Made a big mess of the codebase
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84
src/rpg/world/chunk.h
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84
src/rpg/world/chunk.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "tile.h"
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#include "display/render.h"
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#define CHUNK_WIDTH 8
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#define CHUNK_HEIGHT 8
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#define CHUNK_TILE_COUNT (CHUNK_WIDTH * CHUNK_HEIGHT)
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#define CHUNK_ENTITY_COUNT_MAX 8
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#define CHUNK_MAP_WIDTH (((RENDER_WIDTH / TILE_WIDTH_HEIGHT)/CHUNK_WIDTH)+2)
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#define CHUNK_MAP_HEIGHT (((RENDER_HEIGHT / TILE_WIDTH_HEIGHT)/CHUNK_HEIGHT)+2)
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#define CHUNK_MAP_COUNT (CHUNK_MAP_WIDTH * CHUNK_MAP_HEIGHT)
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typedef struct {
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uint16_t x, y;
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tile_t tilesBase[CHUNK_TILE_COUNT];
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tile_t tilesBaseOverlay[CHUNK_TILE_COUNT];
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uint32_t entityIDs[CHUNK_ENTITY_COUNT_MAX];
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uint8_t entityCount;
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} chunk_t;
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typedef struct {
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chunk_t chunks[CHUNK_MAP_COUNT];
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chunk_t *chunkOrder[CHUNK_MAP_COUNT];
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uint16_t topLeftX;
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uint16_t topLeftY;
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} chunkmap_t;
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extern chunkmap_t CHUNK_MAP;
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/**
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* Initializes the chunk map.
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*/
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void chunkMapInit();
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/**
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* Shifts the chunk map by the specified x and y offsets.
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*
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* @param x The x offset to shift the chunk map.
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* @param y The y offset to shift the chunk map.
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*/
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void chunkMapShift(const int16_t x, const int16_t y);
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/**
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* Sets the position of the chunk map to the specified coordinates.
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*
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* @param x The x coordinate of the top-left chunk.
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* @param y The y coordinate of the top-left chunk.
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*/
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void chunkMapSetPosition(const uint16_t x, const uint16_t y);
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/**
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* Gets the chunk at the specified chunk coordinates.
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*
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* @param chunkX The x coordinate of the chunk.
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* @param chunkY The y coordinate of the chunk.
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* @return A pointer to the chunk at the specified chunk coordinates, or NULL if
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* no chunk exists at those coordinates.
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*/
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chunk_t * chunkGetChunkAt(const uint16_t chunkX, const uint16_t chunkY);
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/**
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* Loads a chunk at the specified coordinates.
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*
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* @param chunk The chunk to load.
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* @param x The x coordinate of the chunk.
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* @param y The y coordinate of the chunk.
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*/
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void chunkLoad(chunk_t *chunk, const uint16_t x, const uint16_t y);
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/**
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* Unloads a chunk (that is currently loaded).
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*
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* @param chunk The chunk to unload.
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*/
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void chunkUnload(chunk_t *chunk);
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