Unify save system into one save.h/.c; diverge storage format per platform
Renames savefile_t to saveslot_t and folds last session's standalone settings.h/.c module back in as savemeta_t, so there's one save system (SAVE.slots[] + SAVE.meta) instead of two parallel ones - while letting each platform pick its own physical format for the two concepts: - Linux now writes human-editable JSON (slot0.json, settings.json, ...) via yyjson's mutable writer API, so players can hand-fix a bad setting. - PSP folds meta into the same sceUtilitySavedata binary payload as its one save slot (SAVE_SLOT_COUNT_MAX=1 there - a future save picker will let players manage multiple named saves via the OS's own browser). - GameCube consolidates the 3 per-slot memory card files and the separate settings file into one combined card file. Also fixes two bugs surfaced while building this: the CRC finalize step seeked to a hardcoded offset (only safe for one section per file, breaks once meta+slots share a buffer), and save.c's async/sync dispatch left an unconditional fallback call that doesn't exist on PSP-only platforms. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
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@@ -53,3 +53,12 @@ errorret_t saveStreamWriteBytesPSP(
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* @return An error if pos is out of range.
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*/
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errorret_t saveStreamSeekPSP(savestreampsp_t *p, const size_t pos);
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/**
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* Gets the current read/write position within the buffer.
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*
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* @param p Active stream.
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* @param out Receives the current position.
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* @return An error - always succeeds, matches saveStreamTellImpl's shape.
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*/
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errorret_t saveStreamTellPSP(savestreampsp_t *p, size_t *out);
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