played around with color, will likely stick to textures.
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@@ -15,4 +15,5 @@ typedef shaderdefinitiongl_t shaderdefinitionplatform_t;
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#define shaderBindPlatform shaderBindGL
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#define shaderSetMatrixPlatform shaderSetMatrixGL
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// #define shaderSetTexturePlatform shaderSetTextureGL
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// #define shaderSetColorPlatform shaderSetColorGL
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#define shaderDisposePlatform shaderDisposeGL
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