Cleanup overworld.
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@ -12,7 +12,9 @@
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void overworldRender() {
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mapShaderUse();
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quadRender(OVERWORLD.mapWidth*OVERWORLD.mapHeight*OVERWORLD.mapLayerCount);
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quadRender(
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OVERWORLD.mapWidth * OVERWORLD.mapHeight * OVERWORLD.mapLayerCount
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);
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entityShaderUse();
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quadRender(OVERWORLD.entityCount);
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