Chunks, models, and more

This commit is contained in:
2026-07-01 08:35:01 -05:00
parent a34831aa02
commit a9ab8dc1d8
94 changed files with 941 additions and 130 deletions
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{
"mesh": "meshes/buildings/house_1_1.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_1_2.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_1_3.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_1_4.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_1_5.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_1_6.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_1_7.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_1_8.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_2_1.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_2_2.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_2_3.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_2_4.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_2_5.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_2_6.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_2_7.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_2_8.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_3_1.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_3_2.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_3_3.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_3_4.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_3_5.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_3_6.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_3_7.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_3_8.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_4_1.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_4_2.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_4_3.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_4_4.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_4_5.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_4_6.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_4_7.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_4_8.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_5_1.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_5_2.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_5_3.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_5_4.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_5_5.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_5_6.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_5_7.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_5_8.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_6_1.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_6_2.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_6_3.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_6_4.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_6_5.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_6_6.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_6_7.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_6_8.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_7_1.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_7_2.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_7_3.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_7_4.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_7_5.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_7_6.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_7_7.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_7_8.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_8_1.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_8_2.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_8_3.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_8_4.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_8_5.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_8_6.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_8_7.dmf",
"color": [255, 0, 255, 255]
}
+4
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{
"mesh": "meshes/buildings/house_8_8.dmf",
"color": [255, 0, 255, 255]
}
+10
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{
"mesh": "meshes/chunks/chunk_-1_0_0_0.dmf",
"color": [
255,
255,
255,
255
],
"texture": "tiles.png"
}
+10
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{
"mesh": "meshes/chunks/chunk_0_0_0_0.dmf",
"color": [
255,
255,
255,
255
],
"texture": "tiles.png"
}
+10
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{
"mesh": "meshes/chunks/chunk_0_1_0_0.dmf",
"color": [
255,
255,
255,
255
],
"texture": "tiles.png"
}
+10
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{
"mesh": "meshes/chunks/chunk_1_0_0_0.dmf",
"color": [
255,
255,
255,
255
],
"texture": "tiles.png"
}
+10
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{
"mesh": "meshes/chunks/chunk_1_1_0_0.dmf",
"color": [
255,
255,
255,
255
],
"texture": "tiles.png"
}