Test sprite from script
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Vendored
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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/**
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* A live reference to an entry in the asset cache.
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* Holds a lock that keeps the entry alive; the lock is released automatically
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* when the object is garbage collected, or immediately via `unlock()`.
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*/
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interface AssetEntry {
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/** Archive-relative path used as the cache key. */
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readonly name: string;
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/** Current loading state — compare against `AssetEntry.*` state constants. */
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readonly state: number;
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/** Loader type — one of the `AssetEntry.TYPE_*` constants. */
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readonly type: number;
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/** `true` when the entry has fully loaded (`state === AssetEntry.LOADED`). */
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readonly isLoaded: boolean;
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/**
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* Returns a `Texture` for this entry when it is a loaded texture asset.
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* The `Texture` holds its own asset lock — independent of this `AssetEntry`.
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* Returns `undefined` if the entry is not of type `Asset.TYPE_TEXTURE` or
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* is not yet loaded.
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*/
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readonly texture: Texture | undefined;
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/**
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* Blocks until the entry reaches `LOADED` (or `ERROR`).
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* Returns `this` for chaining.
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* @throws If the load fails.
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*/
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requireLoaded(): this;
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/**
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* Releases the lock immediately.
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* After this call the object is invalid — do not use it again.
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*/
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unlock(): void;
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toString(): string;
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}
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interface AssetEntryConstructor {
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// Loading state constants
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readonly NOT_STARTED: number;
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readonly PENDING: number;
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readonly LOADING: number;
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readonly LOADED: number;
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readonly ERROR: number;
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new(): never;
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}
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declare var AssetEntry: AssetEntryConstructor;
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