First texture rendering (if broken)
This commit is contained in:
@@ -18,7 +18,7 @@ if PLATFORM == "psp" then
|
||||
inputBind("lstick_right", INPUT_ACTION_RIGHT)
|
||||
|
||||
elseif PLATFORM == "gamecube" then
|
||||
inputBind("start", INPUT_ACTION_RAGEQUIT)
|
||||
-- inputBind("start", INPUT_ACTION_RAGEQUIT)
|
||||
-- inputBind("dpad_up", INPUT_ACTION_UP)
|
||||
-- inputBind("dpad_down", INPUT_ACTION_DOWN)
|
||||
-- inputBind("dpad_left", INPUT_ACTION_LEFT)
|
||||
@@ -52,5 +52,5 @@ else
|
||||
end
|
||||
end
|
||||
|
||||
localeSet(DUSK_LOCALE_EN_US)
|
||||
-- localeSet(DUSK_LOCALE_EN_US)
|
||||
sceneSet('scene/initial.dsf')
|
||||
@@ -11,14 +11,20 @@ module('glm')
|
||||
screenSetBackground(colorLime())
|
||||
mapCamera = cameraCreate()
|
||||
text = "Hello, Dusk!"
|
||||
|
||||
x = -35
|
||||
y = 0
|
||||
|
||||
function sceneDispose()
|
||||
end
|
||||
function sceneUpdate()
|
||||
end
|
||||
function sceneRender()
|
||||
mapCamera.position = vec3(4, 4, 4)
|
||||
mapCamera.position = vec3(50, 50, 50)
|
||||
cameraPushMatrix(mapCamera)
|
||||
spriteBatchPush(nil, -1, -1, 1, 1, colorBlue())
|
||||
|
||||
textDraw(x, y, text, colorBlue())
|
||||
|
||||
spriteBatchFlush()
|
||||
cameraPopMatrix()
|
||||
end
|
||||
|
||||
@@ -3,4 +3,5 @@
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
|
||||
add_asset(TILESET minogram.png type=ALPHA tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
|
||||
# add_asset(TILESET minogram.png type=PALETTIZED tileWidth=6 tileHeight=10 columns=16 rows=6)# Fixes PSP rendering
|
||||
Reference in New Issue
Block a user