Lua script something
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This commit is contained in:
2025-12-04 00:02:26 -06:00
parent 9aaf271996
commit 9f507be7bc
16 changed files with 369 additions and 1 deletions

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@@ -11,6 +11,7 @@
#include "type/assetlanguage.h"
#include "type/assetmap.h"
#include "type/assetchunk.h"
#include "type/assetscript.h"
#include <zip.h>
typedef enum {
@@ -21,6 +22,7 @@ typedef enum {
ASSET_TYPE_LANGUAGE,
ASSET_TYPE_MAP,
ASSET_TYPE_CHUNK,
ASSET_TYPE_SCRIPT,
ASSET_TYPE_COUNT,
} assettype_t;
@@ -81,5 +83,11 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
.header = "DCF",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetChunkLoad
}
},
[ASSET_TYPE_SCRIPT] = {
.header = "DSF",
.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
.custom = assetScriptHandler
}
};

View File

@@ -11,4 +11,5 @@ target_sources(${DUSK_TARGET_NAME}
assetlanguage.c
assetmap.c
assetchunk.c
assetscript.c
)

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@@ -0,0 +1,58 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#include "asset/asset.h"
#include "assert/assert.h"
errorret_t assetScriptHandler(assetcustom_t custom) {
assertNotNull(custom.zipFile, "Custom asset zip file cannot be NULL");
assertNotNull(custom.output, "Custom asset output cannot be NULL");
assetscript_t *script = (assetscript_t *)custom.output;
errorChain(assetScriptInit(script, custom.zipFile));
errorOk();
}
errorret_t assetScriptInit(
assetscript_t *script,
zip_file_t *zipFile
) {
assertNotNull(script, "Script asset cannot be NULL");
assertNotNull(zipFile, "Zip file cannot be NULL");
// We now own the zip file handle.
script->zip = zipFile;
errorOk();
}
const char_t * assetScriptReader(lua_State* lState, void* data, size_t* size) {
assetscript_t *script = (assetscript_t *)data;
zip_int64_t bytesRead = zip_fread(
script->zip, script->buffer, sizeof(script->buffer)
);
if(bytesRead < 0) {
*size = 0;
return NULL;
}
*size = (size_t)bytesRead;
return script->buffer;
}
errorret_t assetScriptDispose(assetscript_t *script) {
assertNotNull(script, "Script asset cannot be NULL");
if(script->zip != NULL) {
zip_fclose(script->zip);
script->zip = NULL;
}
errorOk();
}

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@@ -0,0 +1,57 @@
/**
* Copyright (c) 2025 Dominic Masters
*
* This software is released under the MIT License.
* https://opensource.org/licenses/MIT
*/
#pragma once
#include "error/error.h"
#include "duskdefs.h"
#include <zip.h>
#include <lua.h>
#define ASSET_SCRIPT_BUFFER_SIZE 1024
typedef struct assetscript_s {
zip_file_t *zip;
char_t buffer[ASSET_SCRIPT_BUFFER_SIZE];
} assetscript_t;
typedef struct assetcustom_s assetcustom_t;
/**
* Receiving function from the asset manager to handle script assets.
*
* @param custom Custom asset loading data.
* @return Error code.
*/
errorret_t assetScriptHandler(assetcustom_t custom);
/**
* Initializes a script asset.
*
* @param script Script asset to initialize.
* @param zipFile Zip file handle for the script asset.
* @return Error code.
*/
errorret_t assetScriptInit(assetscript_t *script, zip_file_t *zipFile);
/**
* Reader function for Lua to read script data from the asset.
*
* @param L Lua state.
* @param data Pointer to the assetscript_t structure.
* @param size Pointer to store the size of the read data.
* @return Pointer to the read data buffer.
*/
const char_t * assetScriptReader(lua_State* L, void* data, size_t* size);
/**
* Disposes of a script asset, freeing any allocated resources.
*
* @param script Script asset to dispose of.
* @return Error code.
*/
errorret_t assetScriptDispose(assetscript_t *script);