Minor improvements, add east and west ramp
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This commit is contained in:
2025-11-19 13:25:58 -06:00
parent 903dab49e3
commit bd5a67676b
5 changed files with 118 additions and 46 deletions

View File

@@ -1,5 +1,11 @@
from OpenGL.GL import *
from editortool.map.mapdefs import TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH, CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH, TILE_SHAPE_NULL, TILE_SHAPE_FLOOR, TILE_SHAPE_RAMP_NORTH
from editortool.map.mapdefs import (
TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH,
CHUNK_WIDTH, CHUNK_HEIGHT, CHUNK_DEPTH,
TILE_SHAPE_NULL, TILE_SHAPE_FLOOR,
TILE_SHAPE_RAMP_NORTH, TILE_SHAPE_RAMP_SOUTH,
TILE_SHAPE_RAMP_EAST, TILE_SHAPE_RAMP_WEST
)
def getItem(arr, index, default):
if index < len(arr):
@@ -24,51 +30,88 @@ class Tile:
self.shape = getItem(chunkData['shapes'], self.index, TILE_SHAPE_NULL)
def setShape(self, shape):
if shape == self.shape:
return
self.shape = shape
self.chunk.dirty = True
self.chunk.tileUpdateVertices()
self.chunk.onChunkData.invoke(self.chunk)
def getBaseTileModel(self):
vertices = []
indices = []
uvs = []
colors = []
vertices = []
indices = []
uvs = []
colors = []
if self.shape == TILE_SHAPE_NULL:
pass
if self.shape == TILE_SHAPE_NULL:
pass
elif self.shape == TILE_SHAPE_FLOOR:
vertices = [
(self.posX, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ ( 255, 255, 255, 255 ) ] * 4
elif self.shape == TILE_SHAPE_RAMP_NORTH:
vertices = [
(self.posX, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ ( 255, 0, 0, 255 ) ] * 4
elif self.shape == TILE_SHAPE_FLOOR:
vertices = [
(self.posX, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (255, 255, 255, 255) ] * 4
else:
print("Unknown tile shape:", self.shape)
pass
elif self.shape == TILE_SHAPE_RAMP_NORTH:
vertices = [
(self.posX, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (255, 0, 0, 255) ] * 4
return {
'vertices': vertices,
'indices': indices,
'uvs': uvs,
'colors': colors
}
elif self.shape == TILE_SHAPE_RAMP_SOUTH:
vertices = [
(self.posX, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (0, 255, 0, 255) ] * 4
elif self.shape == TILE_SHAPE_RAMP_EAST:
vertices = [
(self.posX, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH),
(self.posX, self.posY + TILE_HEIGHT, self.posZ)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (0, 0, 255, 255) ] * 4
elif self.shape == TILE_SHAPE_RAMP_WEST:
vertices = [
(self.posX, self.posY, self.posZ + TILE_DEPTH),
(self.posX + TILE_WIDTH, self.posY, self.posZ),
(self.posX + TILE_WIDTH, self.posY + TILE_HEIGHT, self.posZ),
(self.posX, self.posY + TILE_HEIGHT, self.posZ + TILE_DEPTH)
]
indices = [0, 1, 2, 0, 2, 3]
uvs = [ (0, 0), (1, 0), (1, 1), (0, 1) ]
colors = [ (255, 255, 0, 255) ] * 4
else:
print("Unknown tile shape:", self.shape)
pass
return {
'vertices': vertices,
'indices': indices,
'uvs': uvs,
'colors': colors
}
def buffer(self, vertexBuffer):
if self.shape == TILE_SHAPE_NULL: