Minesweeper prog
This commit is contained in:
@@ -5,4 +5,5 @@
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add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)
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add_asset(TILESET ui.png type=PALETTIZED tileWidth=16 tileHeight=16)
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add_asset(TILESET ui_frame.png type=PALETTIZED tileWidth=16 tileHeight=16)
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add_asset(TILESET ui_frame.png type=PALETTIZED tileWidth=16 tileHeight=16)
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add_asset(TILESET background.png type=PALETTIZED tileWidth=16 tileHeight=16)
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BIN
assets/minesweeper/ui/background.png
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BIN
assets/minesweeper/ui/background.png
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After Width: | Height: | Size: 268 B |
BIN
assets/minesweeper/ui/background.pxo
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BIN
assets/minesweeper/ui/background.pxo
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BIN
assets/minesweeper/ui/frame_large.png
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BIN
assets/minesweeper/ui/frame_large.png
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After Width: | Height: | Size: 421 B |
BIN
assets/minesweeper/ui/frame_large.pxo
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BIN
assets/minesweeper/ui/frame_large.pxo
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@@ -45,6 +45,13 @@ typedef color4b_t color_t;
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#define color4b(r, g, b, a) ((color4b_t){r, g, b, a})
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#define color(r, g, b, a) ((color_t){r, g, b, a})
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#define color_hex(hex) color( \
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((hex >> 24) & 0xFF), \
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((hex >> 16) & 0xFF), \
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((hex >> 8) & 0xFF), \
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(hex & 0xFF) \
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)
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#define COLOR_WHITE_3F color3f(1.0f, 1.0f, 1.0f)
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#define COLOR_WHITE_4F color4f(1.0f, 1.0f, 1.0f, 1.0f)
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#define COLOR_WHITE_3B color3b(255, 255, 255)
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@@ -109,11 +109,6 @@ errorret_t displayUpdate(void) {
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spriteBatchClear();
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frameBufferBind(NULL);
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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COLOR_CORNFLOWER_BLUE
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);
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sceneManagerRender();
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spriteBatchFlush();
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@@ -10,5 +10,6 @@ target_sources(${DUSK_TARGET_NAME}
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)
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# Subdirs
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add_subdirectory(display)
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add_subdirectory(scene)
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add_subdirectory(ui)
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12
src/game/minesweeper/display/CMakeLists.txt
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12
src/game/minesweeper/display/CMakeLists.txt
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@@ -0,0 +1,12 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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sweepboard.c
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)
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# Subdirs
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30
src/game/minesweeper/display/sweepboard.c
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30
src/game/minesweeper/display/sweepboard.c
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@@ -0,0 +1,30 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "sweepboard.h"
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sweepboard_t SWEEPBOARD;
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void sweepBoardInit() {
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// Initialize the sweep board
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}
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void sweepBoardRender(const float_t x, const float_t y) {
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// Frame
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// uiFrameDrawTiled(
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// 32, 32,
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// w - 64, h - 64,
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// UI.frameTileset,
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// 0, 0,
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// true,
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// &UI.frameAsset->paletteImage.texture
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// );
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}
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void sweepBoardDispose() {
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// Dispose of the sweep board resources
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}
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25
src/game/minesweeper/display/sweepboard.h
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25
src/game/minesweeper/display/sweepboard.h
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@@ -0,0 +1,25 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef struct {
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int32_t nothing;
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} sweepboard_t;
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extern sweepboard_t SWEEPBOARD;
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/**
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* Initializes the sweep board.
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*/
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void sweepBoardInit();
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/**
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* Disposes of the sweep board resources.
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*/
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void sweepBoardDispose();
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@@ -7,6 +7,9 @@
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#include "scenesweep.h"
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#include "game/minesweeper/ui/ui.h"
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#include "ui/uiframe.h"
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#include "display/spritebatch/spritebatch.h"
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#include "game/minesweeper/display/sweepboard.h"
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scene_t SCENE_SWEEP = {
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.name = "sweep",
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@@ -14,11 +17,14 @@ scene_t SCENE_SWEEP = {
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.update = sceneSweepUpdate,
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.render = sceneSweepRender,
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.dispose = sceneSweepDispose,
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.background = color_hex(0x48413cff)
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};
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scenesweep_t SCENE_SWEEP_DATA;
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errorret_t sceneSweepInit(void) {
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cameraInitOrthographic(&SCENE_SWEEP_DATA.camera);
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// Initialize scene data here
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errorOk();
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}
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@@ -28,7 +34,39 @@ void sceneSweepUpdate(void) {
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}
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void sceneSweepRender(void) {
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// Render scene here
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float_t w, h;
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w = 320;
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h = 240;
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SCENE_SWEEP_DATA.camera.orthographic.left = 0;
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SCENE_SWEEP_DATA.camera.orthographic.right = w;
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SCENE_SWEEP_DATA.camera.orthographic.bottom = h;
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SCENE_SWEEP_DATA.camera.orthographic.top = 0;
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cameraPushMatrix(&SCENE_SWEEP_DATA.camera);
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// Background
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uiFrameDrawTiled(
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8, 8,
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w - 16, h - 16,
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UI.backgroundTileset,
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0, 0,
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true,
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&UI.backgroundAsset->paletteImage.texture
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);
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// Frame
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uiFrameDrawTiled(
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32, 32,
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w - 64, h - 64,
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UI.frameTileset,
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0, 0,
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true,
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&UI.frameAsset->paletteImage.texture
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);
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spriteBatchFlush();
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cameraPopMatrix();
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uiRender();
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}
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@@ -7,9 +7,10 @@
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#pragma once
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#include "scene/scene.h"
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#include "display/camera.h"
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typedef struct {
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int32_t x;
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camera_t camera;
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} scenesweep_t;
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extern scene_t SCENE_SWEEP;
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80
src/game/minesweeper/sweeper.c
Normal file
80
src/game/minesweeper/sweeper.c
Normal file
@@ -0,0 +1,80 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "sweeper.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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extern sweeper_t SWEEPER;
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void sweeperInit(void) {
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memoryZero(&SWEEPER, sizeof(sweeper_t));
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}
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void sweeperReveal(const uint16_t x, const uint16_t y) {
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assertTrue(x < SWEEPER_GRID_WIDTH, "X coordinate out of bounds");
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assertTrue(y < SWEEPER_GRID_HEIGHT, "Y coordinate out of bounds");
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sweepercell_t *cell = &SWEEPER.grid[y * SWEEPER_GRID_WIDTH + x];
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// Dont reveal twice.
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if(*cell != SWEEPER_CELL_HIDDEN) {
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return;
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}
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// Can't reveal flag.
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if(*cell == SWEEPER_CELL_FLAGGED) {
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return;
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}
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// Game over
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if(cell == SWEEPER_CELL_HIDDEN_MINE) {
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*cell = SWEEPER_CELL_MINE;
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SWEEPER.gameOver = true;
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return;
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}
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// Adjacent mines
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uint8_t surrounding = 0;
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for(int16_t dy = -1; dy <= 1; ++dy) {
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for(int16_t dx = -1; dx <= 1; ++dx) {
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if(dx == 0 && dy == 0) continue;
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int16_t nx = x + dx;
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int16_t ny = y + dy;
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if(
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nx < 0 || nx >= SWEEPER_GRID_WIDTH ||
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ny < 0 || ny >= SWEEPER_GRID_HEIGHT
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) continue;
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sweepercell_t neighbor = SWEEPER.grid[ny * SWEEPER_GRID_WIDTH + nx];
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if(neighbor == SWEEPER_CELL_HIDDEN_MINE) surrounding++;
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}
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}
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if(surrounding > 0) {
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*cell = SWEEPER_CELL_0 + surrounding;
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return;
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}
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// Cascade reveal
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printf("Cascading reveal at %d, %d\n", x, y);
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*cell = SWEEPER_CELL_0;
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}
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void sweeperFlag(const uint16_t x, const uint16_t y) {
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assertTrue(x < SWEEPER_GRID_WIDTH, "X coordinate out of bounds");
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assertTrue(y < SWEEPER_GRID_HEIGHT, "Y coordinate out of bounds");
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sweepercell_t *cell = &SWEEPER.grid[y * SWEEPER_GRID_WIDTH + x];
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if(*cell == SWEEPER_CELL_HIDDEN) {
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*cell = SWEEPER_CELL_FLAGGED;
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} else if(*cell == SWEEPER_CELL_FLAGGED) {
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*cell = SWEEPER_CELL_HIDDEN;
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}
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}
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57
src/game/minesweeper/sweeper.h
Normal file
57
src/game/minesweeper/sweeper.h
Normal file
@@ -0,0 +1,57 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef enum {
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SWEEPER_CELL_HIDDEN = 0x00,
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SWEEPER_CELL_HIDDEN_MINE = 0x01,
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SWEEPER_CELL_0 = 0x02,
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SWEEPER_CELL_1 = 0x03,
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SWEEPER_CELL_2 = 0x04,
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SWEEPER_CELL_3 = 0x05,
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SWEEPER_CELL_4 = 0x06,
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SWEEPER_CELL_5 = 0x07,
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SWEEPER_CELL_6 = 0x08,
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SWEEPER_CELL_7 = 0x09,
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SWEEPER_CELL_8 = 0x0A,
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SWEEPER_CELL_9 = 0x0B,
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SWEEPER_CELL_FLAGGED = 0x0C,
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SWEEPER_CELL_MINE = 0x0D,
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} sweepercell_t;
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#define SWEEPER_GRID_WIDTH 16
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#define SWEEPER_GRID_HEIGHT 16
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typedef struct {
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sweepercell_t grid[SWEEPER_GRID_WIDTH * SWEEPER_GRID_HEIGHT];
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bool_t gameOver;
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} sweeper_t;
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extern sweeper_t SWEEPER;
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/**
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* Initializes the Minesweeper game state.
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*/
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void sweeperInit(void);
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/**
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* Reveals the cell at the specified coordinates.
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*
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* @param x The x-coordinate of the cell to reveal.
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* @param y The y-coordinate of the cell to reveal.
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*/
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void sweeperReveal(const uint16_t x, const uint16_t y);
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/**
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* Flags or unflags the cell at the specified coordinates.
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*
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* @param x The x-coordinate of the cell to flag or unflag.
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* @param y The y-coordinate of the cell to flag or unflag.
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*/
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void sweeperFlag(const uint16_t x, const uint16_t y);
|
@@ -15,6 +15,8 @@
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#include "display/tileset/tileset_minogram.h"
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#include "display/tileset/tileset_ui.h"
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#include "display/tileset/tileset_ui_frame.h"
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#include "display/tileset/tileset_frame_large.h"
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#include "display/tileset/tileset_background.h"
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ui_t UI;
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@@ -42,6 +44,13 @@ errorret_t uiInit(void) {
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&UI.frameRef
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));
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UI.backgroundTileset = (tileset_t*)&TILESET_BACKGROUND;
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errorChain(assetManagerLoadAsset(
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UI.backgroundTileset->image,
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&UI.backgroundAsset,
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&UI.backgroundRef
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));
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errorOk();
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}
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@@ -57,17 +66,6 @@ void uiRender(void) {
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cameraPushMatrix(&UI.camera);
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uiFPSRender(UI.minogramTileset, &UI.minogramAsset->alphaImage.texture);
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float_t x, y;
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x = 32, y = 32;
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uiFrameDrawTiled(
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x, y,
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256, 256,
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UI.frameTileset,
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0, 0,
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&UI.frameAsset->paletteImage.texture
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);
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uiConsoleRender(
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0, 0,
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UI.minogramTileset, &UI.minogramAsset->alphaImage.texture
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|
@@ -25,6 +25,10 @@ typedef struct {
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tileset_t *frameTileset;
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asset_t *frameAsset;
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ref_t frameRef;
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tileset_t *backgroundTileset;
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asset_t *backgroundAsset;
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ref_t backgroundRef;
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} ui_t;
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extern ui_t UI;
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|
@@ -8,6 +8,7 @@
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#pragma once
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#include "dusk.h"
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#include "error/error.h"
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#include "display/color.h"
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#define SCENE_FLAG_ACTIVE (1 << 0)
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#define SCENE_FLAG_INITIALIZED (1 << 1)
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@@ -24,4 +25,5 @@ typedef struct {
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void (*sleep)(void);
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uint8_t flags;
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color_t background;
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} scene_t;
|
@@ -9,6 +9,7 @@
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#include "util/memory.h"
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#include "assert/assert.h"
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#include "console/console.h"
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#include "display/framebuffer/framebuffer.h"
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#include "util/string.h"
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scenemanager_t SCENE_MANAGER;
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@@ -94,6 +95,11 @@ void sceneManagerRender(void) {
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SCENE_MANAGER.current->flags & SCENE_FLAG_INITIALIZED,
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"Current scene not initialized"
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);
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frameBufferClear(
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FRAMEBUFFER_CLEAR_COLOR | FRAMEBUFFER_CLEAR_DEPTH,
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SCENE_MANAGER.current->background
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);
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if(SCENE_MANAGER.current->render) SCENE_MANAGER.current->render();
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}
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|
@@ -18,6 +18,7 @@ void uiFrameDraw(
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const tileset_t *tileset,
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const uint16_t column,
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const uint16_t row,
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const bool_t drawInner,
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texture_t *texture
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) {
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assertNotNull(tileset, "Tileset cannot be NULL");
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@@ -89,19 +90,21 @@ void uiFrameDraw(
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);
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// Middle-Center
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tilesetPositionGetUV(
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tileset,
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column + 1,
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row + 1,
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uv
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);
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spriteBatchPush(
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texture,
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x + tileset->tileWidth, y + tileset->tileHeight,
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x + width - tileset->tileWidth, y + height - tileset->tileHeight,
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COLOR_WHITE,
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uv[0], uv[1], uv[2], uv[3]
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);
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if(drawInner) {
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tilesetPositionGetUV(
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tileset,
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column + 1,
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row + 1,
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uv
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);
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spriteBatchPush(
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texture,
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x + tileset->tileWidth, y + tileset->tileHeight,
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x + width - tileset->tileWidth, y + height - tileset->tileHeight,
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||||
COLOR_WHITE,
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uv[0], uv[1], uv[2], uv[3]
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);
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}
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||||
// Middle-Right
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||||
tilesetPositionGetUV(
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||||
@@ -172,6 +175,7 @@ void uiFrameDrawTiled(
|
||||
const tileset_t *tileset,
|
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const uint16_t column,
|
||||
const uint16_t row,
|
||||
const bool_t drawInner,
|
||||
texture_t *texture
|
||||
) {
|
||||
assertNotNull(tileset, "Tileset cannot be NULL");
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||||
@@ -337,6 +341,8 @@ void uiFrameDrawTiled(
|
||||
}
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||||
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||||
// Center (Tiled)
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||||
if(!drawInner) return;
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||||
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||||
tilesetPositionGetUV(tileset, column + 1, row + 1, uv); // Center tile
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||||
float_t centerY = y + tileset->tileHeight;
|
||||
for(uint32_t j = 0; j < segmentsY; ++j, centerY += tileset->tileHeight) {
|
||||
|
@@ -19,6 +19,7 @@
|
||||
* @param tileset The tileset to use for rendering the frame.
|
||||
* @param column The column in the tileset to use for the frame.
|
||||
* @param row The row in the tileset to use for the frame.
|
||||
* @param drawInner Whether to draw the inner area.
|
||||
* @param texture The texture associated with the tileset.
|
||||
*/
|
||||
void uiFrameDraw(
|
||||
@@ -29,6 +30,7 @@ void uiFrameDraw(
|
||||
const tileset_t *tileset,
|
||||
const uint16_t column,
|
||||
const uint16_t row,
|
||||
const bool_t drawInner,
|
||||
texture_t *texture
|
||||
);
|
||||
|
||||
@@ -43,6 +45,7 @@ void uiFrameDraw(
|
||||
* @param tileset The tileset to use for rendering the frame.
|
||||
* @param column The column in the tileset to use for the frame.
|
||||
* @param row The row in the tileset to use for the frame.
|
||||
* @param drawInner Whether to draw the inner tiled area.
|
||||
* @param texture The texture associated with the tileset.
|
||||
*/
|
||||
void uiFrameDrawTiled(
|
||||
@@ -53,5 +56,6 @@ void uiFrameDrawTiled(
|
||||
const tileset_t *tileset,
|
||||
const uint16_t column,
|
||||
const uint16_t row,
|
||||
const bool_t drawInner,
|
||||
texture_t *texture
|
||||
);
|
Reference in New Issue
Block a user