Add base overlay

This commit is contained in:
2025-06-16 12:49:51 -05:00
parent 6c7faedd74
commit ba6ecf9006
10 changed files with 192 additions and 80 deletions

View File

@ -1,33 +1,41 @@
{
"activeFile": "map.tmj",
"activeFile": "overworld.tsx",
"expandedProjectPaths": [
"templates",
"."
".",
"templates"
],
"fileStates": {
"entities.tsx": {
"scaleInDock": 1,
"scaleInEditor": 1
},
"map.tmj": {
"scale": 1.5,
"selectedLayer": 0,
"scale": 4,
"selectedLayer": 1,
"viewCenter": {
"x": 669.3333333333334,
"y": 305
"x": 6622.75,
"y": 6689.625
}
},
"overworld.tsx": {
"scaleInDock": 1,
"scaleInEditor": 1
"scaleInEditor": 8
}
},
"last.externalTilesetPath": "/home/yourwishes/htdocs/dusk/data",
"last.imagePath": "/home/yourwishes/htdocs/dusk/data",
"last.objectTemplatePath": "/home/yourwishes/htdocs/dusk/data/templates",
"openFiles": [
"map.tmj"
"map.tmj",
"overworld.tsx"
],
"project": "map project.tiled-project",
"recentFiles": [
"map.tmj",
"overworld.tsx",
"map.tmj"
"entities.tsx"
],
"tileset.lastUsedFilter": "Tiled tileset files (*.tsx *.xml)",
"tileset.lastUsedFormat": "tsx",
"tileset.tileSize": {
"height": 16,

View File

@ -27,13 +27,13 @@
"y":416
},
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@ -54,8 +54,8 @@
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@ -281,6 +281,65 @@
"x":0,
"y":0
},
{
"chunks":[
{
"data":[0, 0, 0, 2, 3, 3, 3, 3, 4, 0, 0, 0, 0, 0, 0, 0,
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"height":16,
"width":16,
"x":400,
"y":416
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"height":16,
"width":16,
"x":416,
"y":416
}],
"height":32,
"id":5,
"locked":true,
"name":"Overlay Base Layer",
"opacity":1,
"startx":400,
"starty":400,
"type":"tilelayer",
"visible":true,
"width":32,
"x":0,
"y":0
},
{
"draworder":"topdown",
"id":3,
@ -289,14 +348,14 @@
{
"id":3,
"template":"templates\/NPC.tx",
"x":6527.97727272727,
"y":6736.13636363636
"x":6434.3106060606,
"y":6672.13636363636
},
{
"id":4,
"template":"templates\/NPC.tx",
"x":6726,
"y":6713.25
"x":6737,
"y":6672.91666666667
}],
"opacity":1,
"type":"objectgroup",
@ -304,7 +363,7 @@
"x":0,
"y":0
}],
"nextlayerid":5,
"nextlayerid":6,
"nextobjectid":5,
"orientation":"orthogonal",
"renderorder":"right-down",
@ -318,6 +377,10 @@
{
"firstgid":65,
"source":"entities.tsx"
},
{
"firstgid":129,
"source":":\/automap-tiles.tsx"
}],
"tilewidth":16,
"type":"map",

View File

@ -1,4 +1,4 @@
<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.11.1" name="overworld" tilewidth="16" tileheight="16" tilecount="64" columns="8">
<image source="tilemap.png" trans="ff00ff" width="128" height="128"/>
<image source="tilemap.png" width="128" height="128"/>
</tileset>

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@ -181,23 +181,30 @@ void chunkLoad(chunk_t *chunk, const uint16_t x, const uint16_t y) {
// Only load data if the chunk is within bounds.
if(x >= WORLD_WIDTH || y >= WORLD_HEIGHT) {
memorySet(chunk->tiles, 0, sizeof(chunk->tiles));
memorySet(chunk->tilesBase, 0, sizeof(chunk->tilesBase));
memorySet(chunk->tilesBaseOverlay, 0, sizeof(chunk->tilesBaseOverlay));
return;
}
// Is chunk data defined?
const chunkdata_t *chunkData = WORLD_CHUNKS[y * WORLD_WIDTH + x];
if(chunkData == NULL) {
memorySet(chunk->tiles, 0, sizeof(chunk->tiles));
memorySet(chunk->tilesBase, 0, sizeof(chunk->tilesBase));
memorySet(chunk->tilesBaseOverlay, 0, sizeof(chunk->tilesBaseOverlay));
return;
}
// Load tile data into chunk
printf("Loading chunk at (%u, %u)\n", x, y);
memoryCopy(
chunk->tiles,
chunk->tilesBase,
chunkData->layerBase,
sizeof(chunk->tiles)
sizeof(chunk->tilesBase)
);
memoryCopy(
chunk->tilesBaseOverlay,
chunkData->layerBaseOverlay,
sizeof(chunk->tilesBaseOverlay)
);
// Load chunk entities

View File

@ -19,7 +19,8 @@
typedef struct {
uint16_t x, y;
tile_t tiles[CHUNK_TILE_COUNT];
tile_t tilesBase[CHUNK_TILE_COUNT];
tile_t tilesBaseOverlay[CHUNK_TILE_COUNT];
uint32_t entityIDs[CHUNK_ENTITY_COUNT_MAX];
uint8_t entityCount;
} chunk_t;

View File

@ -18,6 +18,6 @@ typedef struct {
typedef struct {
uint8_t layerBase[CHUNK_TILE_COUNT];
uint8_t layerOverlay[CHUNK_TILE_COUNT];
uint8_t layerBaseOverlay[CHUNK_TILE_COUNT];
chunkentity_t entities[CHUNK_ENTITY_COUNT_MAX];
} chunkdata_t;

View File

@ -48,8 +48,33 @@ void drawOverworldDraw(void) {
uint8_t colorCount = sizeof(colors) / sizeof(Color);
do {
// Base layer
for(uint8_t i = 0; i < CHUNK_TILE_COUNT; i++) {
tile_t tile = chunk->tiles[i];
tile_t tile = chunk->tilesBase[i];
if(tile == 0) continue; // Skip empty tiles
uint32_t tilemapIndex = tile - 1; // Convert to zero-based index
uint32_t x = (uint32_t)chunk->x * CHUNK_WIDTH * TILE_WIDTH + (i % CHUNK_WIDTH) * TILE_WIDTH;
uint32_t y = (uint32_t)chunk->y * CHUNK_HEIGHT * TILE_HEIGHT + (i / CHUNK_WIDTH) * TILE_HEIGHT;
uint32_t tilemapX = (tilemapIndex % (RENDER_TILEMAP_TEXTURE.width / TILE_WIDTH)) * TILE_WIDTH;
uint32_t tilemapY = (tilemapIndex / (RENDER_TILEMAP_TEXTURE.width / TILE_WIDTH)) * TILE_HEIGHT;
DrawTextureRec(
RENDER_TILEMAP_TEXTURE,
(Rectangle){
tilemapX,
tilemapY,
TILE_WIDTH,
TILE_HEIGHT
},
(Vector2){ x, y },
WHITE
);
}
// Base overlay layer
for(uint8_t i = 0; i < CHUNK_TILE_COUNT; i++) {
tile_t tile = chunk->tilesBaseOverlay[i];
if(tile == 0) continue; // Skip empty tiles
uint32_t tilemapIndex = tile - 1; // Convert to zero-based index
@ -69,17 +94,8 @@ void drawOverworldDraw(void) {
(Vector2){ x, y },
WHITE
);
// DrawRectangle(x, y, TILE_WIDTH, TILE_HEIGHT, colors[tile % colorCount]);
}
// DrawRectangle(
// ((int32_t)chunk->x) * CHUNK_WIDTH * TILE_WIDTH,
// ((int32_t)chunk->y) * CHUNK_HEIGHT * TILE_HEIGHT,
// CHUNK_WIDTH * TILE_WIDTH,
// CHUNK_HEIGHT * TILE_HEIGHT,
// (chunk->tiles[0] == 0) ? RED : GREEN
// );
chunk++;
} while(chunk < CHUNK_MAP.chunks + CHUNK_MAP_COUNT);

View File

@ -172,9 +172,6 @@ print(f"Input map lowest Y: {inputMapLowestY}, highest Y: {inputMapHighestY}")
# We now offset all chunks by the lowest X/Y values to make them start at (0, 0).
for layerIndex, layer in enumerate(tileLayers):
if layer['startx'] != inputMapLowestX or layer['starty'] != inputMapLowestY:
continue
for chunkIndex, chunk in enumerate(layer['chunks']):
chunk['x'] -= inputMapLowestX
chunk['y'] -= inputMapLowestY
@ -208,7 +205,6 @@ mapWidthInTiles = inputMapHighestX - inputMapLowestX
mapHeightInTiles = inputMapHighestY - inputMapLowestY
mapWidthInRealChunks = math.ceil(float(mapWidthInTiles) / float(CHUNK_WIDTH))
mapHeightInRealChunks = math.ceil(float(mapHeightInTiles) / float(CHUNK_HEIGHT))
print(f"Map width in chunks: {mapWidthInRealChunks}, height in chunks: {mapHeightInRealChunks}")
if inputLayerWidthInTiles < CHUNK_WIDTH or inputLayerHeightInTiles < CHUNK_HEIGHT:
print(f"Error: Input layer size {inputLayerWidthInTiles}x{inputLayerHeightInTiles} is smaller than chunk size {CHUNK_WIDTH}x{CHUNK_HEIGHT}.")
@ -231,31 +227,32 @@ for chunkY in range(mapHeightInRealChunks):
# Get the layers for this chunk.
chunkLayers = []
for layerIndex, layer in enumerate(tileLayers):
for layer in tileLayers:
foundChunk = None
if 'chunks' not in layer or not isinstance(layer['chunks'], list):
print(f"Error: Layer {layerIndex} in '{inputFile}' does not contain 'chunks' key.")
print(f"Error: Layer '{layer['name']}' does not contain 'chunks' key or it is not a list.")
sys.exit(1)
# Find the chunk in this layer that matches the output chunk coordinates.
chunks = layer['chunks']
for chunk in chunks:
for chunk in layer['chunks']:
if 'x' not in chunk or 'y' not in chunk:
print(f"Error: Chunk in layer {layerIndex} does not contain 'x' or 'y' key.")
print(f"Error: Chunk in layer '{layer['name']}' does not contain 'x' or 'y' key.")
sys.exit(1)
if chunk['x'] == inputTopLeftTileX and chunk['y'] == inputTopLeftTileY:
# Check if this chunk is within the bounds of the top left tile.
if chunk['x'] != inputTopLeftTileX or chunk['y'] != inputTopLeftTileY:
continue
foundChunk = chunk
break
# If we did not find a chunk for this layer, append None.
if foundChunk is None:
chunkLayers.append(None)
continue
# Is this chunk layer just empty?
# Is layer empty?
layerEmpty = True
for tile in foundChunk.get('data', []):
for tile in foundChunk['data']:
if tile == 0:
continue
layerEmpty = False
@ -263,20 +260,13 @@ for chunkY in range(mapHeightInRealChunks):
if layerEmpty:
chunkLayers.append(None)
continue
# Append the found chunk to the chunkLayers list.
else:
chunkLayers.append(foundChunk)
# Now we have a chunkLayers list with the found chunks for each layer.
if all(chunk is None for chunk in chunkLayers) or len(chunkLayers) == 0:
continue
# If we have more than 2 layers, we cannot handle this (yet).
if len(chunkLayers) > 2:
print(f"Error: Expected 2 layers for chunk at ({chunkX}, {chunkY}), found {len(chunkLayers)}.")
sys.exit(1)
entities = []
for ob in objectLayer['objects']:
if 'x' not in ob or 'y' not in ob:
@ -302,23 +292,43 @@ for chunkY in range(mapHeightInRealChunks):
def getInputLocalTileY(absoluteTileY):
return absoluteTileY % inputLayerHeightInTiles
# Determine base layer data.
def getInputTileIndex(localX, localY):
absoluteTileX = topLeftTileX + localX
absoluteTileY = topLeftTileY + localY
inputLocalTileX = getInputLocalTileX(absoluteTileX)
inputLocalTileY = getInputLocalTileY(absoluteTileY)
return inputLocalTileY * inputLayerWidthInTiles + inputLocalTileX
def getOutputTileIndex(localX, localY):
return localY * CHUNK_WIDTH + localX
# Determine the layer base.
layerBase = chunkLayers[0]
layerBaseOverlay = None
if len(chunkLayers) > 1:
layerBaseOverlay = chunkLayers[1]
# Determine base layer data.
layerBaseData = []
for y in range(CHUNK_HEIGHT):
for x in range(CHUNK_WIDTH):
absoluteTileX = topLeftTileX + x
absoluteTileY = topLeftTileY + y
inputLocalTileX = getInputLocalTileX(absoluteTileX)
inputLocalTileY = getInputLocalTileY(absoluteTileY)
inputTileIndex = inputLocalTileY * inputLayerWidthInTiles + inputLocalTileX
outputTileIndex = y * CHUNK_WIDTH + x
inputTileIndex = getInputTileIndex(x, y)
outputTileIndex = getOutputTileIndex(x, y)
layerBaseData.append(layerBase['data'][inputTileIndex])
if len(layerBaseData) != CHUNK_TILE_COUNT:
print(f"Error: Layer base data length {len(layerBaseData)} does not match expected chunk tile count {CHUNK_TILE_COUNT}.")
sys.exit(1)
# Layer base overlay.
layerOverlayData = []
if layerBaseOverlay is not None:
for y in range(CHUNK_HEIGHT):
for x in range(CHUNK_WIDTH):
inputTileIndex = getInputTileIndex(x, y)
outputTileIndex = getOutputTileIndex(x, y)
layerOverlayData.append(layerBaseOverlay['data'][inputTileIndex])
# This is a valid chunk.
worldWidth = max(worldWidth, chunkX + 1)
worldHeight = max(worldHeight, chunkY + 1)
@ -341,7 +351,16 @@ for chunkY in range(mapHeightInRealChunks):
f.write(f"\n")
f.write(" },\n\n")
f.write(f" .layerOverlay = {{}},\n")
f.write(" .layerBaseOverlay = {\n")
if layerBaseOverlay is not None:
for y in range(CHUNK_HEIGHT):
f.write(f" ")
for x in range(CHUNK_WIDTH):
i = y * CHUNK_WIDTH + x
byte = layerOverlayData[i]
f.write(f"0x{byte:02x}, ")
f.write(f"\n")
f.write(" },\n\n")
f.write(f" .entities = {{\n")
for entity in entities:
@ -349,8 +368,6 @@ for chunkY in range(mapHeightInRealChunks):
localX = entity['x'] - (topLeftTileX * TILE_WIDTH)
localY = entity['y'] - (topLeftTileY * TILE_HEIGHT)
print(f"Entity at ({entity['x']}, {entity['y']}) in chunk ({chunkX}, {chunkY}) is at local position ({localX}, {localY})")
f.write(" {\n")
f.write(f" .id = {entity['id']},\n")
f.write(f" .type = ENTITY_TYPE_NPC,\n")