More langtool improvements
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This commit is contained in:
2025-11-16 00:04:28 -06:00
parent 68b63d3007
commit be422d0a1e
4 changed files with 167 additions and 189 deletions

View File

@@ -0,0 +1,105 @@
from PyQt5.QtCore import QTimer
from PyQt5.QtWidgets import QOpenGLWidget
from OpenGL.GL import *
from OpenGL.GLU import *
class GLWidget(QOpenGLWidget):
def __init__(self, parent=None):
super().__init__(parent)
self.xRot = 20.0
self.yRot = 30.0
self.zRot = 0.0
self.rotation_speed = 2.0
self.timer = QTimer(self)
self.timer.timeout.connect(self.updateRotation)
def initializeGL(self):
version = glGetString(GL_VERSION)
print("GL version:", version)
glClearColor(0.1, 0.1, 0.1, 1.0)
glEnable(GL_DEPTH_TEST)
glShadeModel(GL_SMOOTH)
glEnable(GL_COLOR_MATERIAL)
glEnable(GL_LIGHTING)
glEnable(GL_LIGHT0)
light_position = [4.0, 4.0, 8.0, 1.0]
glLightfv(GL_LIGHT0, GL_POSITION, light_position)
def resizeGL(self, w, h):
if h == 0:
h = 1
glViewport(0, 0, w, h)
glMatrixMode(GL_PROJECTION)
glLoadIdentity()
glLoadIdentity()
gluPerspective(45.0, float(w) / float(h), 0.1, 100.0)
glMatrixMode(GL_MODELVIEW)
def paintGL(self):
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
glLoadIdentity()
glTranslatef(0.0, 0.0, -7.0)
glRotatef(self.xRot, 1.0, 0.0, 0.0)
glRotatef(self.yRot, 0.0, 1.0, 0.0)
glRotatef(self.zRot, 0.0, 0.0, 1.0)
self.drawCube()
def drawCube(self):
glBegin(GL_QUADS)
# Front (red)
glColor3f(1.0, 0.0, 0.0)
glVertex3f(-1.0, -1.0, 1.0)
glVertex3f( 1.0, -1.0, 1.0)
glVertex3f( 1.0, 1.0, 1.0)
glVertex3f(-1.0, 1.0, 1.0)
# Back (green)
glColor3f(0.0, 1.0, 0.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f(-1.0, 1.0, -1.0)
glVertex3f( 1.0, 1.0, -1.0)
glVertex3f( 1.0, -1.0, -1.0)
# Top (blue)
glColor3f(0.0, 0.0, 1.0)
glVertex3f(-1.0, 1.0, -1.0)
glVertex3f(-1.0, 1.0, 1.0)
glVertex3f( 1.0, 1.0, 1.0)
glVertex3f( 1.0, 1.0, -1.0)
# Bottom (yellow)
glColor3f(1.0, 1.0, 0.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f( 1.0, -1.0, -1.0)
glVertex3f( 1.0, -1.0, 1.0)
glVertex3f(-1.0, -1.0, 1.0)
# Right (magenta)
glColor3f(1.0, 0.0, 1.0)
glVertex3f( 1.0, -1.0, -1.0)
glVertex3f( 1.0, 1.0, -1.0)
glVertex3f( 1.0, 1.0, 1.0)
glVertex3f( 1.0, -1.0, 1.0)
# Left (cyan)
glColor3f(0.0, 1.0, 1.0)
glVertex3f(-1.0, -1.0, -1.0)
glVertex3f(-1.0, -1.0, 1.0)
glVertex3f(-1.0, 1.0, 1.0)
glVertex3f(-1.0, 1.0, -1.0)
glEnd()
def startRotation(self):
if not self.timer.isActive():
self.timer.start(30)
def stopRotation(self):
if self.timer.isActive():
self.timer.stop()
def resetView(self):
self.xRot = 20.0
self.yRot = 30.0
self.zRot = 0.0
self.update()
def updateRotation(self):
self.xRot += self.rotation_speed
self.yRot += self.rotation_speed * 0.8
self.zRot += self.rotation_speed * 0.5
self.update()