Prog
Some checks failed
Build Dusk / build-linux (push) Successful in 2m24s
Build Dusk / build-psp (push) Failing after 2m16s

This commit is contained in:
2025-12-05 14:41:13 -06:00
parent 4e1b404820
commit a495179e5f
11 changed files with 226 additions and 58 deletions

View File

@@ -1,7 +1,3 @@
function testFunction()
print("Hello from testFunction!")
end
player = entityAdd(ENTITY_TYPE_PLAYER, 3, 6, 1)
function doAdd(a, b)
return a + b
end
print("Player entity ID: " .. player)

View File

@@ -34,25 +34,18 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
inputInit();
errorChain(assetInit());
errorChain(localeManagerInit());
errorChain(scriptManagerInit());
errorChain(displayInit());
errorChain(uiInit());
errorChain(rpgInit());
errorChain(sceneManagerInit());
errorChain(scriptManagerInit());
// Run the initial script.
scriptcontext_t testCtx;
errorChain(scriptContextInit(&testCtx));
errorChain(scriptContextExecFile(&testCtx, "script/test.dsf"));
errorChain(scriptContextCallFunc(&testCtx, "testFunction", NULL, 0, NULL));
scriptvalue_t args[2] = {
{ .type = SCRIPT_VALUE_TYPE_INT, .value.intValue = 5 },
{ .type = SCRIPT_VALUE_TYPE_INT, .value.intValue = 7 }
};
scriptvalue_t ret = { .type = SCRIPT_VALUE_TYPE_INT };
errorChain(scriptContextCallFunc(&testCtx, "doAdd", args, 2, &ret));
printf("doAdd returned: %d\n", ret.value.intValue);
scriptContextDispose(&testCtx);
errorOk();

View File

@@ -27,13 +27,13 @@ errorret_t rpgInit(void) {
rpgTextboxInit();
// TEST: Create some entities.
uint8_t entIndex = entityGetAvailable();
assertTrue(entIndex != 0xFF, "No available entity slots!.");
entity_t *ent = &ENTITIES[entIndex];
entityInit(ent, ENTITY_TYPE_PLAYER);
RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
RPG_CAMERA.followEntity.followEntityId = ent->id;
ent->position.x = 2, ent->position.y = 2;
// uint8_t entIndex = entityGetAvailable();
// assertTrue(entIndex != 0xFF, "No available entity slots!.");
// entity_t *ent = &ENTITIES[entIndex];
// entityInit(ent, ENTITY_TYPE_PLAYER);
// RPG_CAMERA.mode = RPG_CAMERA_MODE_FOLLOW_ENTITY;
// RPG_CAMERA.followEntity.followEntityId = ent->id;
// ent->position.x = 2, ent->position.y = 2;
// All Good!
errorOk();

View File

@@ -0,0 +1,16 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
#include "assert/assert.h"
void scriptFuncCamera(scriptcontext_t *context) {
assertNotNull(context, "Script context cannot be NULL");
}

View File

@@ -0,0 +1,135 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
#include "rpg/entity/entity.h"
#include "assert/assert.h"
int32_t scriptFuncEntityAdd(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isinteger(L, 1), "Expected integer entity type");
lua_Integer entityType = luaL_checkinteger(L, 1);
assertTrue(
entityType >= ENTITY_TYPE_NULL && entityType < ENTITY_TYPE_COUNT,
"Invalid entity type passed to scriptFuncEntityAdd"
);
// Pop entity
uint8_t available = entityGetAvailable();
if(available == 0xFF) {
lua_pushnil(L);
return 1;
}
entity_t *ent = &ENTITIES[available];
entityInit(ent, (entitytype_t)entityType);
// May include X, Y and/or Z
if(lua_isinteger(L, 2)) {
lua_Integer xPos = luaL_checkinteger(L, 2);
ent->position.x = (int32_t)xPos;
}
if(lua_isinteger(L, 3)) {
lua_Integer yPos = luaL_checkinteger(L, 3);
ent->position.y = (int32_t)yPos;
}
if(lua_isinteger(L, 4)) {
lua_Integer zPos = luaL_checkinteger(L, 4);
ent->position.z = (int32_t)zPos;
}
// Send entity id.
lua_pushinteger(L, ent->id);
return 1;
}
int32_t scriptFuncEntitySetX(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
assertTrue(lua_isinteger(L, 2), "Expected integer x position");
lua_Integer entityId = luaL_checkinteger(L, 1);
lua_Integer xPos = luaL_checkinteger(L, 2);
assertTrue(
entityId >= 0 && entityId < ENTITY_COUNT,
"Invalid entity id passed to scriptFuncEntitySetX"
);
entity_t *ent = &ENTITIES[entityId];
assertTrue(
ent->type != ENTITY_TYPE_NULL,
"Cannot set position of NULL entity in scriptFuncEntitySetX"
);
ent->position.x = (int32_t)xPos;
return 0;
}
int32_t scriptFuncEntitySetY(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
assertTrue(lua_isinteger(L, 2), "Expected integer y position");
lua_Integer entityId = luaL_checkinteger(L, 1);
lua_Integer yPos = luaL_checkinteger(L, 2);
assertTrue(
entityId >= 0 && entityId < ENTITY_COUNT,
"Invalid entity id passed to scriptFuncEntitySetY"
);
entity_t *ent = &ENTITIES[entityId];
assertTrue(
ent->type != ENTITY_TYPE_NULL,
"Cannot set position of NULL entity in scriptFuncEntitySetY"
);
ent->position.y = (int32_t)yPos;
return 0;
}
int32_t scriptFuncEntitySetZ(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
assertTrue(lua_isinteger(L, 1), "Expected integer entity id");
assertTrue(lua_isinteger(L, 2), "Expected integer z position");
lua_Integer entityId = luaL_checkinteger(L, 1);
lua_Integer zPos = luaL_checkinteger(L, 2);
assertTrue(
entityId >= 0 && entityId < ENTITY_COUNT,
"Invalid entity id passed to scriptFuncEntitySetZ"
);
entity_t *ent = &ENTITIES[entityId];
assertTrue(
ent->type != ENTITY_TYPE_NULL,
"Cannot set position of NULL entity in scriptFuncEntitySetZ"
);
ent->position.z = (int32_t)zPos;
return 0;
}
void scriptFuncEntity(scriptcontext_t *context) {
assertNotNull(context, "Script context cannot be NULL");
scriptContextRegFunc(context, "entityAdd", scriptFuncEntityAdd);
scriptContextRegFunc(context, "entitySetX", scriptFuncEntitySetX);
scriptContextRegFunc(context, "entitySetY", scriptFuncEntitySetY);
scriptContextRegFunc(context, "entitySetZ", scriptFuncEntitySetZ);
}

View File

@@ -0,0 +1,38 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/scriptcontext.h"
#include "debug/debug.h"
#include "assert/assert.h"
int32_t scriptContextPrint(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
int n = lua_gettop(L);
luaL_Buffer b;
luaL_buffinit(L, &b);
for (int i = 1; i <= n; ++i) {
size_t len;
const char *s = luaL_tolstring(L, i, &len); // converts any value to string
luaL_addlstring(&b, s, len);
lua_pop(L, 1); // pop result of luaL_tolstring
if (i < n) luaL_addlstring(&b, "\t", 1);
}
luaL_pushresult(&b);
const char *msg = lua_tostring(L, -1);
debugPrint("%s\n", msg);
return 0; // no values returned to Lua
}
void scriptFuncSystem(scriptcontext_t *context) {
assertNotNull(context, "Script context cannot be NULL");
scriptContextRegFunc(context, "print", scriptContextPrint);
}

View File

@@ -11,6 +11,10 @@
#include "util/memory.h"
#include "debug/debug.h"
#include "script/func/scriptfunccamera.h"
#include "script/func/scriptfuncentity.h"
#include "script/func/scriptfuncsystem.h"
errorret_t scriptContextInit(scriptcontext_t *context) {
assertNotNull(context, "Script context cannot be NULL");
@@ -23,8 +27,9 @@ errorret_t scriptContextInit(scriptcontext_t *context) {
}
luaL_openlibs(context->luaState);
// Register shared functions
scriptContextRegFunc(context, "print", scriptContextPrint);
// Register functions
scriptFuncSystem(context);
scriptFuncEntity(context);
errorOk();
}
@@ -112,6 +117,13 @@ errorret_t scriptContextCallFunc(
retValue->value.floatValue = (float)lua_tonumber(context->luaState, -1);
break;
case SCRIPT_VALUE_TYPE_BOOL:
if(!lua_isboolean(context->luaState, -1)) {
errorThrow("Expected boolean return value from '%s'", fnName);
}
retValue->value.boolValue = lua_toboolean(context->luaState, -1);
break;
// case SCRIPT_VALUE_TYPE_STRING:
// if(!lua_isstring(context->luaState, -1)) {
// errorThrow("Expected string return value from '%s'", fnName);
@@ -164,27 +176,6 @@ errorret_t scriptContextExecFile(scriptcontext_t *ctx, const char_t *fname) {
errorOk();
}
int32_t scriptContextPrint(lua_State *L) {
assertNotNull(L, "Lua state cannot be NULL");
int n = lua_gettop(L);
luaL_Buffer b;
luaL_buffinit(L, &b);
for (int i = 1; i <= n; ++i) {
size_t len;
const char *s = luaL_tolstring(L, i, &len); // converts any value to string
luaL_addlstring(&b, s, len);
lua_pop(L, 1); // pop result of luaL_tolstring
if (i < n) luaL_addlstring(&b, "\t", 1);
}
luaL_pushresult(&b);
const char *msg = lua_tostring(L, -1);
debugPrint("%s\n", msg);
return 0; // no values returned to Lua
}
void scriptContextDispose(scriptcontext_t *context) {
assertNotNull(context, "Script context cannot be NULL");
assertNotNull(context->luaState, "Lua state is not initialized");

View File

@@ -74,14 +74,6 @@ errorret_t scriptContextExec(scriptcontext_t *context, const char_t *script);
*/
errorret_t scriptContextExecFile(scriptcontext_t *ctx, const char_t *fname);
/**
* Overridden print function for Lua scripts to output to debug.
*
* @param L The Lua state.
* @return The number of return values.
*/
int32_t scriptContextPrint(lua_State *L);
/**
* Dispose of a script context.
*

View File

@@ -7,9 +7,10 @@
#pragma once
#include "error/error.h"
#include "scriptcontext.h"
typedef struct scriptmanager_s {
void *nothing;
scriptcontext_t mainContext;
} scriptmanager_t;
extern scriptmanager_t SCRIPT_MANAGER;

View File

@@ -3,7 +3,7 @@ import os
from assetstool.args import args
from assetstool.assetcache import assetCache, assetGetCache
from assetstool.assethelpers import getAssetRelativePath
from dusk.defs import defs
from dusk.defs import fileDefs
def processScript(asset):
cache = assetGetCache(asset['path'])
@@ -16,6 +16,10 @@ def processScript(asset):
# TODO: I will precompile or minify the Lua code here in the future
# Replace all definitions in the code
for key, val in fileDefs.items():
luaCode = luaCode.replace(key, str(val))
# Create output Dusk Script File (DSF) data
data = ""
data += "DSF"

View File

@@ -1,4 +1,4 @@
from dotenv import load_dotenv
from dotenv import load_dotenv, dotenv_values
import os
import sys
@@ -13,6 +13,8 @@ if not os.path.isfile(duskDefsPath):
load_dotenv(dotenv_path=duskDefsPath)
defs = {key: os.getenv(key) for key in os.environ.keys()}
fileDefs = dotenv_values(dotenv_path=duskDefsPath)
# Parsed out definitions
CHUNK_WIDTH = int(defs.get('CHUNK_WIDTH'))
CHUNK_HEIGHT = int(defs.get('CHUNK_HEIGHT'))