scene crap
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@@ -63,11 +63,6 @@ errorret_t displayInit(void) {
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glEnableClientState(GL_VERTEX_ARRAY);
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#endif
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// Commands
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// Variables
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consoleRegVar("fps", "0", NULL);
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quadInit();
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frameBufferInitBackbuffer();
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spriteBatchInit();
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@@ -115,6 +110,8 @@ errorret_t displayUpdate(void) {
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// Bind screen and render scene
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screenBind();
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sceneManagerRender();
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// UI will probs go here
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// Finish up
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spriteBatchFlush();
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