First texture rendering (if broken)
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@@ -18,7 +18,7 @@ if PLATFORM == "psp" then
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inputBind("lstick_right", INPUT_ACTION_RIGHT)
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elseif PLATFORM == "gamecube" then
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inputBind("start", INPUT_ACTION_RAGEQUIT)
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-- inputBind("start", INPUT_ACTION_RAGEQUIT)
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-- inputBind("dpad_up", INPUT_ACTION_UP)
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-- inputBind("dpad_down", INPUT_ACTION_DOWN)
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-- inputBind("dpad_left", INPUT_ACTION_LEFT)
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@@ -52,5 +52,5 @@ else
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end
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end
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localeSet(DUSK_LOCALE_EN_US)
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-- localeSet(DUSK_LOCALE_EN_US)
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sceneSet('scene/initial.dsf')
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