Test sprite from script
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Vendored
+27
-8
@@ -14,11 +14,30 @@
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* { "compilerOptions": { "typeRoots": ["./types"] } }
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*/
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/// <reference path="./console.d.ts" />
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/// <reference path="./screen.d.ts" />
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/// <reference path="./engine.d.ts" />
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/// <reference path="./input.d.ts" />
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/// <reference path="./system.d.ts" />
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/// <reference path="./vec3.d.ts" />
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/// <reference path="./entity.d.ts" />
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/// <reference path="./scene.d.ts" />
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// math
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/// <reference path="./math/vec3.d.ts" />
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// display
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/// <reference path="./display/color.d.ts" />
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/// <reference path="./display/screen.d.ts" />
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/// <reference path="./display/texture.d.ts" />
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// asset
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/// <reference path="./asset/assetentry.d.ts" />
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/// <reference path="./asset/asset.d.ts" />
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// engine systems
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/// <reference path="./console/console.d.ts" />
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/// <reference path="./engine/engine.d.ts" />
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/// <reference path="./input/input.d.ts" />
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/// <reference path="./scene/scene.d.ts" />
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/// <reference path="./system/system.d.ts" />
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// entity / components
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/// <reference path="./entity/component.d.ts" />
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/// <reference path="./entity/component/camera.d.ts" />
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/// <reference path="./entity/component/physics.d.ts" />
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/// <reference path="./entity/component/position.d.ts" />
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/// <reference path="./entity/component/renderable.d.ts" />
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/// <reference path="./entity/component/trigger.d.ts" />
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/// <reference path="./entity/entity.d.ts" />
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