Fixed PSP rendering
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@@ -170,6 +170,7 @@ void textureBind(const texture_t *texture) {
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#if DISPLAY_SDL2
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, texture->id);
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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#endif
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TEXTURE_BOUND = texture;
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}
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