Frame
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@@ -8,7 +8,7 @@
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#pragma once
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#include "asset.h"
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#define ASSET_MANAGER_ASSET_COUNT_MAX 256
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#define ASSET_MANAGER_ASSET_COUNT_MAX 32
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#if ASSET_TYPE == wad
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#else
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@@ -9,8 +9,8 @@
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#include "error/error.h"
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#include "display/texture/texture.h"
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#define ASSET_PALETTE_IMAGE_WIDTH_MAX 256
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#define ASSET_PALETTE_IMAGE_HEIGHT_MAX 256
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#define ASSET_PALETTE_IMAGE_WIDTH_MAX 128
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#define ASSET_PALETTE_IMAGE_HEIGHT_MAX 128
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#define ASSET_PALETTE_IMAGE_SIZE_MAX ( \
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ASSET_PALETTE_IMAGE_WIDTH_MAX * ASSET_PALETTE_IMAGE_HEIGHT_MAX \
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)
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