Test sprite from script

This commit is contained in:
2026-06-02 09:32:07 -05:00
parent 57766a9104
commit a25871a849
38 changed files with 1913 additions and 377 deletions
+10 -8
View File
@@ -197,8 +197,12 @@ errorret_t assetUpdate(void) {
switch(loading->entry->state) {
// This thing is pending synchronous loading.
case ASSET_ENTRY_STATE_PENDING_SYNC:
// Perform sync load.
loading->entry->state = ASSET_ENTRY_STATE_LOADING_SYNC;
// Unlock before calling loadSync. The sync loader may re-enter
// assetUpdate (e.g. a script loading another asset), and the async
// thread never touches LOADING_SYNC entries, so this is safe.
threadMutexUnlock(&loading->mutex);
errorret_t ret = (
ASSET_LOADER_CALLBACKS[loading->type].loadSync(loading)
);
@@ -212,8 +216,6 @@ errorret_t assetUpdate(void) {
"Loader did not set entry state to loaded or error on finished load."
);
// If an error occured these things need to be true, basically just
// ensuring the sync loader is setting the error correctly.
if(errorIsNotOk(ret)) {
errorCatch(errorPrint(ret));
assertTrue(
@@ -222,15 +224,15 @@ errorret_t assetUpdate(void) {
);
}
threadMutexUnlock(&loading->mutex);
loading++;
break;
case ASSET_ENTRY_STATE_LOADING_SYNC:
assertUnreachable(
"Entry is in a pending sync state still?"
);
break;
// A re-entrant assetUpdate call (e.g. from a script loading another
// asset) will see this entry mid-sync-load. Skip it.
threadMutexUnlock(&loading->mutex);
loading++;
continue;
// Done loading, we can just free it up.
case ASSET_ENTRY_STATE_LOADED:
+4 -1
View File
@@ -25,8 +25,11 @@ void assetEntryInit(
memoryZero(entry, sizeof(assetentry_t));
stringCopy(entry->name, name, ASSET_FILE_NAME_MAX);
entry->type = type;
entry->input = input;
entry->state = ASSET_ENTRY_STATE_NOT_STARTED;
if(input) {
entry->inputData = *input;
entry->input = &entry->inputData;
}
refInit(&entry->refs, entry, NULL, NULL, NULL);
}
+3 -1
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@@ -35,7 +35,9 @@ typedef struct assetentry_s {
// zero). Entries that nobody has ever locked are left alone so raw-pointer
// callers (tests, requireLoaded before locking) are not surprised.
bool_t wasLocked;
// Data that will be passed to the loader about how it should load.
// Owned copy of the loader input. input points here when non-NULL.
assetloaderinput_t inputData;
// Pointer to inputData, or NULL if no input was provided.
assetloaderinput_t *input;
} assetentry_t;
@@ -36,7 +36,6 @@ void entityRenderableDispose(
const entityid_t entityId,
const componentid_t componentId
) {
}
void entityRenderableSetType(
@@ -80,6 +79,49 @@ void entityRenderableSetDraw(
r->data.custom.drawUser = user;
}
static errorret_t entityRenderableDrawSpritebatch(
const entityrenderablespritebatch_t *sb
) {
if(sb->spriteCount == 0) errorOk();
errorChain(displaySetState((displaystate_t){
.flags = DISPLAY_STATE_FLAG_BLEND
}));
spriteBatchClear();
shadermaterial_t mat;
memoryZero(&mat, sizeof(shadermaterial_t));
mat.unlit.texture = sb->texture;
mat.unlit.color = COLOR_WHITE;
errorChain(spriteBatchBuffer(
sb->sprites, sb->spriteCount,
SHADER_LIST_DEFS[SHADER_LIST_SHADER_UNLIT].shader, mat
));
return spriteBatchFlush();
}
static errorret_t entityRenderableDrawMaterial(
const entityrenderablematerial_t *m
) {
errorChain(displaySetState(m->state));
shader_t *shader = SHADER_LIST_DEFS[m->shaderType].shader;
assertNotNull(shader, "Shader cannot be null for material type");
errorChain(shaderBind(shader));
errorChain(shaderSetMaterial(shader, &m->material));
for(uint8_t i = 0; i < m->meshCount; i++) {
errorChain(meshDraw(m->meshes[i], m->meshOffsets[i], m->meshCounts[i]));
}
errorOk();
}
static errorret_t entityRenderableDrawCustom(
const entityid_t entityId,
const componentid_t componentId,
const entityrenderablecustom_t *custom
) {
return custom->draw(entityId, componentId, custom->drawUser);
}
errorret_t entityRenderableDraw(
const entityid_t entityId,
const componentid_t componentId
@@ -87,41 +129,13 @@ errorret_t entityRenderableDraw(
entityrenderable_t *r = componentGetData(
entityId, componentId, COMPONENT_TYPE_RENDERABLE
);
switch(r->type) {
case ENTITY_RENDERABLE_TYPE_SPRITEBATCH: {
const entityrenderablespritebatch_t *sb = &r->data.spritebatch;
errorChain(displaySetState((displaystate_t){
.flags = DISPLAY_STATE_FLAG_BLEND
}));
spriteBatchClear();
shadermaterial_t mat;
memoryZero(&mat, sizeof(shadermaterial_t));
mat.unlit.texture = sb->texture;
mat.unlit.color = COLOR_WHITE;
errorChain(spriteBatchBuffer(
sb->sprites, sb->spriteCount,
SHADER_LIST_DEFS[SHADER_LIST_SHADER_UNLIT].shader, mat
));
return spriteBatchFlush();
}
case ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL: {
const entityrenderablematerial_t *m = &r->data.material;
errorChain(displaySetState(m->state));
shader_t *shader = SHADER_LIST_DEFS[m->shaderType].shader;
assertNotNull(shader, "Shader cannot be null for material type");
errorChain(shaderBind(shader));
errorChain(shaderSetMaterial(shader, &m->material));
for(uint8_t i = 0; i < m->meshCount; i++) {
errorChain(meshDraw(m->meshes[i], m->meshOffsets[i], m->meshCounts[i]));
}
errorOk();
}
case ENTITY_RENDERABLE_TYPE_SPRITEBATCH:
return entityRenderableDrawSpritebatch(&r->data.spritebatch);
case ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL:
return entityRenderableDrawMaterial(&r->data.material);
case ENTITY_RENDERABLE_TYPE_CUSTOM:
return r->data.custom.draw(entityId, componentId, r->data.custom.drawUser);
return entityRenderableDrawCustom(entityId, componentId, &r->data.custom);
default:
assertUnreachable("Invalid renderable type");
}
-7
View File
@@ -16,13 +16,6 @@
void initialSceneInit(void) {
consolePrint("Initial scene initialized");
// Cube entity — RENDERABLE init defaults to a white unit cube at origin
entityid_t cubeId = entityManagerAdd();
SCENE.data.initial.cubeEntityId = cubeId;
entityAddComponent(cubeId, COMPONENT_TYPE_POSITION);
entityAddComponent(cubeId, COMPONENT_TYPE_RENDERABLE);
errorCatch(errorPrint(scriptExecFile("testentity.js")));
}
+138
View File
@@ -0,0 +1,138 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "script/module/display/moduletexture.h"
#include "script/module/asset/moduleassetentry.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
static scriptproto_t MODULE_ASSET_PROTO;
moduleBaseFunction(moduleAssetExists) {
moduleBaseRequireArgs(1);
moduleBaseRequireString(0);
char_t buf[256];
moduleBaseToString(args[0], buf, sizeof(buf));
return jerry_boolean(assetFileExists(buf));
}
moduleBaseFunction(moduleAssetLock) {
moduleBaseRequireArgs(2);
moduleBaseRequireString(0);
moduleBaseRequireNumber(1);
char_t buf[256];
moduleBaseToString(args[0], buf, sizeof(buf));
assetloadertype_t type = (assetloadertype_t)moduleBaseArgInt(1);
assetloaderinput_t input;
assetloaderinput_t *inputPtr = NULL;
if(argc >= 3 && jerry_value_is_number(args[2])) {
int32_t inputVal = moduleBaseArgInt(2);
switch(type) {
case ASSET_LOADER_TYPE_TEXTURE:
input.texture = (textureformat_t)inputVal;
inputPtr = &input;
break;
case ASSET_LOADER_TYPE_MESH:
input.mesh = (assetmeshinputaxis_t)inputVal;
inputPtr = &input;
break;
default:
break;
}
}
assetentry_t *entry = assetLock(buf, type, inputPtr);
if(!entry) return moduleBaseThrow("Asset.lock: failed to lock asset");
jsassetentry_t e = { .entry = entry };
return scriptProtoCreateValue(&MODULE_ASSET_ENTRY_PROTO, &e);
}
moduleBaseFunction(moduleAssetRequireLoaded) {
moduleBaseRequireArgs(1);
jsassetentry_t *e = (jsassetentry_t *)scriptProtoGetValue(
&MODULE_ASSET_ENTRY_PROTO, args[0]
);
if(!e || !e->entry) {
return moduleBaseThrow("Asset.requireLoaded: expected AssetEntry");
}
errorret_t err = assetRequireLoaded(e->entry);
if(errorIsNotOk(err)) return moduleBaseThrowError(err);
jerry_value_t ref = jerry_value_copy(args[0]);
return ref;
}
moduleBaseFunction(moduleAssetUnlock) {
moduleBaseRequireArgs(1);
moduleBaseRequireString(0);
char_t buf[256];
moduleBaseToString(args[0], buf, sizeof(buf));
assetUnlock(buf);
return jerry_undefined();
}
static void moduleAssetInit(void) {
moduleAssetEntryInit();
scriptProtoInit(&MODULE_ASSET_PROTO, "Asset", sizeof(uint8_t), NULL);
scriptProtoDefineStaticFunc(&MODULE_ASSET_PROTO, "exists", moduleAssetExists);
scriptProtoDefineStaticFunc(&MODULE_ASSET_PROTO, "lock", moduleAssetLock);
scriptProtoDefineStaticFunc(&MODULE_ASSET_PROTO, "unlock", moduleAssetUnlock);
scriptProtoDefineStaticFunc(&MODULE_ASSET_PROTO, "requireLoaded", moduleAssetRequireLoaded);
jerry_value_t global = MODULE_ASSET_PROTO.prototype;
/* Asset.TYPE_* loader type constants */
struct { const char_t *name; int val; } types[] = {
{ "TYPE_MESH", ASSET_LOADER_TYPE_MESH },
{ "TYPE_TEXTURE", ASSET_LOADER_TYPE_TEXTURE },
{ "TYPE_TILESET", ASSET_LOADER_TYPE_TILESET },
{ "TYPE_LOCALE", ASSET_LOADER_TYPE_LOCALE },
{ "TYPE_JSON", ASSET_LOADER_TYPE_JSON },
{ "TYPE_SCRIPT", ASSET_LOADER_TYPE_SCRIPT },
};
for(int i = 0; i < 6; i++) {
jerry_value_t k = jerry_string_sz(types[i].name);
jerry_value_t v = jerry_number((double)types[i].val);
jerry_object_set(global, k, v);
jerry_value_free(v);
jerry_value_free(k);
}
/* Asset.MESH_AXIS_* input constants for TYPE_MESH */
struct { const char_t *name; int val; } axes[] = {
{ "MESH_AXIS_Y_UP", MESH_INPUT_AXIS_Y_UP },
{ "MESH_AXIS_Z_UP", MESH_INPUT_AXIS_Z_UP },
{ "MESH_AXIS_X_UP", MESH_INPUT_AXIS_X_UP },
{ "MESH_AXIS_Y_DOWN", MESH_INPUT_AXIS_Y_DOWN },
{ "MESH_AXIS_Z_DOWN", MESH_INPUT_AXIS_Z_DOWN },
{ "MESH_AXIS_X_DOWN", MESH_INPUT_AXIS_X_DOWN },
};
for(int i = 0; i < 6; i++) {
jerry_value_t k = jerry_string_sz(axes[i].name);
jerry_value_t v = jerry_number((double)axes[i].val);
jerry_object_set(global, k, v);
jerry_value_free(v);
jerry_value_free(k);
}
}
static void moduleAssetDispose(void) {
scriptProtoDispose(&MODULE_ASSET_PROTO);
moduleAssetEntryDispose();
}
@@ -0,0 +1,171 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "script/module/display/moduletexture.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
#include "asset/loader/assetentry.h"
#include "util/memory.h"
static scriptproto_t MODULE_ASSET_ENTRY_PROTO;
typedef struct {
assetentry_t *entry;
} jsassetentry_t;
/** Releases the asset lock when the JS object is GC'd. */
static void moduleAssetEntryFree(
void *ptr,
jerry_object_native_info_t *info
) {
(void)info;
jsassetentry_t *e = (jsassetentry_t *)ptr;
if(e && e->entry) {
assetUnlockEntry(e->entry);
e->entry = NULL;
}
memoryFree(ptr);
}
moduleBaseFunction(moduleAssetEntryCtor) {
(void)callInfo; (void)args; (void)argc;
return moduleBaseThrow("AssetEntry cannot be instantiated with new");
}
static inline jsassetentry_t *moduleAssetEntrySelf(
const jerry_call_info_t *callInfo
) {
return (jsassetentry_t *)scriptProtoGetValue(
&MODULE_ASSET_ENTRY_PROTO, callInfo->this_value
);
}
moduleBaseFunction(moduleAssetEntryGetName) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_undefined();
return jerry_string_sz(e->entry->name);
}
moduleBaseFunction(moduleAssetEntryGetState) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_undefined();
return jerry_number((double)e->entry->state);
}
moduleBaseFunction(moduleAssetEntryGetType) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_undefined();
return jerry_number((double)e->entry->type);
}
moduleBaseFunction(moduleAssetEntryGetIsLoaded) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_boolean(false);
return jerry_boolean(e->entry->state == ASSET_ENTRY_STATE_LOADED);
}
/* requireLoaded() — blocks until fully loaded, returns this for chaining. */
moduleBaseFunction(moduleAssetEntryRequireLoaded) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return moduleBaseThrow("AssetEntry.requireLoaded: invalid entry");
errorret_t err = assetRequireLoaded(e->entry);
if(errorIsNotOk(err)) return moduleBaseThrowError(err);
jerry_value_t self = jerry_value_copy(callInfo->this_value);
return self;
}
/*
* texture — returns a Texture wrapping this entry's loaded texture data.
* Returns undefined if the entry is not a texture or not yet loaded.
* Locks the entry a second time so the Texture holds its own independent
* reference; the lock is released when the Texture is GC'd.
*/
moduleBaseFunction(moduleAssetEntryGetTexture) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_undefined();
if(e->entry->type != ASSET_LOADER_TYPE_TEXTURE) return jerry_undefined();
if(e->entry->state != ASSET_ENTRY_STATE_LOADED) return jerry_undefined();
assetEntryLock(e->entry);
jstexture_t tex = { .entry = e->entry };
return scriptProtoCreateValue(&MODULE_TEXTURE_PROTO, &tex);
}
/* unlock() — releases the lock early; subsequent access is undefined. */
moduleBaseFunction(moduleAssetEntryUnlock) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_undefined();
assetUnlockEntry(e->entry);
e->entry = NULL;
return jerry_undefined();
}
moduleBaseFunction(moduleAssetEntryToString) {
jsassetentry_t *e = moduleAssetEntrySelf(callInfo);
if(!e || !e->entry) return jerry_string_sz("AssetEntry:invalid");
char_t buf[64];
snprintf(buf, sizeof(buf), "AssetEntry(%s)", e->entry->name);
return jerry_string_sz(buf);
}
static void moduleAssetEntryInit(void) {
scriptProtoInit(
&MODULE_ASSET_ENTRY_PROTO, "AssetEntry",
sizeof(jsassetentry_t), moduleAssetEntryCtor
);
MODULE_ASSET_ENTRY_PROTO.info.free_cb = moduleAssetEntryFree;
scriptProtoDefineProp(
&MODULE_ASSET_ENTRY_PROTO, "name", moduleAssetEntryGetName, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_ENTRY_PROTO, "state", moduleAssetEntryGetState, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_ENTRY_PROTO, "type", moduleAssetEntryGetType, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_ENTRY_PROTO, "isLoaded", moduleAssetEntryGetIsLoaded, NULL
);
scriptProtoDefineProp(
&MODULE_ASSET_ENTRY_PROTO, "texture", moduleAssetEntryGetTexture, NULL
);
scriptProtoDefineFunc(
&MODULE_ASSET_ENTRY_PROTO, "requireLoaded", moduleAssetEntryRequireLoaded
);
scriptProtoDefineFunc(
&MODULE_ASSET_ENTRY_PROTO, "unlock", moduleAssetEntryUnlock
);
scriptProtoDefineToString(
&MODULE_ASSET_ENTRY_PROTO, moduleAssetEntryToString
);
/* State constants */
jerry_value_t ctor = MODULE_ASSET_ENTRY_PROTO.constructor;
struct { const char_t *name; int val; } states[] = {
{ "NOT_STARTED", ASSET_ENTRY_STATE_NOT_STARTED },
{ "PENDING", ASSET_ENTRY_STATE_PENDING_ASYNC },
{ "LOADING", ASSET_ENTRY_STATE_LOADING_ASYNC },
{ "LOADED", ASSET_ENTRY_STATE_LOADED },
{ "ERROR", ASSET_ENTRY_STATE_ERROR },
};
for(int i = 0; i < 5; i++) {
jerry_value_t k = jerry_string_sz(states[i].name);
jerry_value_t v = jerry_number((double)states[i].val);
jerry_object_set(ctor, k, v);
jerry_value_free(v);
jerry_value_free(k);
}
}
static void moduleAssetEntryDispose(void) {
scriptProtoDispose(&MODULE_ASSET_ENTRY_PROTO);
}
@@ -0,0 +1,154 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "util/memory.h"
#include "display/color.h"
static scriptproto_t MODULE_COLOR_PROTO;
/**
* Returns the native color_t pointer from a Color JS instance.
* Returns NULL if the value is not a Color.
*/
static inline color_t *moduleColorFrom(const jerry_value_t val) {
return (color_t *)scriptProtoGetValue(&MODULE_COLOR_PROTO, val);
}
/**
* Creates a Color JS object from a C color_t value.
*/
static inline jerry_value_t moduleColorPush(const color_t c) {
return scriptProtoCreateValue(&MODULE_COLOR_PROTO, &c);
}
moduleBaseFunction(moduleColorConstructor) {
color_t *ptr = (color_t *)memoryAllocate(sizeof(color_t));
ptr->r = (uint8_t)moduleBaseOptInt(0, 0);
ptr->g = (uint8_t)moduleBaseOptInt(1, 0);
ptr->b = (uint8_t)moduleBaseOptInt(2, 0);
ptr->a = (uint8_t)moduleBaseOptInt(3, 255);
jerry_object_set_native_ptr(
callInfo->this_value, &MODULE_COLOR_PROTO.info, ptr
);
return jerry_undefined();
}
moduleBaseFunction(moduleColorGetR) {
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_undefined();
return jerry_number((double)c->r);
}
moduleBaseFunction(moduleColorSetR) {
moduleBaseRequireArgs(1);
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_undefined();
c->r = (uint8_t)moduleBaseArgInt(0);
return jerry_undefined();
}
moduleBaseFunction(moduleColorGetG) {
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_undefined();
return jerry_number((double)c->g);
}
moduleBaseFunction(moduleColorSetG) {
moduleBaseRequireArgs(1);
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_undefined();
c->g = (uint8_t)moduleBaseArgInt(0);
return jerry_undefined();
}
moduleBaseFunction(moduleColorGetB) {
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_undefined();
return jerry_number((double)c->b);
}
moduleBaseFunction(moduleColorSetB) {
moduleBaseRequireArgs(1);
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_undefined();
c->b = (uint8_t)moduleBaseArgInt(0);
return jerry_undefined();
}
moduleBaseFunction(moduleColorGetA) {
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_undefined();
return jerry_number((double)c->a);
}
moduleBaseFunction(moduleColorSetA) {
moduleBaseRequireArgs(1);
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_undefined();
c->a = (uint8_t)moduleBaseArgInt(0);
return jerry_undefined();
}
moduleBaseFunction(moduleColorToString) {
color_t *c = moduleColorFrom(callInfo->this_value);
if(!c) return jerry_string_sz("Color:invalid");
char_t buf[32];
snprintf(buf, sizeof(buf), "Color(%u,%u,%u,%u)",
(unsigned)c->r, (unsigned)c->g,
(unsigned)c->b, (unsigned)c->a
);
return jerry_string_sz(buf);
}
static void moduleColorInit(void) {
scriptProtoInit(
&MODULE_COLOR_PROTO, "Color",
sizeof(color_t), moduleColorConstructor
);
scriptProtoDefineProp(&MODULE_COLOR_PROTO, "r", moduleColorGetR, moduleColorSetR);
scriptProtoDefineProp(&MODULE_COLOR_PROTO, "g", moduleColorGetG, moduleColorSetG);
scriptProtoDefineProp(&MODULE_COLOR_PROTO, "b", moduleColorGetB, moduleColorSetB);
scriptProtoDefineProp(&MODULE_COLOR_PROTO, "a", moduleColorGetA, moduleColorSetA);
scriptProtoDefineToString(&MODULE_COLOR_PROTO, moduleColorToString);
/* Static named color constants on the constructor. */
struct { const char_t *name; color_t val; } constants[] = {
{ "WHITE", COLOR_WHITE },
{ "BLACK", COLOR_BLACK },
{ "RED", COLOR_RED },
{ "GREEN", COLOR_GREEN },
{ "BLUE", COLOR_BLUE },
{ "YELLOW", COLOR_YELLOW },
{ "CYAN", COLOR_CYAN },
{ "MAGENTA", COLOR_MAGENTA },
{ "TRANSPARENT", COLOR_TRANSPARENT },
{ "GRAY", COLOR_GRAY },
{ "LIGHT_GRAY", COLOR_LIGHT_GRAY },
{ "DARK_GRAY", COLOR_DARK_GRAY },
{ "ORANGE", COLOR_ORANGE },
{ "PURPLE", COLOR_PURPLE },
{ "PINK", COLOR_PINK },
{ "TEAL", COLOR_TEAL },
{ "CORNFLOWER_BLUE", COLOR_CORNFLOWER_BLUE },
};
jerry_value_t ctor = MODULE_COLOR_PROTO.constructor;
for(int i = 0; i < (int)(sizeof(constants)/sizeof(constants[0])); i++) {
jerry_value_t k = jerry_string_sz(constants[i].name);
jerry_value_t v = moduleColorPush(constants[i].val);
jerry_object_set(ctor, k, v);
jerry_value_free(v);
jerry_value_free(k);
}
}
static void moduleColorDispose(void) {
scriptProtoDispose(&MODULE_COLOR_PROTO);
}
@@ -0,0 +1,108 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "asset/asset.h"
#include "asset/loader/assetloader.h"
#include "display/texture/texture.h"
#include "util/memory.h"
static scriptproto_t MODULE_TEXTURE_PROTO;
typedef struct {
assetentry_t *entry;
} jstexture_t;
/**
* Custom free callback — unlocks the asset entry so it can be reclaimed
* once the JS Texture object is garbage collected.
*/
static void moduleTextureFree(
void *ptr,
jerry_object_native_info_t *info
) {
(void)info;
jstexture_t *tex = (jstexture_t *)ptr;
if(tex && tex->entry) {
assetUnlockEntry(tex->entry);
tex->entry = NULL;
}
memoryFree(ptr);
}
moduleBaseFunction(moduleTextureCtor) {
(void)callInfo; (void)args; (void)argc;
return moduleBaseThrow("Texture cannot be instantiated with new");
}
static inline jstexture_t *moduleTextureSelf(
const jerry_call_info_t *callInfo
) {
return (jstexture_t *)scriptProtoGetValue(
&MODULE_TEXTURE_PROTO, callInfo->this_value
);
}
moduleBaseFunction(moduleTextureGetWidth) {
jstexture_t *t = moduleTextureSelf(callInfo);
if(!t || !t->entry) return jerry_undefined();
return jerry_number((double)t->entry->data.texture.width);
}
moduleBaseFunction(moduleTextureGetHeight) {
jstexture_t *t = moduleTextureSelf(callInfo);
if(!t || !t->entry) return jerry_undefined();
return jerry_number((double)t->entry->data.texture.height);
}
moduleBaseFunction(moduleTextureToString) {
jstexture_t *t = moduleTextureSelf(callInfo);
if(!t || !t->entry) return jerry_string_sz("Texture:invalid");
char_t buf[64];
snprintf(buf, sizeof(buf), "Texture(%dx%d)",
t->entry->data.texture.width,
t->entry->data.texture.height
);
return jerry_string_sz(buf);
}
static void moduleTextureInit(void) {
scriptProtoInit(
&MODULE_TEXTURE_PROTO, "Texture",
sizeof(jstexture_t), moduleTextureCtor
);
/* Override the default free callback so the asset lock is released on GC. */
MODULE_TEXTURE_PROTO.info.free_cb = moduleTextureFree;
scriptProtoDefineProp(
&MODULE_TEXTURE_PROTO, "width", moduleTextureGetWidth, NULL
);
scriptProtoDefineProp(
&MODULE_TEXTURE_PROTO, "height", moduleTextureGetHeight, NULL
);
scriptProtoDefineToString(&MODULE_TEXTURE_PROTO, moduleTextureToString);
/* Texture.FORMAT_* constants */
jerry_value_t ctor = MODULE_TEXTURE_PROTO.constructor;
struct { const char_t *name; int val; } formats[] = {
{ "FORMAT_RGBA", TEXTURE_FORMAT_RGBA },
{ "FORMAT_PALETTE", TEXTURE_FORMAT_PALETTE },
};
for(int i = 0; i < 2; i++) {
jerry_value_t k = jerry_string_sz(formats[i].name);
jerry_value_t v = jerry_number((double)formats[i].val);
jerry_object_set(ctor, k, v);
jerry_value_free(v);
jerry_value_free(k);
}
}
static void moduleTextureDispose(void) {
scriptProtoDispose(&MODULE_TEXTURE_PROTO);
}
@@ -8,7 +8,10 @@
#pragma once
#include "script/module/entity/modulecomponent.h"
#include "camera/modulecamera.h"
#include "physics/modulephysics.h"
#include "position/moduleposition.h"
#include "renderable/modulerenderable.h"
#include "trigger/moduletrigger.h"
/**
* Returns a typed JS instance for a newly-added component. Falls back to the
@@ -19,21 +22,33 @@ static jerry_value_t moduleComponentListCreateInstance(
const jscomponent_t *comp
) {
switch(type) {
case COMPONENT_TYPE_POSITION:
return scriptProtoCreateValue(&MODULE_POSITION_PROTO, comp);
case COMPONENT_TYPE_CAMERA:
return scriptProtoCreateValue(&MODULE_CAMERA_PROTO, comp);
case COMPONENT_TYPE_PHYSICS:
return scriptProtoCreateValue(&MODULE_PHYSICS_PROTO, comp);
case COMPONENT_TYPE_POSITION:
return scriptProtoCreateValue(&MODULE_POSITION_PROTO, comp);
case COMPONENT_TYPE_RENDERABLE:
return scriptProtoCreateValue(&MODULE_RENDERABLE_PROTO, comp);
case COMPONENT_TYPE_TRIGGER:
return scriptProtoCreateValue(&MODULE_TRIGGER_PROTO, comp);
default:
return scriptProtoCreateValue(&MODULE_COMPONENT_PROTO, comp);
}
}
static void moduleComponentListInit(void) {
modulePositionInit();
moduleCameraInit();
modulePhysicsInit();
modulePositionInit();
moduleRenderableInit();
moduleTriggerInit();
}
static void moduleComponentListDispose(void) {
moduleCameraDispose();
moduleTriggerDispose();
moduleRenderableDispose();
modulePositionDispose();
modulePhysicsDispose();
moduleCameraDispose();
}
@@ -0,0 +1,204 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "script/module/math/modulevec3.h"
#include "script/module/entity/modulecomponent.h"
#include "entity/component/physics/entityphysics.h"
static scriptproto_t MODULE_PHYSICS_PROTO;
moduleBaseFunction(modulePhysicsCtor) {
(void)callInfo; (void)args; (void)argc;
return moduleBaseThrow("Physics cannot be instantiated with new");
}
static inline jscomponent_t *modulePhysicsSelf(
const jerry_call_info_t *callInfo
) {
return (jscomponent_t *)scriptProtoGetValue(
&MODULE_PHYSICS_PROTO, callInfo->this_value
);
}
moduleBaseFunction(modulePhysicsGetEntity) {
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_number((double)c->entityId);
}
moduleBaseFunction(modulePhysicsGetId) {
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_number((double)c->componentId);
}
moduleBaseFunction(modulePhysicsGetBodyType) {
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_number((double)entityPhysicsGetBodyType(c->entityId, c->componentId));
}
moduleBaseFunction(modulePhysicsSetBodyType) {
moduleBaseRequireArgs(1);
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
entityPhysicsSetBodyType(
c->entityId, c->componentId,
(physicsbodytype_t)moduleBaseArgInt(0)
);
return jerry_undefined();
}
moduleBaseFunction(modulePhysicsGetShape) {
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_number((double)entityPhysicsGetShape(c->entityId, c->componentId).type);
}
moduleBaseFunction(modulePhysicsSetShape) {
moduleBaseRequireArgs(1);
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
physicsshape_t shape = entityPhysicsGetShape(c->entityId, c->componentId);
shape.type = (physicshapetype_t)moduleBaseArgInt(0);
entityPhysicsSetShape(c->entityId, c->componentId, shape);
return jerry_undefined();
}
moduleBaseFunction(modulePhysicsGetVelocity) {
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
vec3 v;
entityPhysicsGetVelocity(c->entityId, c->componentId, v);
return moduleVec3Push(v);
}
moduleBaseFunction(modulePhysicsSetVelocity) {
moduleBaseRequireArgs(1);
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
float_t *v = moduleVec3From(args[0]);
if(!v) return moduleBaseThrow("Physics.velocity: expected Vec3");
entityPhysicsSetVelocity(c->entityId, c->componentId, v);
return jerry_undefined();
}
moduleBaseFunction(modulePhysicsGetGravityScale) {
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
entityphysics_t *p = entityPhysicsGet(c->entityId, c->componentId);
if(!p) return jerry_undefined();
return jerry_number((double)p->gravityScale);
}
moduleBaseFunction(modulePhysicsSetGravityScale) {
moduleBaseRequireArgs(1);
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
entityphysics_t *p = entityPhysicsGet(c->entityId, c->componentId);
if(!p) return jerry_undefined();
p->gravityScale = moduleBaseArgFloat(0);
return jerry_undefined();
}
moduleBaseFunction(modulePhysicsGetOnGround) {
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_boolean(entityPhysicsIsOnGround(c->entityId, c->componentId));
}
moduleBaseFunction(modulePhysicsApplyImpulse) {
moduleBaseRequireArgs(1);
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_undefined();
float_t *v = moduleVec3From(args[0]);
if(!v) return moduleBaseThrow("Physics.applyImpulse: expected Vec3");
entityPhysicsApplyImpulse(c->entityId, c->componentId, v);
return jerry_undefined();
}
moduleBaseFunction(modulePhysicsToString) {
jscomponent_t *c = modulePhysicsSelf(callInfo);
if(!c) return jerry_string_sz("Physics:invalid");
char_t buf[32];
snprintf(buf, sizeof(buf), "Physics(%u)", (unsigned)c->componentId);
return jerry_string_sz(buf);
}
static void modulePhysicsInit(void) {
scriptProtoInit(
&MODULE_PHYSICS_PROTO, "Physics",
sizeof(jscomponent_t), modulePhysicsCtor
);
scriptProtoDefineProp(
&MODULE_PHYSICS_PROTO, "entity", modulePhysicsGetEntity, NULL
);
scriptProtoDefineProp(
&MODULE_PHYSICS_PROTO, "id", modulePhysicsGetId, NULL
);
scriptProtoDefineProp(
&MODULE_PHYSICS_PROTO, "bodyType",
modulePhysicsGetBodyType, modulePhysicsSetBodyType
);
scriptProtoDefineProp(
&MODULE_PHYSICS_PROTO, "shape",
modulePhysicsGetShape, modulePhysicsSetShape
);
scriptProtoDefineProp(
&MODULE_PHYSICS_PROTO, "velocity",
modulePhysicsGetVelocity, modulePhysicsSetVelocity
);
scriptProtoDefineProp(
&MODULE_PHYSICS_PROTO, "gravityScale",
modulePhysicsGetGravityScale, modulePhysicsSetGravityScale
);
scriptProtoDefineProp(
&MODULE_PHYSICS_PROTO, "onGround", modulePhysicsGetOnGround, NULL
);
scriptProtoDefineFunc(
&MODULE_PHYSICS_PROTO, "applyImpulse", modulePhysicsApplyImpulse
);
scriptProtoDefineToString(&MODULE_PHYSICS_PROTO, modulePhysicsToString);
/* Body type constants */
jerry_value_t ctor = MODULE_PHYSICS_PROTO.constructor;
struct { const char_t *name; int val; } bodyTypes[] = {
{ "STATIC", PHYSICS_BODY_STATIC },
{ "DYNAMIC", PHYSICS_BODY_DYNAMIC },
{ "KINEMATIC", PHYSICS_BODY_KINEMATIC },
};
for(int i = 0; i < 3; i++) {
jerry_value_t k = jerry_string_sz(bodyTypes[i].name);
jerry_value_t v = jerry_number((double)bodyTypes[i].val);
jerry_object_set(ctor, k, v);
jerry_value_free(v);
jerry_value_free(k);
}
/* Shape type constants */
struct { const char_t *name; int val; } shapes[] = {
{ "SHAPE_CUBE", PHYSICS_SHAPE_CUBE },
{ "SHAPE_SPHERE", PHYSICS_SHAPE_SPHERE },
{ "SHAPE_CAPSULE", PHYSICS_SHAPE_CAPSULE },
{ "SHAPE_PLANE", PHYSICS_SHAPE_PLANE },
};
for(int i = 0; i < 4; i++) {
jerry_value_t k = jerry_string_sz(shapes[i].name);
jerry_value_t v = jerry_number((double)shapes[i].val);
jerry_object_set(ctor, k, v);
jerry_value_free(v);
jerry_value_free(k);
}
}
static void modulePhysicsDispose(void) {
scriptProtoDispose(&MODULE_PHYSICS_PROTO);
}
@@ -0,0 +1,243 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/module/display/modulecolor.h"
#include "script/module/display/moduletexture.h"
#include "script/module/entity/modulecomponent.h"
#include "script/scriptproto.h"
#include "entity/component/display/entityrenderable.h"
static scriptproto_t MODULE_RENDERABLE_PROTO;
moduleBaseFunction(moduleRenderableCtor) {
(void)callInfo; (void)args; (void)argc;
return moduleBaseThrow("Renderable cannot be instantiated with new");
}
static inline jscomponent_t *moduleRenderableSelf(
const jerry_call_info_t *callInfo
) {
return (jscomponent_t *)scriptProtoGetValue(
&MODULE_RENDERABLE_PROTO, callInfo->this_value
);
}
static inline entityrenderable_t *moduleRenderableData(const jscomponent_t *c) {
return (entityrenderable_t *)componentGetData(
c->entityId, c->componentId, COMPONENT_TYPE_RENDERABLE
);
}
moduleBaseFunction(moduleRenderableGetEntity) {
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_number((double)c->entityId);
}
moduleBaseFunction(moduleRenderableGetId) {
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_number((double)c->componentId);
}
moduleBaseFunction(moduleRenderableGetType) {
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityrenderable_t *r = moduleRenderableData(c);
if(!r) return jerry_undefined();
return jerry_number((double)r->type);
}
moduleBaseFunction(moduleRenderableSetType) {
moduleBaseRequireArgs(1);
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityRenderableSetType(
c->entityId, c->componentId,
(entityrenderabletype_t)moduleBaseArgInt(0)
);
return jerry_undefined();
}
moduleBaseFunction(moduleRenderableGetPriority) {
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityrenderable_t *r = moduleRenderableData(c);
if(!r) return jerry_undefined();
return jerry_number((double)r->priority);
}
moduleBaseFunction(moduleRenderableSetPriority) {
moduleBaseRequireArgs(1);
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityRenderableSetPriority(
c->entityId, c->componentId,
(int8_t)moduleBaseArgInt(0)
);
return jerry_undefined();
}
moduleBaseFunction(moduleRenderableGetColor) {
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityrenderable_t *r = moduleRenderableData(c);
if(!r) return jerry_undefined();
return moduleColorPush(r->data.material.material.unlit.color);
}
moduleBaseFunction(moduleRenderableSetColor) {
moduleBaseRequireArgs(1);
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityrenderable_t *r = moduleRenderableData(c);
if(!r) return jerry_undefined();
color_t *col = moduleColorFrom(args[0]);
if(!col) return moduleBaseThrow("Renderable.color: expected Color");
r->data.material.material.unlit.color = *col;
return jerry_undefined();
}
/* setTexture(tex: Texture) — switches to SPRITEBATCH and stores the texture. */
moduleBaseFunction(moduleRenderableSetTexture) {
moduleBaseRequireArgs(1);
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityrenderable_t *r = moduleRenderableData(c);
if(!r) return jerry_undefined();
jstexture_t *tex = (jstexture_t *)scriptProtoGetValue(
&MODULE_TEXTURE_PROTO, args[0]
);
if(!tex || !tex->entry) {
return moduleBaseThrow("Renderable.setTexture: expected Texture");
}
r->type = ENTITY_RENDERABLE_TYPE_SPRITEBATCH;
r->data.spritebatch.texture = &tex->entry->data.texture;
/* Pin the Texture object so GC won't free the asset while we hold a pointer. */
jerry_value_t pinKey = jerry_string_sz("_tex");
jerry_object_set(callInfo->this_value, pinKey, args[0]);
jerry_value_free(pinKey);
return jerry_undefined();
}
/*
* addSprite(x1,y1,z1, x2,y2,z2, u1,v1, u2,v2)
* addSprite(x1,y1, x2,y2, u1,v1, u2,v2) — z defaults to 0
*/
moduleBaseFunction(moduleRenderableAddSprite) {
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityrenderable_t *r = moduleRenderableData(c);
if(!r) return jerry_undefined();
entityrenderablespritebatch_t *sb = &r->data.spritebatch;
if(sb->spriteCount >= ENTITY_RENDERABLE_SPRITEBATCH_SPRITES_MAX) {
return moduleBaseThrow("Renderable.addSprite: sprite capacity reached");
}
spritebatchsprite_t s;
if(argc >= 10) {
moduleBaseRequireArgs(10);
s.min[0] = moduleBaseArgFloat(0);
s.min[1] = moduleBaseArgFloat(1);
s.min[2] = moduleBaseArgFloat(2);
s.max[0] = moduleBaseArgFloat(3);
s.max[1] = moduleBaseArgFloat(4);
s.max[2] = moduleBaseArgFloat(5);
s.uvMin[0] = moduleBaseArgFloat(6);
s.uvMin[1] = moduleBaseArgFloat(7);
s.uvMax[0] = moduleBaseArgFloat(8);
s.uvMax[1] = moduleBaseArgFloat(9);
} else {
moduleBaseRequireArgs(8);
s.min[0] = moduleBaseArgFloat(0);
s.min[1] = moduleBaseArgFloat(1);
s.min[2] = 0.0f;
s.max[0] = moduleBaseArgFloat(2);
s.max[1] = moduleBaseArgFloat(3);
s.max[2] = 0.0f;
s.uvMin[0] = moduleBaseArgFloat(4);
s.uvMin[1] = moduleBaseArgFloat(5);
s.uvMax[0] = moduleBaseArgFloat(6);
s.uvMax[1] = moduleBaseArgFloat(7);
}
sb->sprites[sb->spriteCount++] = s;
return jerry_undefined();
}
/* clearSprites() — resets the sprite count to 0. */
moduleBaseFunction(moduleRenderableClearSprites) {
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_undefined();
entityrenderable_t *r = moduleRenderableData(c);
if(!r) return jerry_undefined();
r->data.spritebatch.spriteCount = 0;
return jerry_undefined();
}
moduleBaseFunction(moduleRenderableToString) {
jscomponent_t *c = moduleRenderableSelf(callInfo);
if(!c) return jerry_string_sz("Renderable:invalid");
char_t buf[32];
snprintf(buf, sizeof(buf), "Renderable(%u)", (unsigned)c->componentId);
return jerry_string_sz(buf);
}
static void moduleRenderableInit(void) {
scriptProtoInit(
&MODULE_RENDERABLE_PROTO, "Renderable",
sizeof(jscomponent_t), moduleRenderableCtor
);
scriptProtoDefineProp(
&MODULE_RENDERABLE_PROTO, "entity", moduleRenderableGetEntity, NULL
);
scriptProtoDefineProp(
&MODULE_RENDERABLE_PROTO, "id", moduleRenderableGetId, NULL
);
scriptProtoDefineProp(
&MODULE_RENDERABLE_PROTO, "type",
moduleRenderableGetType, moduleRenderableSetType
);
scriptProtoDefineProp(
&MODULE_RENDERABLE_PROTO, "priority",
moduleRenderableGetPriority, moduleRenderableSetPriority
);
scriptProtoDefineProp(
&MODULE_RENDERABLE_PROTO, "color",
moduleRenderableGetColor, moduleRenderableSetColor
);
scriptProtoDefineFunc(
&MODULE_RENDERABLE_PROTO, "setTexture", moduleRenderableSetTexture
);
scriptProtoDefineFunc(
&MODULE_RENDERABLE_PROTO, "addSprite", moduleRenderableAddSprite
);
scriptProtoDefineFunc(
&MODULE_RENDERABLE_PROTO, "clearSprites", moduleRenderableClearSprites
);
scriptProtoDefineToString(&MODULE_RENDERABLE_PROTO, moduleRenderableToString);
/* Renderable.SHADER_MATERIAL, .SPRITEBATCH, .CUSTOM */
jerry_value_t ctor = MODULE_RENDERABLE_PROTO.constructor;
struct { const char_t *name; int val; } types[] = {
{ "SHADER_MATERIAL", ENTITY_RENDERABLE_TYPE_SHADER_MATERIAL },
{ "SPRITEBATCH", ENTITY_RENDERABLE_TYPE_SPRITEBATCH },
{ "CUSTOM", ENTITY_RENDERABLE_TYPE_CUSTOM },
};
for(int i = 0; i < 3; i++) {
jerry_value_t k = jerry_string_sz(types[i].name);
jerry_value_t v = jerry_number((double)types[i].val);
jerry_object_set(ctor, k, v);
jerry_value_free(v);
jerry_value_free(k);
}
}
static void moduleRenderableDispose(void) {
scriptProtoDispose(&MODULE_RENDERABLE_PROTO);
}
@@ -0,0 +1,140 @@
/**
* Copyright (c) 2026 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "script/module/modulebase.h"
#include "script/scriptproto.h"
#include "script/module/math/modulevec3.h"
#include "script/module/entity/modulecomponent.h"
#include "entity/component/trigger/entitytrigger.h"
static scriptproto_t MODULE_TRIGGER_PROTO;
moduleBaseFunction(moduleTriggerCtor) {
(void)callInfo; (void)args; (void)argc;
return moduleBaseThrow("Trigger cannot be instantiated with new");
}
static inline jscomponent_t *moduleTriggerSelf(
const jerry_call_info_t *callInfo
) {
return (jscomponent_t *)scriptProtoGetValue(
&MODULE_TRIGGER_PROTO, callInfo->this_value
);
}
moduleBaseFunction(moduleTriggerGetEntity) {
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_number((double)c->entityId);
}
moduleBaseFunction(moduleTriggerGetId) {
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_undefined();
return jerry_number((double)c->componentId);
}
moduleBaseFunction(moduleTriggerGetMin) {
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_undefined();
entitytrigger_t *t = entityTriggerGet(c->entityId, c->componentId);
if(!t) return jerry_undefined();
return moduleVec3Push(t->min);
}
moduleBaseFunction(moduleTriggerSetMin) {
moduleBaseRequireArgs(1);
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_undefined();
float_t *v = moduleVec3From(args[0]);
if(!v) return moduleBaseThrow("Trigger.min: expected Vec3");
entitytrigger_t *t = entityTriggerGet(c->entityId, c->componentId);
if(!t) return jerry_undefined();
glm_vec3_copy(v, t->min);
return jerry_undefined();
}
moduleBaseFunction(moduleTriggerGetMax) {
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_undefined();
entitytrigger_t *t = entityTriggerGet(c->entityId, c->componentId);
if(!t) return jerry_undefined();
return moduleVec3Push(t->max);
}
moduleBaseFunction(moduleTriggerSetMax) {
moduleBaseRequireArgs(1);
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_undefined();
float_t *v = moduleVec3From(args[0]);
if(!v) return moduleBaseThrow("Trigger.max: expected Vec3");
entitytrigger_t *t = entityTriggerGet(c->entityId, c->componentId);
if(!t) return jerry_undefined();
glm_vec3_copy(v, t->max);
return jerry_undefined();
}
moduleBaseFunction(moduleTriggerSetBounds) {
moduleBaseRequireArgs(2);
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_undefined();
float_t *minV = moduleVec3From(args[0]);
float_t *maxV = moduleVec3From(args[1]);
if(!minV) return moduleBaseThrow("Trigger.setBounds: expected Vec3 for min");
if(!maxV) return moduleBaseThrow("Trigger.setBounds: expected Vec3 for max");
entityTriggerSetBounds(c->entityId, c->componentId, minV, maxV);
return jerry_undefined();
}
moduleBaseFunction(moduleTriggerContains) {
moduleBaseRequireArgs(1);
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_undefined();
float_t *v = moduleVec3From(args[0]);
if(!v) return moduleBaseThrow("Trigger.contains: expected Vec3");
return jerry_boolean(entityTriggerContains(c->entityId, c->componentId, v));
}
moduleBaseFunction(moduleTriggerToString) {
jscomponent_t *c = moduleTriggerSelf(callInfo);
if(!c) return jerry_string_sz("Trigger:invalid");
char_t buf[32];
snprintf(buf, sizeof(buf), "Trigger(%u)", (unsigned)c->componentId);
return jerry_string_sz(buf);
}
static void moduleTriggerInit(void) {
scriptProtoInit(
&MODULE_TRIGGER_PROTO, "Trigger",
sizeof(jscomponent_t), moduleTriggerCtor
);
scriptProtoDefineProp(
&MODULE_TRIGGER_PROTO, "entity", moduleTriggerGetEntity, NULL
);
scriptProtoDefineProp(
&MODULE_TRIGGER_PROTO, "id", moduleTriggerGetId, NULL
);
scriptProtoDefineProp(
&MODULE_TRIGGER_PROTO, "min", moduleTriggerGetMin, moduleTriggerSetMin
);
scriptProtoDefineProp(
&MODULE_TRIGGER_PROTO, "max", moduleTriggerGetMax, moduleTriggerSetMax
);
scriptProtoDefineFunc(
&MODULE_TRIGGER_PROTO, "setBounds", moduleTriggerSetBounds
);
scriptProtoDefineFunc(
&MODULE_TRIGGER_PROTO, "contains", moduleTriggerContains
);
scriptProtoDefineToString(&MODULE_TRIGGER_PROTO, moduleTriggerToString);
}
static void moduleTriggerDispose(void) {
scriptProtoDispose(&MODULE_TRIGGER_PROTO);
}
+8
View File
@@ -6,7 +6,9 @@
*/
#pragma once
#include "script/module/asset/moduleasset.h"
#include "script/module/console/moduleconsole.h"
#include "script/module/display/modulecolor.h"
#include "script/module/display/modulescreen.h"
#include "script/module/engine/moduleengine.h"
#include "script/module/entity/component/modulecomponentlist.h"
@@ -18,6 +20,9 @@
#include "script/module/system/modulesystem.h"
static void moduleListInit(void) {
moduleTextureInit();
moduleColorInit();
moduleAssetInit();
moduleConsoleInit();
moduleScreenInit();
moduleEngineInit();
@@ -41,4 +46,7 @@ static void moduleListDispose(void) {
moduleEngineDispose();
moduleScreenDispose();
moduleConsoleDispose();
moduleAssetDispose();
moduleColorDispose();
moduleTextureDispose();
}