Initial scene
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@@ -28,13 +28,6 @@ int main(int argc, char **argv) {
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);
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}
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// Init the defaults for all the platforms
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// #if PSP
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// #else
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// #if SDL2_KEYBOARD
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// inputBind(inputButtonGetByName("")
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// #endif
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// Begin main loop
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do {
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ret = engineUpdate();
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@@ -19,6 +19,12 @@ errorret_t sceneManagerInit(void) {
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sceneManagerRegisterScene(&SCENE_TEST);
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sceneManagerRegisterScene(&SCENE_MAP);
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// Initial scene
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scene_t *initial = sceneManagerGetSceneByName("map");
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sceneManagerSetScene(initial);
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if(initial->init) errorChain(initial->init(&SCENE_MANAGER.sceneData));
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initial->flags |= SCENE_FLAG_INITIALIZED;
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errorOk();
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}
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