Renders on PSP identically.
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@@ -6,9 +6,8 @@
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*/
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#pragma once
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#include "dusk.h"
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#include "error/error.h"
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#define ASSET_PBP_READ_PBP_FROM_HOST 0
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#define ASSET_PBP_SIGNATURE_SIZE 4
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#define ASSET_PBP_SIGNATURE "\0PBP"
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@@ -28,4 +27,19 @@ typedef struct {
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typedef struct {
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FILE *pbpFile;
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assetpbpheader_t pbpHeader;
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} assetpbp_t;
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} assetpbp_t;
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/**
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* Initializes the PBP style asset system.
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*
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* @param pbpPath The file path to the PBP file to read.
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* @returns An errorret_t indicating success or failure of the operation.
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*/
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errorret_t assetInitPBP(const char_t *pbpPath);
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/**
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* Disposes the PBP style asset system.
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*
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* @returns An errorret_t indicating success or failure of the operation.
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*/
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errorret_t assetDisposePBP(void);
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