scene crap

This commit is contained in:
2025-10-06 23:16:19 -05:00
parent cf2e6bf382
commit b00ca3d48c
12 changed files with 163 additions and 36 deletions

View File

@@ -10,19 +10,16 @@
#include "error/error.h"
#include "display/color.h"
#define SCENE_FLAG_ACTIVE (1 << 0)
#define SCENE_FLAG_INITIALIZED (1 << 1)
#define SCENE_FLAG_INITIALIZED (1 << 0)
typedef struct {
const char_t *name;
void *data;
errorret_t (*init)(void);
void (*update)(void);
void (*render)(void);
void (*dispose)(void);
void (*active)(void);
void (*sleep)(void);
errorret_t (*init)(void *data);
void (*update)(void *data);
void (*render)(void *data);
void (*dispose)(void *data);
uint8_t flags;
color_t background;

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@@ -0,0 +1,38 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "scene/scene.h"
typedef struct {
int32_t nothing;
} scenetest_t;
static errorret_t sceneTestInit(scenetest_t *test) {
printf("Scene Test Init\n");
errorOk();
}
static void sceneTestUpdate(scenetest_t *test) {
}
static void sceneTestRender(scenetest_t *test) {
}
static void sceneTestDispose(scenetest_t *test) {
}
static scene_t SCENE_TEST = {
.name = "test",
.init = sceneTestInit,
.update = sceneTestUpdate,
.render = sceneTestRender,
.dispose = sceneTestDispose
};

15
src/scene/scenedata.h Normal file
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@@ -0,0 +1,15 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "scene/scene.h"
#include "scene/scene/scenetest.h"
typedef union {
scenetest_t sceneTest;
} scenedata_t;

View File

@@ -12,10 +12,14 @@
#include "display/framebuffer.h"
#include "util/string.h"
#include "scene/scene/scenetest.h"
scenemanager_t SCENE_MANAGER;
errorret_t sceneManagerInit(void) {
memoryZero(&SCENE_MANAGER, sizeof(scenemanager_t));
// sceneManagerRegisterScene(&SCENE_TEST);
errorOk();
}
@@ -47,13 +51,16 @@ void sceneManagerRegisterScene(scene_t *scene) {
void sceneManagerSetScene(scene_t *scene) {
if(SCENE_MANAGER.current) {
if(SCENE_MANAGER.current->sleep) SCENE_MANAGER.current->sleep();
// TODO: Should dispose?
SCENE_MANAGER.current->flags &= ~(
SCENE_FLAG_INITIALIZED | SCENE_FLAG_ACTIVE
assertTrue(
SCENE_MANAGER.current->flags & SCENE_FLAG_INITIALIZED,
"Current scene not initialized"
);
if(SCENE_MANAGER.current->dispose) SCENE_MANAGER.current->dispose();
SCENE_MANAGER.current->flags &= ~SCENE_FLAG_INITIALIZED;
if(SCENE_MANAGER.current->dispose) {
SCENE_MANAGER.current->dispose(SCENE_MANAGER.current->data);
}
}
SCENE_MANAGER.current = scene;
@@ -63,34 +70,25 @@ void sceneManagerSetScene(scene_t *scene) {
scene->flags & SCENE_FLAG_INITIALIZED,
"Scene not initialized"
);
if(scene->active) scene->active();
scene->flags |= SCENE_FLAG_ACTIVE;
}
}
void sceneManagerUpdate(void) {
if(!SCENE_MANAGER.current) return;
assertTrue(
SCENE_MANAGER.current->flags & SCENE_FLAG_ACTIVE,
"Current scene not active"
);
assertTrue(
SCENE_MANAGER.current->flags & SCENE_FLAG_INITIALIZED,
"Current scene not initialized"
);
if(SCENE_MANAGER.current->update) SCENE_MANAGER.current->update();
if(SCENE_MANAGER.current->update) {
SCENE_MANAGER.current->update(SCENE_MANAGER.current->data);
}
}
void sceneManagerRender(void) {
if(!SCENE_MANAGER.current) return;
assertTrue(
SCENE_MANAGER.current->flags & SCENE_FLAG_ACTIVE,
"Current scene not active"
);
assertTrue(
SCENE_MANAGER.current->flags & SCENE_FLAG_INITIALIZED,
"Current scene not initialized"
@@ -101,14 +99,16 @@ void sceneManagerRender(void) {
SCENE_MANAGER.current->background
);
if(SCENE_MANAGER.current->render) SCENE_MANAGER.current->render();
if(SCENE_MANAGER.current->render) {
SCENE_MANAGER.current->render(SCENE_MANAGER.current->data);
}
}
void sceneManagerDispose(void) {
for(uint8_t i = 0; i < SCENE_MANAGER.sceneCount; i++) {
scene_t *scene = SCENE_MANAGER.scenes[i];
if(scene->flags & SCENE_FLAG_INITIALIZED) {
scene->dispose();
scene->dispose(scene->data);
}
}