Prepping for singleplayer style client and server.
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10
src/main.c
10
src/main.c
@ -8,6 +8,7 @@
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#include "console/console.h"
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#include "server/server.h"
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#include "util/string.h"
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#include "assert/assert.h"
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bool_t exitRequested = false;
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@ -24,7 +25,13 @@ void cmdServe(const consolecmdexec_t *exec) {
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}
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}
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errorret_t ret = serverStart(port);
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errorret_t ret = serverStart((serverstart_t){
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.type = SERVER_TYPE_NETWORKED,
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.networked = {
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.port = 3030
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}
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});
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if(ret != ERROR_OK) {
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consolePrint("Failed to start server: %s", errorString());
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errorFlush();
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@ -37,6 +44,7 @@ void cmdClose(const consolecmdexec_t *exec) {
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}
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int main(void) {
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assertInit();
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consoleInit();
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serverInit();
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