test some stuff
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@@ -3,4 +3,6 @@
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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add_asset(TILESET ui.png type=PALETTIZED tileWidth=8 tileHeight=8)
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add_asset(TILESET ui.png type=PALETTIZED tileWidth=8 tileHeight=8)
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add_asset(TILESET cell.png type=PALETTIZED tileWidth=8 tileHeight=8)
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add_asset(TILESET grid.png type=PALETTIZED tileWidth=8 tileHeight=8)
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Binary file not shown.
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Before Width: | Height: | Size: 127 B After Width: | Height: | Size: 168 B |
@@ -9,11 +9,85 @@ module('text')
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module('tileset')
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module('texture')
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CELL_STATE_DEFAULT = 0
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CELL_STATE_HOVER = 1
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CELL_STATE_DOWN = 2
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CELL_STATE_DISABLED = 3
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screenSetBackground(colorBlack())
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camera = cameraCreate(CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC)
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tileset = tilesetGetByName("ui")
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ui = textureLoad(tileset.texture)
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tilesetUi = tilesetGetByName("ui")
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textureUi = textureLoad(tilesetUi.texture)
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tilesetGrid = tilesetGetByName("grid")
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textureGrid = textureLoad(tilesetGrid.texture)
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gridPiece = tilesetPositionGetUV(tilesetGrid, 0, 0)
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gridSlice = tilesetPositionGetUV(tilesetGrid, 11, 3)
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tilesetCell = tilesetGetByName("cell")
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textureCell = textureLoad(tilesetCell.texture)
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cellSliceHover = tilesetPositionGetUV(tilesetCell, 3, 4)
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cellSliceDefault = tilesetPositionGetUV(tilesetCell, 3, 5)
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cellSliceDown = tilesetPositionGetUV(tilesetCell, 3, 6)
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cellSliceDisabled = tilesetPositionGetUV(tilesetCell, 3, 7)
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width = 10
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height = 14
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i = 0
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cells = {}
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for y = 1, height do
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for x = 1, width do
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cells[i] = CELL_STATE_DEFAULT
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i = i + 1
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end
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end
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function cellDraw(x, y, type)
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if type == CELL_STATE_HOVER then
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slice = cellSliceHover
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elseif type == CELL_STATE_DOWN then
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slice = cellSliceDown
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elseif type == CELL_STATE_DISABLED then
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slice = cellSliceDisabled
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else
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slice = cellSliceDefault
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end
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spriteBatchPush(textureCell,
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x, y,
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x + tilesetCell.tileWidth, y + tilesetCell.tileHeight,
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colorWhite(),
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slice.u0, slice.v0,
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slice.u1, slice.v1
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)
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end
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function backgroundDraw()
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local t = (TIME.time * 3) % 1
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local offXStart = gridPiece.u1 * t
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local offYStart = gridPiece.v1 * t
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local offXEnd = offXStart + gridPiece.u1
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local offYEnd = offYStart + gridPiece.v1
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-- Tile background
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local cols = math.ceil(screenGetWidth() / tilesetGrid.tileWidth)
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local rows = math.ceil(screenGetHeight() / tilesetGrid.tileHeight)
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for y = 0, rows do
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for x = 0, cols do
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spriteBatchPush(
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textureGrid,
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x * tilesetGrid.tileWidth, y * tilesetGrid.tileHeight,
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(x + 1) * tilesetGrid.tileWidth, (y + 1) * tilesetGrid.tileHeight,
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colorWhite(),
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gridSlice.u0 + offXStart, gridSlice.v0 + offYStart,
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gridSlice.u1 + offXEnd, gridSlice.v1 + offYEnd
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)
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end
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end
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end
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function sceneDispose()
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end
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@@ -27,17 +101,20 @@ function sceneRender()
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camera.bottom = screenGetHeight()
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camera.right = screenGetWidth()
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slice = tilesetTileGetUV(tileset, 0)
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spriteBatchPush(ui,
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0, 0,
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ui.width * slice.u1, ui.height * slice.v1,
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colorRainbow(),
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slice.u0, slice.v0,
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slice.u1, slice.v1
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)
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spriteBatchFlush()
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backgroundDraw()
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-- textDraw(0, 0, "Hello World", colorRainbow())
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offsetX = 32
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offsetY = 32
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for y = 0, height - 1 do
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for x = 0, width - 1 do
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cellDraw(
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x * tilesetCell.tileWidth + offsetX,
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y * tilesetCell.tileHeight + offsetY,
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cells[i]
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)
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end
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end
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spriteBatchFlush()
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cameraPopMatrix()
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end
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@@ -27,9 +27,8 @@ void moduleColor(scriptcontext_t *context) {
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lua_pushstring(context->luaState, "__tostring");
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lua_pushcfunction(context->luaState, moduleColorToString);
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lua_settable(context->luaState, -3);
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lua_pop(context->luaState, 1);
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}
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lua_pop(context->luaState, 1);
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lua_register(context->luaState, "color", moduleColorFuncColor);
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lua_register(context->luaState, "colorRainbow", moduleColorRainbow);
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@@ -46,6 +46,21 @@ int moduleTilesetIndex(lua_State *l) {
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} else if(stringCompare(key, "texture") == 0) {
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lua_pushstring(l, ts->image);
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return 1;
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} else if(stringCompare(key, "tileWidth") == 0) {
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lua_pushnumber(l, ts->tileWidth);
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return 1;
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} else if(stringCompare(key, "tileHeight") == 0) {
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lua_pushnumber(l, ts->tileHeight);
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return 1;
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} else if(stringCompare(key, "tileCount") == 0) {
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lua_pushnumber(l, ts->tileCount);
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return 1;
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} else if(stringCompare(key, "columns") == 0) {
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lua_pushnumber(l, ts->columns);
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return 1;
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} else if(stringCompare(key, "rows") == 0) {
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lua_pushnumber(l, ts->rows);
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return 1;
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}
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lua_pushnil(l);
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@@ -13,21 +13,20 @@ void moduleTime(scriptcontext_t *ctx) {
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// Script structure
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if(luaL_newmetatable(ctx->luaState, "time_mt")) {
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// Metatable is new, set __index
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lua_pushstring(ctx->luaState, "__index");
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lua_pushcfunction(ctx->luaState, moduleTimeIndex);
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lua_settable(ctx->luaState, -3);
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lua_setfield(ctx->luaState, -2, "__index");
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}
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lua_pop(ctx->luaState, 1);
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// Global time struct
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lua_pushlightuserdata(ctx->luaState, &TIME);
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dusktime_t **ud = (dusktime_t**)lua_newuserdatauv(
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ctx->luaState, sizeof(dusktime_t*), 0
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);
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*ud = &TIME;
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luaL_setmetatable(ctx->luaState, "time_mt");
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lua_setglobal(ctx->luaState, "TIME");
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}
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int moduleTimeIndex(lua_State *L) {
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assertNotNull(L, "Lua state cannot be NULL.");
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const char_t *key = lua_tostring(L, 2);
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assertStrLenMin(key, 1, "Key cannot be empty.");
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@@ -45,6 +45,7 @@ def processPalettizedImage(asset):
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elif color[3] == 0 and palColor[3] == 0:
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break
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else:
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print('Pallete {} does not contain color #{}'.format(p['paletteName'], '{:02x}{:02x}{:02x}{:02x}'.format(color[0], color[1], color[2], color[3])))
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hasAllColors = False
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break
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if hasAllColors:
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