Chunks, models, and more

This commit is contained in:
2026-07-01 08:35:01 -05:00
parent a34831aa02
commit a9ab8dc1d8
94 changed files with 941 additions and 130 deletions
+39 -14
View File
@@ -26,8 +26,8 @@ JSON input (assetsraw/chunks/chunk_X_Y_Z.json):
Version 3 DCF format (after 8-byte header + tiles):
uint8_t meshCount
for each mesh:
null-terminated string (relative asset path to .dmf)
for each model:
null-terminated string (relative asset path to .json model)
float32[3] (x, y, z offset)
DMF format:
@@ -89,11 +89,11 @@ def tile_index(x, y, z):
return x + y * CHUNK_WIDTH + z * CHUNK_WIDTH * CHUNK_HEIGHT
def find_mesh(filename):
"""Search ASSETS_DIR/meshes/ recursively for filename.
def find_model(filename):
"""Search ASSETS_DIR/models/ recursively for filename.
Returns the path relative to ASSETS_DIR (forward slashes), or None."""
meshes_root = os.path.join(ASSETS_DIR, 'meshes')
for dirpath, _, filenames in os.walk(meshes_root):
models_root = os.path.join(ASSETS_DIR, 'models')
for dirpath, _, filenames in os.walk(models_root):
if filename in filenames:
rel = os.path.relpath(
os.path.join(dirpath, filename), ASSETS_DIR
@@ -102,6 +102,17 @@ def find_mesh(filename):
return None
def write_model_json(path, mesh_rel, texture_rel, color):
"""Write a model JSON descriptor file."""
obj = {'mesh': mesh_rel, 'color': color}
if texture_rel:
obj['texture'] = texture_rel
os.makedirs(os.path.dirname(path), exist_ok=True)
with open(path, 'w') as f:
json.dump(obj, f, indent=2)
print(f' Wrote model JSON {path}')
def derive_dcf_path(json_path):
"""assetsraw/chunks/chunk_X_Y_Z.json -> assets/chunks/X_Y_Z.dcf"""
base = os.path.splitext(os.path.basename(json_path))[0]
@@ -228,31 +239,45 @@ def from_json(json_path, dcf_path):
)
terrain_verts = build_terrain_verts(tiles)
mesh_names = []
model_names = []
mesh_offsets = []
# Terrain mesh (only written if non-empty)
dcf_base = os.path.splitext(os.path.basename(dcf_path))[0]
# Terrain mesh + model (only written if non-empty)
terrain_dir = os.path.join(ASSETS_DIR, 'meshes', 'chunks')
models_dir = os.path.join(ASSETS_DIR, 'models', 'chunks')
os.makedirs(terrain_dir, exist_ok=True)
os.makedirs(models_dir, exist_ok=True)
if terrain_verts:
dmf_name = f'chunk_{dcf_base}_0.dmf'
write_dmf(os.path.join(terrain_dir, dmf_name), terrain_verts)
mesh_names.append(f'meshes/chunks/{dmf_name}')
mesh_rel = f'meshes/chunks/{dmf_name}'
json_name = f'chunk_{dcf_base}_0.json'
write_model_json(
os.path.join(models_dir, json_name),
mesh_rel,
'tiles.png',
[255, 255, 255, 255]
)
model_names.append(f'models/chunks/{json_name}')
mesh_offsets.append((0.0, 0.0, 0.0))
# External mesh references
# External mesh references -> look up matching model JSON
for mesh in data.get('meshes', []):
filename = mesh['file']
pos = mesh.get('pos', [0, 0, 0])
rel = find_mesh(filename)
model_filename = os.path.splitext(filename)[0] + '.json'
rel = find_model(model_filename)
if rel is None:
raise ValueError(f"Mesh not found under assets/meshes/: {filename}")
mesh_names.append(rel)
raise ValueError(
f"Model not found under assets/models/: {model_filename}"
)
model_names.append(rel)
mesh_offsets.append((float(pos[0]), float(pos[1]), float(pos[2])))
print(f' Resolved {filename} -> {rel}')
write_v3(dcf_path, bytes(tiles), mesh_names, mesh_offsets)
write_v3(dcf_path, bytes(tiles), model_names, mesh_offsets)
def process_json(json_path):