More langtool improvements
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105
tools/editortool/map/glwidget.py
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105
tools/editortool/map/glwidget.py
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from PyQt5.QtCore import QTimer
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from PyQt5.QtWidgets import QOpenGLWidget
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from OpenGL.GL import *
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from OpenGL.GLU import *
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class GLWidget(QOpenGLWidget):
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def __init__(self, parent=None):
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super().__init__(parent)
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self.xRot = 20.0
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self.yRot = 30.0
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self.zRot = 0.0
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self.rotation_speed = 2.0
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self.timer = QTimer(self)
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self.timer.timeout.connect(self.updateRotation)
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def initializeGL(self):
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version = glGetString(GL_VERSION)
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print("GL version:", version)
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glClearColor(0.1, 0.1, 0.1, 1.0)
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glEnable(GL_DEPTH_TEST)
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glShadeModel(GL_SMOOTH)
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glEnable(GL_COLOR_MATERIAL)
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glEnable(GL_LIGHTING)
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glEnable(GL_LIGHT0)
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light_position = [4.0, 4.0, 8.0, 1.0]
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glLightfv(GL_LIGHT0, GL_POSITION, light_position)
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def resizeGL(self, w, h):
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if h == 0:
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h = 1
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glViewport(0, 0, w, h)
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glMatrixMode(GL_PROJECTION)
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glLoadIdentity()
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glLoadIdentity()
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gluPerspective(45.0, float(w) / float(h), 0.1, 100.0)
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glMatrixMode(GL_MODELVIEW)
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def paintGL(self):
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
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glLoadIdentity()
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glTranslatef(0.0, 0.0, -7.0)
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glRotatef(self.xRot, 1.0, 0.0, 0.0)
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glRotatef(self.yRot, 0.0, 1.0, 0.0)
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glRotatef(self.zRot, 0.0, 0.0, 1.0)
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self.drawCube()
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def drawCube(self):
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glBegin(GL_QUADS)
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# Front (red)
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glColor3f(1.0, 0.0, 0.0)
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glVertex3f(-1.0, -1.0, 1.0)
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glVertex3f( 1.0, -1.0, 1.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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# Back (green)
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glColor3f(0.0, 1.0, 0.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glVertex3f( 1.0, 1.0, -1.0)
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glVertex3f( 1.0, -1.0, -1.0)
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# Top (blue)
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glColor3f(0.0, 0.0, 1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glVertex3f( 1.0, 1.0, -1.0)
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# Bottom (yellow)
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glColor3f(1.0, 1.0, 0.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glVertex3f( 1.0, -1.0, -1.0)
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glVertex3f( 1.0, -1.0, 1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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# Right (magenta)
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glColor3f(1.0, 0.0, 1.0)
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glVertex3f( 1.0, -1.0, -1.0)
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glVertex3f( 1.0, 1.0, -1.0)
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glVertex3f( 1.0, 1.0, 1.0)
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glVertex3f( 1.0, -1.0, 1.0)
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# Left (cyan)
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glColor3f(0.0, 1.0, 1.0)
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glVertex3f(-1.0, -1.0, -1.0)
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glVertex3f(-1.0, -1.0, 1.0)
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glVertex3f(-1.0, 1.0, 1.0)
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glVertex3f(-1.0, 1.0, -1.0)
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glEnd()
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def startRotation(self):
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if not self.timer.isActive():
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self.timer.start(30)
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def stopRotation(self):
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if self.timer.isActive():
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self.timer.stop()
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def resetView(self):
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self.xRot = 20.0
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self.yRot = 30.0
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self.zRot = 0.0
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self.update()
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def updateRotation(self):
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self.xRot += self.rotation_speed
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self.yRot += self.rotation_speed * 0.8
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self.zRot += self.rotation_speed * 0.5
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self.update()
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