Made a big mess of the codebase
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63
src/rpg/item/inventory.h
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63
src/rpg/item/inventory.h
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "itemstack.h"
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#define INVENTORY_SIZE_MAX UINT8_MAX
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typedef struct {
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itemstack_t items[INVENTORY_SIZE_MAX];
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uint8_t itemCount;
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uint8_t size;
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} inventory_t;
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/**
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* Initializes an inventory with a specified size.
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*
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* @param inventory Pointer to the inventory to initialize.
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* @param size The size of the inventory (maximum is INVENTORY_SIZE_MAX).
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*/
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void inventoryInit(inventory_t *inventory, const uint8_t size);
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/**
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* Finds the index of the item of a specified type in the inventory.
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*
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* @param inventory Pointer to the inventory to search.
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* @param type The type of item to find.
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* @return The index of the item, or INVENTORY_SIZE_MAX if not found.
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*/
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uint8_t inventoryItemIndexByType(
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const inventory_t *inventory,
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const itemtype_t type
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);
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/**
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* Gets the count of items of a specified type in the inventory.
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*
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* @param inventory Pointer to the inventory to check.
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* @param type The type of item to count.
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* @return The count of items of the specified type.
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*/
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uint8_t inventoryItemCount(
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const inventory_t *inventory,
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const itemtype_t type
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);
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/**
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* Sets the count of items of a specified type in the inventory.
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* If the item does not exist, it will be added.
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*
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* @param inventory Pointer to the inventory to modify.
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* @param type The type of item to set.
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* @param count The count of items to set.
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*/
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void inventoryItemSet(
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inventory_t *inventory,
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const itemtype_t type,
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const uint8_t count
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);
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