Phyiscs engine first pass
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@@ -9,8 +9,10 @@
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#include "entity/component/display/entitycamera.h"
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#include "entity/component/display/entitymesh.h"
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#include "entity/component/display/entitymaterial.h"
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#include "entity/component/physics/entityphysics.h"
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X(POSITION, entityposition_t, position, entityPositionInit, NULL)
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X(CAMERA, entitycamera_t, camera, entityCameraInit, NULL)
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X(MESH, entitymesh_t, mesh, entityMeshInit, NULL)
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X(MATERIAL, entitymaterial_t, material, entityMaterialInit, NULL)
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X(MATERIAL, entitymaterial_t, material, entityMaterialInit, NULL)
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X(PHYSICS, entityphysics_t, physics, entityPhysicsInit, entityPhysicsDispose)
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