Fixed errors
This commit is contained in:
@@ -7,16 +7,16 @@
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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display.c
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text.c
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)
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# Subdirectories
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add_subdirectory(camera)
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add_subdirectory(framebuffer)
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add_subdirectory(mesh)
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add_subdirectory(texture)
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add_subdirectory(spritebatch)
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add_subdirectory(screen)
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add_subdirectory(spritebatch)
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add_subdirectory(text)
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add_subdirectory(texture)
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# Color definitions
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dusk_run_python(
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@@ -46,222 +46,12 @@ void cameraInitOrthographic(camera_t *camera) {
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}
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void cameraPushMatrix(camera_t *camera) {
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assertNotNull(camera, "Not a camera component");
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#if DOLPHIN
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Mtx44 guProjection;
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Mtx guView;
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Mtx modelView;
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switch(camera->projType) {
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case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC:
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guOrtho(
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guProjection,
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camera->orthographic.top,
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camera->orthographic.bottom,
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camera->orthographic.left,
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camera->orthographic.right,
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camera->nearClip,
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camera->farClip
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);
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break;
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case CAMERA_PROJECTION_TYPE_PERSPECTIVE:
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guPerspective(
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guProjection,
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// FOV is in degrees.
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camera->perspective.fov * (180.0f / GLM_PIf),
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(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
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(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND),
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camera->nearClip,
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camera->farClip
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);
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break;
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case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
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assertUnreachable("Flipped perspective not implemented on Dolphin");
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break;
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default:
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assertUnreachable("Invalid camera projection type");
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}
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switch(camera->viewType) {
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case CAMERA_VIEW_TYPE_LOOKAT:
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guVector eye = {
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camera->lookat.position[0],
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camera->lookat.position[1],
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camera->lookat.position[2]
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};
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guVector up = {
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camera->lookat.up[0],
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camera->lookat.up[1],
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camera->lookat.up[2]
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};
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guVector look = {
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camera->lookat.target[0],
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camera->lookat.target[1],
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camera->lookat.target[2]
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};
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guLookAt(guView, &eye, &up, &look);
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break;
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case CAMERA_VIEW_TYPE_MATRIX:
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assertUnreachable("Matrix camera not implemented");
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break;
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case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
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assertUnreachable("Pixel perfect camera not implemented");
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break;
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case CAMERA_VIEW_TYPE_2D:
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guMtxIdentity(guView);
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guMtxTrans(guView, -camera->_2d.position[0], -camera->_2d.position[1], 0.0f);
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guMtxScale(guView, camera->_2d.zoom, camera->_2d.zoom, 1.0f);
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break;
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default:
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assertUnreachable("Invalid camera view type");
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}
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// Set Projection Matrix
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GX_LoadProjectionMtx(
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guProjection,
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camera->projType == CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC ?
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GX_ORTHOGRAPHIC :
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GX_PERSPECTIVE
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);
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// Set view and model matrix. Dunno how I'll handle models but whatever.
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guMtxIdentity(modelView);
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guMtxTransApply(modelView, modelView, 0.0F, 0.0F, 0.0F);
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guMtxConcat(guView,modelView,modelView);
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GX_LoadPosMtxImm(modelView, GX_PNMTX0);
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return;
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#endif
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mat4 projection;
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mat4 view;
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switch(camera->projType) {
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case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC: {
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assertTrue(
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camera->orthographic.right != camera->orthographic.left &&
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camera->orthographic.top != camera->orthographic.bottom,
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"Invalid orthographic projection parameters"
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);
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glm_ortho(
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camera->orthographic.left,
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camera->orthographic.right,
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camera->orthographic.bottom,
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camera->orthographic.top,
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camera->nearClip,
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camera->farClip,
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projection
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);
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break;
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}
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case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
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case CAMERA_PROJECTION_TYPE_PERSPECTIVE: {
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const float_t aspect = (
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(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
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(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
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);
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glm_perspective(
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camera->perspective.fov,
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aspect,
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camera->nearClip,
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camera->farClip,
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projection
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);
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if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
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// Flip Y axis
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projection[1][1] *= -1;
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}
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break;
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}
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}
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switch(camera->viewType) {
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case CAMERA_VIEW_TYPE_MATRIX:
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glm_mat4_copy(camera->view, view);
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break;
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case CAMERA_VIEW_TYPE_LOOKAT:
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glm_lookat(
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camera->lookat.position,
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camera->lookat.target,
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camera->lookat.up,
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view
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);
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break;
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case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
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assertTrue(
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camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
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camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
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"Pixel perfect camera view requires perspective projection"
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);
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// const float_t viewportHeight = (
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// (float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
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// );
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const float_t viewportHeight = (float_t)SCREEN.height;
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const float_t z = (viewportHeight / 2.0f) / (
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camera->lookatPixelPerfect.pixelsPerUnit *
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tanf(camera->perspective.fov / 2.0f)
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);
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vec3 position;
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glm_vec3_copy(camera->lookatPixelPerfect.target, position);
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glm_vec3_add(position, camera->lookatPixelPerfect.offset, position);
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position[2] += z;
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glm_lookat(
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position,
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camera->lookatPixelPerfect.target,
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camera->lookatPixelPerfect.up,
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view
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);
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break;
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case CAMERA_VIEW_TYPE_2D:
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glm_mat4_identity(view);
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glm_translate(view, (vec3){
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-camera->_2d.position[0],
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-camera->_2d.position[1],
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0.0f
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});
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glm_scale(view, (vec3){
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camera->_2d.zoom,
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camera->_2d.zoom,
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1.0f
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});
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break;
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default:
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assertUnreachable("Invalid camera view type");
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}
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#if DISPLAY_SDL2
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// mat4 pv;
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// glm_mat4_mul(projection, camera->transform, pv);
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glPushMatrix();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glLoadMatrixf((const GLfloat*)projection);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glLoadMatrixf((const GLfloat*)view);
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#endif
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assertNotNull(camera, "Invalid camera");
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cameraPushMatrixPlatform(camera);
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}
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void cameraPopMatrix(void) {
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#if DISPLAY_SDL2
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glPopMatrix();
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#ifdef cameraPopMatrixPlatform
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cameraPopMatrixPlatform();
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#endif
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}
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@@ -8,6 +8,11 @@
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#pragma once
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#include "dusk.h"
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#include "display/color.h"
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#include "display/camera/cameraplatform.h"
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#ifndef cameraPushMatrixPlatform
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#error "cameraPushMatrixPlatform must be defined"
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#endif
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typedef enum {
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CAMERA_PROJECTION_TYPE_PERSPECTIVE,
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@@ -22,8 +27,7 @@ typedef enum {
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CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT
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} cameraviewtype_t;
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typedef struct {
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typedef struct camera_s {
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union {
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mat4 view;
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@@ -6,7 +6,6 @@
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*/
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#include "display/display.h"
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#include "engine/engine.h"
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#include "display/framebuffer/framebuffer.h"
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#include "scene/scene.h"
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#include "display/spritebatch/spritebatch.h"
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@@ -14,7 +13,7 @@
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#include "display/screen/screen.h"
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#include "ui/ui.h"
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#include "debug/debug.h"
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#include "display/text.h"
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#include "display/text/text.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "util/string.h"
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@@ -33,8 +32,7 @@ errorret_t displayInit(void) {
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errorChain(frameBufferInitBackBuffer());
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errorChain(spriteBatchInit());
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errorChain(textInit());
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// errorChain(assetLoad("main_palette.dpf", &PALETTES[0]));
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screenInit();
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errorChain(screenInit());
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errorOk();
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}
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@@ -72,9 +70,9 @@ errorret_t displayUpdate(void) {
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}
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errorret_t displayDispose(void) {
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spriteBatchDispose();
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errorChain(spriteBatchDispose());
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screenDispose();
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textDispose();
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errorChain(textDispose());
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#ifdef displayPlatformDispose
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displayPlatformDispose();
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@@ -40,6 +40,10 @@ uint32_t frameBufferGetHeight(const framebuffer_t *framebuffer) {
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return frameBufferPlatformGetHeight(framebuffer);
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}
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void frameBufferClear(const uint8_t flags, const color_t color) {
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frameBufferPlatformClear(flags, color);
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}
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#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
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errorret_t frameBufferInit(
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framebuffer_t *fb,
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@@ -23,6 +23,9 @@
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#ifndef frameBufferPlatformGetHeight
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#error "frameBufferPlatformGetHeight not defined for this platform"
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#endif
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#ifndef frameBufferPlatformClear
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#error "frameBufferPlatformClear not defined for this platform"
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#endif
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#define FRAMEBUFFER_CLEAR_COLOR (1 << 0)
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#define FRAMEBUFFER_CLEAR_DEPTH (1 << 1)
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@@ -12,7 +12,7 @@
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screen_t SCREEN;
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void screenInit() {
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errorret_t screenInit() {
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memoryZero(&SCREEN, sizeof(screen_t));
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SCREEN.background = COLOR_CORNFLOWER_BLUE;
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@@ -27,24 +27,25 @@ void screenInit() {
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SCREEN.framebufferCamera._2d.position[1] = 0;
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SCREEN.framebufferCamera._2d.zoom = 1.0f;
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quadBuffer(
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errorChain(quadBuffer(
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SCREEN.frameBufferMeshVertices,
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0.0f, 0.0f,
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1.0f, 1.0f,
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COLOR_WHITE,
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0.0f, 0.0f,
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1.0f, 1.0f
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);
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meshInit(
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));
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errorChain(meshInit(
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&SCREEN.frameBufferMesh,
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QUAD_PRIMITIVE_TYPE,
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QUAD_VERTEX_COUNT,
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SCREEN.frameBufferMeshVertices
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);
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));
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#endif
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// Init screen to backbuffer mode by default
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screenBind();
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errorOk();
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}
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void screenBind() {
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@@ -83,8 +83,10 @@ extern screen_t SCREEN;
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/**
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* Initializes the screen system.
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*
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* @return Error code and state, if error occurs.
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*/
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void screenInit();
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errorret_t screenInit();
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/**
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* Binds the screen, this is done before rendering game content.
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@@ -83,7 +83,7 @@ errorret_t spriteBatchFlush() {
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errorOk();
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}
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textureBind(SPRITEBATCH.currentTexture);
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errorChain(textureBind(SPRITEBATCH.currentTexture));
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errorChain(meshDraw(
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&SPRITEBATCH.mesh, 0, QUAD_VERTEX_COUNT * SPRITEBATCH.spriteCount
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));
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@@ -91,6 +91,7 @@ errorret_t spriteBatchFlush() {
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errorOk();
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}
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void spriteBatchDispose() {
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meshDispose(&SPRITEBATCH.mesh);
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errorret_t spriteBatchDispose() {
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errorChain(meshDispose(&SPRITEBATCH.mesh));
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errorOk();
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}
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@@ -103,5 +103,7 @@ errorret_t spriteBatchFlush();
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/**
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* Disposes of the sprite batch, freeing any allocated resources.
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*
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* @return An error code indicating success or failure.
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*/
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void spriteBatchDispose();
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errorret_t spriteBatchDispose();
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10
src/dusk/display/text/CMakeLists.txt
Normal file
10
src/dusk/display/text/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
|
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# https://opensource.org/licenses/MIT
|
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|
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# Sources
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||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
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PUBLIC
|
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text.c
|
||||
)
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@@ -20,11 +20,12 @@ errorret_t textInit(void) {
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errorOk();
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}
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void textDispose(void) {
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textureDispose(&DEFAULT_FONT_TEXTURE);
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errorret_t textDispose(void) {
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// errorChain(textureDispose(&DEFAULT_FONT_TEXTURE));
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errorOk();
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}
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void textDrawChar(
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errorret_t textDrawChar(
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const float_t x,
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const float_t y,
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const char_t c,
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@@ -44,18 +45,19 @@ void textDrawChar(
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vec4 uv;
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tilesetTileGetUV(tileset, tileIndex, uv);
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spriteBatchPush(
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errorChain(spriteBatchPush(
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texture,
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x, y,
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x + tileset->tileWidth,
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y + tileset->tileHeight,
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color,
|
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uv[0], uv[1], uv[2], uv[3]
|
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);
|
||||
));
|
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errorOk();
|
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}
|
||||
|
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|
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void textDraw(
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errorret_t textDraw(
|
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const float_t x,
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const float_t y,
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const char_t *text,
|
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@@ -82,9 +84,10 @@ void textDraw(
|
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continue;
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}
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textDrawChar(posX, posY, c, color, tileset, texture);
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errorChain(textDrawChar(posX, posY, c, color, tileset, texture));
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posX += tileset->tileWidth;
|
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}
|
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errorOk();
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}
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|
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void textMeasure(
|
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@@ -17,13 +17,17 @@ extern tileset_t DEFAULT_FONT_TILESET;
|
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|
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/**
|
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* Initializes the text system.
|
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*
|
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* @return Either an error or success result.
|
||||
*/
|
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errorret_t textInit(void);
|
||||
|
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/**
|
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* Disposes of the text system.
|
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*
|
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* @return Either an error or success result.
|
||||
*/
|
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void textDispose(void);
|
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errorret_t textDispose(void);
|
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|
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/**
|
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* Draws a single character at the specified position.
|
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@@ -34,8 +38,9 @@ void textDispose(void);
|
||||
* @param color The color to draw the character in.
|
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* @param tileset Font tileset to use for rendering.
|
||||
* @param texture Texture containing the font tileset image.
|
||||
* @return Either an error or success result.
|
||||
*/
|
||||
void textDrawChar(
|
||||
errorret_t textDrawChar(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t c,
|
||||
@@ -53,8 +58,9 @@ void textDrawChar(
|
||||
* @param color The color to draw the text in.
|
||||
* @param tileset Font tileset to use for rendering.
|
||||
* @param texture Texture containing the font tileset image.
|
||||
* @return Either an error or success result.
|
||||
*/
|
||||
void textDraw(
|
||||
errorret_t textDraw(
|
||||
const float_t x,
|
||||
const float_t y,
|
||||
const char_t *text,
|
||||
@@ -7,7 +7,7 @@
|
||||
|
||||
#include "moduletext.h"
|
||||
#include "assert/assert.h"
|
||||
#include "display/text.h"
|
||||
#include "display/text/text.h"
|
||||
#include "display/spritebatch/spritebatch.h"
|
||||
|
||||
void moduleText(scriptcontext_t *context) {
|
||||
@@ -48,7 +48,7 @@ int moduleTextDraw(lua_State *L) {
|
||||
}
|
||||
|
||||
// For now, use the default font tileset and texture.
|
||||
textDraw(
|
||||
errorret_t ret = textDraw(
|
||||
x,
|
||||
y,
|
||||
text,
|
||||
@@ -56,7 +56,16 @@ int moduleTextDraw(lua_State *L) {
|
||||
&DEFAULT_FONT_TILESET,
|
||||
&DEFAULT_FONT_TEXTURE
|
||||
);
|
||||
spriteBatchFlush();
|
||||
if(ret.code != ERROR_OK) {
|
||||
errorCatch(errorPrint(ret));
|
||||
luaL_error(L, "Failed to draw text");
|
||||
}
|
||||
|
||||
ret = spriteBatchFlush();
|
||||
if(ret.code != ERROR_OK) {
|
||||
errorCatch(errorPrint(ret));
|
||||
luaL_error(L, "Failed to flush sprite batch after drawing text");
|
||||
}
|
||||
}
|
||||
|
||||
int moduleTextMeasure(lua_State *L) {
|
||||
|
||||
@@ -10,6 +10,7 @@ target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
)
|
||||
|
||||
# Subdirs
|
||||
add_subdirectory(camera)
|
||||
add_subdirectory(framebuffer)
|
||||
add_subdirectory(texture)
|
||||
add_subdirectory(mesh)
|
||||
10
src/duskgl/display/camera/CMakeLists.txt
Normal file
10
src/duskgl/display/camera/CMakeLists.txt
Normal file
@@ -0,0 +1,10 @@
|
||||
# Copyright (c) 2026 Dominic Masters
|
||||
#
|
||||
# This software is released under the MIT License.
|
||||
# https://opensource.org/licenses/MIT
|
||||
|
||||
# Sources
|
||||
target_sources(${DUSK_LIBRARY_TARGET_NAME}
|
||||
PUBLIC
|
||||
cameragl.c
|
||||
)
|
||||
132
src/duskgl/display/camera/cameragl.c
Normal file
132
src/duskgl/display/camera/cameragl.c
Normal file
@@ -0,0 +1,132 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "display/camera/camera.h"
|
||||
#include "display/framebuffer/framebuffer.h"
|
||||
#include "display/screen/screen.h"
|
||||
#include "assert/assert.h"
|
||||
|
||||
void cameraPushMatrixGL(camera_t *camera) {
|
||||
assertNotNull(camera, "Not a camera component");
|
||||
|
||||
mat4 projection;
|
||||
mat4 view;
|
||||
|
||||
switch(camera->projType) {
|
||||
case CAMERA_PROJECTION_TYPE_ORTHOGRAPHIC: {
|
||||
assertTrue(
|
||||
camera->orthographic.right != camera->orthographic.left &&
|
||||
camera->orthographic.top != camera->orthographic.bottom,
|
||||
"Invalid orthographic projection parameters"
|
||||
);
|
||||
glm_ortho(
|
||||
camera->orthographic.left,
|
||||
camera->orthographic.right,
|
||||
camera->orthographic.bottom,
|
||||
camera->orthographic.top,
|
||||
camera->nearClip,
|
||||
camera->farClip,
|
||||
projection
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED:
|
||||
case CAMERA_PROJECTION_TYPE_PERSPECTIVE: {
|
||||
const float_t aspect = (
|
||||
(float_t)frameBufferGetWidth(FRAMEBUFFER_BOUND) /
|
||||
(float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
|
||||
);
|
||||
glm_perspective(
|
||||
camera->perspective.fov,
|
||||
aspect,
|
||||
camera->nearClip,
|
||||
camera->farClip,
|
||||
projection
|
||||
);
|
||||
|
||||
if(camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED) {
|
||||
// Flip Y axis
|
||||
projection[1][1] *= -1;
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
switch(camera->viewType) {
|
||||
case CAMERA_VIEW_TYPE_MATRIX:
|
||||
glm_mat4_copy(camera->view, view);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_LOOKAT:
|
||||
glm_lookat(
|
||||
camera->lookat.position,
|
||||
camera->lookat.target,
|
||||
camera->lookat.up,
|
||||
view
|
||||
);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_LOOKAT_PIXEL_PERFECT:
|
||||
assertTrue(
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE ||
|
||||
camera->projType == CAMERA_PROJECTION_TYPE_PERSPECTIVE_FLIPPED,
|
||||
"Pixel perfect camera view requires perspective projection"
|
||||
);
|
||||
|
||||
// const float_t viewportHeight = (
|
||||
// (float_t)frameBufferGetHeight(FRAMEBUFFER_BOUND)
|
||||
// );
|
||||
const float_t viewportHeight = (float_t)SCREEN.height;
|
||||
const float_t z = (viewportHeight / 2.0f) / (
|
||||
camera->lookatPixelPerfect.pixelsPerUnit *
|
||||
tanf(camera->perspective.fov / 2.0f)
|
||||
);
|
||||
|
||||
vec3 position;
|
||||
glm_vec3_copy(camera->lookatPixelPerfect.target, position);
|
||||
glm_vec3_add(position, camera->lookatPixelPerfect.offset, position);
|
||||
position[2] += z;
|
||||
glm_lookat(
|
||||
position,
|
||||
camera->lookatPixelPerfect.target,
|
||||
camera->lookatPixelPerfect.up,
|
||||
view
|
||||
);
|
||||
break;
|
||||
|
||||
case CAMERA_VIEW_TYPE_2D:
|
||||
glm_mat4_identity(view);
|
||||
glm_translate(view, (vec3){
|
||||
-camera->_2d.position[0],
|
||||
-camera->_2d.position[1],
|
||||
0.0f
|
||||
});
|
||||
glm_scale(view, (vec3){
|
||||
camera->_2d.zoom,
|
||||
camera->_2d.zoom,
|
||||
1.0f
|
||||
});
|
||||
break;
|
||||
|
||||
default:
|
||||
assertUnreachable("Invalid camera view type");
|
||||
}
|
||||
|
||||
glPushMatrix();
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf((const GLfloat*)projection);
|
||||
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
glLoadMatrixf((const GLfloat*)view);
|
||||
}
|
||||
|
||||
void cameraPopMatrixGL(void) {
|
||||
glPopMatrix();
|
||||
}
|
||||
22
src/duskgl/display/camera/cameragl.h
Normal file
22
src/duskgl/display/camera/cameragl.h
Normal file
@@ -0,0 +1,22 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
|
||||
typedef struct camera_s camera_t;
|
||||
|
||||
/**
|
||||
* Initializes a camera with default perspective parameters.
|
||||
*
|
||||
* @param camera The camera to initialize.
|
||||
*/
|
||||
void cameraPushMatrixGL(camera_t *camera);
|
||||
|
||||
/**
|
||||
* Removes the previously pushed camera matrix off the matrix stack.
|
||||
*/
|
||||
void cameraPopMatrixGL(void);
|
||||
12
src/duskgl/display/camera/cameraplatform.h
Normal file
12
src/duskgl/display/camera/cameraplatform.h
Normal file
@@ -0,0 +1,12 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#pragma once
|
||||
#include "cameragl.h"
|
||||
|
||||
#define cameraPushMatrixPlatform cameraPushMatrixGL
|
||||
#define cameraPopMatrixPlatform cameraPopMatrixGL
|
||||
@@ -75,7 +75,7 @@ errorret_t frameBufferGLBind(framebuffer_t *framebuffer) {
|
||||
errorOk();
|
||||
}
|
||||
|
||||
void frameBufferClear(const uint8_t flags, const color_t color) {
|
||||
void frameBufferGLClear(const uint8_t flags, const color_t color) {
|
||||
GLbitfield glFlags = 0;
|
||||
|
||||
if(flags & FRAMEBUFFER_CLEAR_COLOR) {
|
||||
|
||||
@@ -45,6 +45,14 @@ uint32_t frameBufferGLGetHeight(const framebuffergl_t *framebuffer);
|
||||
*/
|
||||
errorret_t frameBufferGLBind(framebuffergl_t *framebuffer);
|
||||
|
||||
/**
|
||||
* Clears the framebuffer with the specified flags and color.
|
||||
*
|
||||
* @param flags The clear flags.
|
||||
* @param color The clear color.
|
||||
*/
|
||||
void frameBufferGLClear(const uint8_t flags, const color_t color);
|
||||
|
||||
#ifdef DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
/**
|
||||
* Initializes an OpenGL style framebuffer.
|
||||
|
||||
@@ -13,6 +13,7 @@ typedef framebuffergl_t framebufferplatform_t;
|
||||
#define frameBufferPlatformGetWidth frameBufferGLGetWidth
|
||||
#define frameBufferPlatformGetHeight frameBufferGLGetHeight
|
||||
#define frameBufferPlatformBind frameBufferGLBind
|
||||
#define frameBufferPlatformClear frameBufferGLClear
|
||||
|
||||
#if DUSK_DISPLAY_SIZE_DYNAMIC
|
||||
#define frameBufferPlatformInit frameBufferGLInit
|
||||
|
||||
Reference in New Issue
Block a user