.pbpFile);
errorThrow("Failed to seek to start of PBP file : %s", pbpPath);
}
errorOk();
}
// Read the PBP header
size_t read = fread(
&ASSET.platform.pbpHeader,
1,
sizeof(assetpbpheader_t),
ASSET.platform.pbpFile
);
if(read != sizeof(assetpbpheader_t)) {
fclose(ASSET.platform.pbpFile);
errorThrow("Failed to read PBP header", pbpPath);
}
if(memoryCompare(
ASSET.platform.pbpHeader.signature,
ASSET_PBP_SIGNATURE,
sizeof(ASSET_PBP_SIGNATURE)
) != 0) {
fclose(ASSET.platform.pbpFile);
errorThrow("Invalid PBP signature in file: %s", pbpPath);
}
// If we seek to the PSAR offset, we can read the WAD file from there.
// I'm not sure what PSAR was intended for, but it holds any user data we
// want, so I shoved the entire dusk wad there.
if(fseek(
ASSET.platform.pbpFile, ASSET.platform.pbpHeader.psarOffset, SEEK_SET
) != 0) {
fclose(ASSET.platform.pbpFile);
errorThrow("Failed to seek to PSAR offset in PBP file: %s", pbpPath);
}
zip_uint64_t zipPsarOffset = (zip_uint64_t)ASSET.platform.pbpHeader.psarOffset;
zip_int64_t zipPsarSize = (zip_int64_t)(
pbpSize - ASSET.platform.pbpHeader.psarOffset
);
zip_source_t *psarSource = zip_source_filep_create(
ASSET.platform.pbpFile,
zipPsarOffset,
zipPsarSize,
NULL
);
if(psarSource == NULL) {
fclose(ASSET.platform.pbpFile);
errorThrow("Failed to create zip source in PBP file: %s", pbpPath);
}
ASSET.zip = zip_open_from_source(
psarSource,
ZIP_RDONLY,
NULL
);
if(ASSET.zip == NULL) {
zip_source_free(psarSource);
fclose(ASSET.platform.pbpFile);
errorThrow("Failed to open zip from PBP file: %s", pbpPath);
}
errorOk();
}
errorret_t assetDisposePBP(void) {
if(ASSET.platform.pbpFile != NULL) {
fclose(ASSET.platform.pbpFile);
ASSET.platform.pbpFile = NULL;
}
errorOk();
}

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@@ -6,9 +6,8 @@
*/
#pragma once
#include "dusk.h"
#include "error/error.h"
#define ASSET_PBP_READ_PBP_FROM_HOST 0
#define ASSET_PBP_SIGNATURE_SIZE 4
#define ASSET_PBP_SIGNATURE "\0PBP"
@@ -28,4 +27,19 @@ typedef struct {
typedef struct {
FILE *pbpFile;
assetpbpheader_t pbpHeader;
} assetpbp_t;
} assetpbp_t;
/**
* Initializes the PBP style asset system.
*
* @param pbpPath The file path to the PBP file to read.
* @returns An errorret_t indicating success or failure of the operation.
*/
errorret_t assetInitPBP(const char_t *pbpPath);
/**
* Disposes the PBP style asset system.
*
* @returns An errorret_t indicating success or failure of the operation.
*/
errorret_t assetDisposePBP(void);

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@@ -0,0 +1,13 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "assetpsp.h"
typedef assetpsp_t assetplatform_t;
#define assetInitPlatform assetInitPSP
#define assetDisposePlatform assetDisposePSP

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@@ -0,0 +1,40 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "engine/engine.h"
#include "assert/assert.h"
#include "util/string.h"
errorret_t assetInitPSP(void) {
assertTrue(ENGINE.argc >= 1, "PSP requires launch argument.");
// PSP is given either the prx OR the PBP file.
// In the format of "ms0:/PSP/GAME/DUSK/EBOOT.PBP" or "host0:/Dusk.prx"
// IF the file is the PBP file, we are loading directly on the PSP itself.
// IF the file is the .prx then we are debugging and fopen will return
// relative filepaths correctly, e.g. host0:/dusk.dsk will be on host.
// Originally I was going to allow host to read the .dsk directly but then
// I'd have to maintain two file implementations.
const char_t *pbpPath;
if(stringEndsWithCaseInsensitive(ENGINE.argv[0], ASSET_PSP_EXTENSION_PBP)) {
pbpPath = ENGINE.argv[0];
} else {
// In Debugging this would be next to host0:/Dusk.prx
pbpPath = "./EBOOT.PBP";
}
errorChain(assetInitPBP(pbpPath));
errorOk();
}
errorret_t assetDisposePSP(void) {
errorChain(assetDisposePBP());
errorOk();
}

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@@ -0,0 +1,27 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "assetpbp.h"
#define ASSET_PSP_EXTENSION_PBP ".pbp"
typedef assetpbp_t assetpsp_t;
/**
* Initializes the PSP style asset system.
*
* @returns An errorret_t indicating success or failure of the operation.
*/
errorret_t assetInitPSP(void);
/**
* Disposes the PSP style asset system.
*
* @returns An errorret_t indicating success or failure of the operation.
*/
errorret_t assetDisposePSP(void);

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@@ -5,7 +5,7 @@
* https://opensource.org/licenses/MIT
*/
#include "psp.h"
#include "debug/debug.h"
void debugPrint(const char_t *message, ...) {
FILE *file = fopen("ms0:/PSP/GAME/Dusk/debug.log", "a");

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@@ -0,0 +1,16 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "display/displaysdl2.h"
typedef displaysdl2_t displayplatform_t;
#define displayPlatformInit displaySDL2Init
#define displayPlatformUpdate displaySDL2Update
#define displayPlatformSwap displaySDL2Swap
#define displayPlatformDispose displaySDL2Dispose

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@@ -10,4 +10,5 @@
#include <pspdebug.h>
#include <pspdisplay.h>
#include <pspctrl.h>
#include <psphprm.h>
#include <psphprm.h>
#include "dusksdl2.h"

41
src/duskpsp/hello.c Normal file
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@@ -0,0 +1,41 @@
#include <pspuser.h>
#include <pspdebug.h>
#include <pspdisplay.h>
// PSP_MODULE_INFO is required
PSP_MODULE_INFO("Hello World", 0, 1, 0);
PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER);
int exit_callback(int arg1, int arg2, void *common) {
sceKernelExitGame();
return 0;
}
int callback_thread(SceSize args, void *argp) {
int cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
sceKernelRegisterExitCallback(cbid);
sceKernelSleepThreadCB();
return 0;
}
int setup_callbacks(void) {
int thid = sceKernelCreateThread("update_thread", callback_thread, 0x11, 0xFA0, 0, 0);
if(thid >= 0)
sceKernelStartThread(thid, 0, 0);
return thid;
}
int main(void) {
// Use above functions to make exiting possible
setup_callbacks();
// Print Hello World! on a debug screen on a loop
pspDebugScreenInit();
while(1) {
pspDebugScreenSetXY(0, 0);
pspDebugScreenPrintf("Hello World!");
sceDisplayWaitVblankStart();
}
return 0;
}

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@@ -0,0 +1,10 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# Sources
target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC
inputpsp.c
)

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@@ -0,0 +1,30 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "input/input.h"
inputbuttondata_t INPUT_BUTTON_DATA[] = {
{ .name = "triangle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_Y } },
{ .name = "cross", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_A } },
{ .name = "circle", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_B } },
{ .name = "square", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_X } },
{ .name = "start", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_START } },
{ .name = "select", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_BACK } },
{ .name = "up", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_UP } },
{ .name = "down", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_DOWN } },
{ .name = "left", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_LEFT } },
{ .name = "right", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_DPAD_RIGHT } },
{ .name = "l", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_LEFTSHOULDER } },
{ .name = "r", { .type = INPUT_BUTTON_TYPE_GAMEPAD, .gpButton = SDL_CONTROLLER_BUTTON_RIGHTSHOULDER } },
{ .name = "lstick_down", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = true } } },
{ .name = "lstick_up", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTX, .positive = false } } },
{ .name = "lstick_right", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = true } } },
{ .name = "lstick_left", { .type = INPUT_BUTTON_TYPE_GAMEPAD_AXIS, .gpAxis = { .axis = SDL_CONTROLLER_AXIS_LEFTY, .positive = false } } },
{ .name = NULL }
};