Make party and save-slot init/new-game operate on SAVE.slot directly

party.c's functions no longer take a party_t* - they always operate on
SAVE.slot.party, since gameplay only ever has one active party. That
forced the same change on saveSlotInit/saveSlotNewGame (they called
partyInit/partyAddMember internally), so those are now parameterless
too, always resetting/seeding SAVE.slot. Callers building a save at a
specific index (new-game creation, slot deletion) now set
SAVE.slotCurrent first instead of building an independent local struct -
safe since the select-save screen is only ever reached before any
gameplay starts.

saveSlotWriteJSON/saveSlotReadJSON deliberately keep their explicit
saveslot_t* parameter - they're genuine serialization primitives used
by the save-device layer and tests against arbitrary structs, unrelated
to the single-current-party assumption. saveSlotReadJSON's internal
reset is now a plain memset instead of delegating to the now-global-only
saveSlotInit().

Updates test_save/test_savedevice/test_savedevicelinux/test_saveslot for
the new signatures. Note: test_savedevice/test_savedevicelinux/test_save
have pre-existing failures in this sandbox unrelated to this change -
savetestfixture.c swaps $HOME, but saveDeviceLinuxGetDirectory actually
derives the save path from ASSET.baseDirectory (the executable's own
location), so the fixture's sandboxing never actually applies. test_
saveslot.c (which doesn't depend on that fixture) passes 15/15.

Co-Authored-By: Claude Sonnet 5 <[email protected]>
This commit is contained in:
2026-09-12 21:30:08 -05:00
co-authored by Claude Sonnet 5
parent c2bd761383
commit b8cbd8ff6a
14 changed files with 180 additions and 158 deletions
+18 -12
View File
@@ -298,7 +298,7 @@ static void test_saveSaveSlot_invalidSlotIndexAsserts(void **state) {
static void test_saveSaveSlot_success(void **state) {
makeDeviceAvailable();
SAVE.slotCurrent = 1;
saveSlotInit(&SAVE.slot);
saveSlotInit();
stringCopy(
SAVE.slot.cachedData.name, "Hero", sizeof(SAVE.slot.cachedData.name)
);
@@ -311,8 +311,9 @@ static void test_saveSaveSlot_success(void **state) {
assert_true(stringEquals(SAVE.caches[1].name, "Hero"));
assert_int_equal(SAVE.caches[1].playerLevel, 12);
// No pre-init needed - saveSlotReadJSON() (via saveDeviceSlotRead) fully
// resets/overwrites its destination struct regardless of prior content.
saveslot_t onDisk;
saveSlotInit(&onDisk);
errorret_t readRet = saveDeviceSlotRead(&SAVE.devices[0], &onDisk, 1);
assert_true(errorIsOk(readRet));
assert_true(stringEquals(onDisk.cachedData.name, "Hero"));
@@ -331,15 +332,20 @@ static void test_saveLoadSlot_invalidSlotIndexAsserts(void **state) {
static void test_saveLoadSlot_success(void **state) {
makeDeviceAvailable();
saveslot_t onDisk;
saveSlotInit(&onDisk);
stringCopy(onDisk.cachedData.name, "Zelda", sizeof(onDisk.cachedData.name));
onDisk.cachedData.playerLevel = 30;
errorret_t writeRet = saveDeviceSlotWrite(&SAVE.devices[0], &onDisk, 2);
// Write slot 2's on-disk file via SAVE.slot itself (saveSlotInit() only
// ever operates on SAVE.slot now), then reset it again below - the
// write and the load-under-test don't overlap in time.
SAVE.slotCurrent = 2;
saveSlotInit();
stringCopy(
SAVE.slot.cachedData.name, "Zelda", sizeof(SAVE.slot.cachedData.name)
);
SAVE.slot.cachedData.playerLevel = 30;
errorret_t writeRet = saveDeviceSlotWrite(&SAVE.devices[0], &SAVE.slot, 2);
assert_true(errorIsOk(writeRet));
SAVE.slotCurrent = 2;
saveSlotInit(&SAVE.slot);
saveSlotInit();
SAVE.slotDirty = true;
errorret_t ret = saveLoadSlot();
@@ -365,7 +371,7 @@ static void test_saveLoadSlot_deviceReadFails_cacheStaysStale(void **state) {
fclose(file);
SAVE.slotCurrent = 0;
saveSlotInit(&SAVE.slot);
saveSlotInit();
SAVE.caches[0].playerLevel = 77;// sentinel
errorret_t ret = saveLoadSlot();
@@ -385,7 +391,7 @@ static void test_saveLoadAllSlots_loadsAllAndEndsAtLastIndex(void **state) {
for(uint8_t i = 0; i < SAVE_SLOT_COUNT; i++) {
SAVE.slotCurrent = i;
saveSlotInit(&SAVE.slot);
saveSlotInit();
SAVE.slot.cachedData.playerLevel = (int32_t)(i + 1);
errorret_t saveRet = saveSaveSlot();
assert_true(errorIsOk(saveRet));
@@ -404,7 +410,7 @@ static void test_saveLoadAllSlots_missingFileLeavesInitDefaults(void **state) {
makeDeviceAvailable();
SAVE.slotCurrent = 0;
saveSlotInit(&SAVE.slot);
saveSlotInit();
SAVE.slot.cachedData.playerLevel = 5;
errorret_t saveRet = saveSaveSlot();
assert_true(errorIsOk(saveRet));
@@ -427,7 +433,7 @@ static void test_saveLoadAllSlots_middleSlotCorrupt_stopsAtFailingIndex(
makeDeviceAvailable();
SAVE.slotCurrent = 0;
saveSlotInit(&SAVE.slot);
saveSlotInit();
errorret_t saveRet = saveSaveSlot();
assert_true(errorIsOk(saveRet));