Moved build stuff to docker
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@@ -1,13 +0,0 @@
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#!/bin/bash
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docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
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docker run -it -v ./:/workdir myapp:latest /bin/bash -c ' \
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export PATH="$DEVKITPPC/bin:$PATH" && \
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cd /workdir && \
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rm -rf build-gamecube && \
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mkdir -p build-gamecube && \
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# cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake" && \
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cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
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cd build-gamecube && \
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make -j$(nproc) VERBOSE=1 && \
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cp ./Dusk.dol ./boot.dol
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'
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@@ -1,13 +0,0 @@
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#!/bin/bash
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docker build -t myapp:latest -f .ci/dolphin/Dockerfile .
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docker run -v ./:/workdir myapp:latest /bin/bash -c ' \
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export PATH="$DEVKITPPC/bin:$PATH" && \
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cd /workdir && \
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rm -rf build-wii && \
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mkdir -p build-wii && \
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cmake -S. -Bbuild-wii -DDUSK_TARGET_SYSTEM=wii -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/Wii.cmake" && \
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cd build-wii && \
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make -j$(nproc) VERBOSE=1 && \
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mv ./Dusk.dol ./boot.dol
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'
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# docker run -it -v ./:/workdir myapp:latest /bin/bash
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+1
-1
@@ -67,7 +67,7 @@ if(ENABLE_TESTS)
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)
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)
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else()
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else()
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set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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set(DUSK_LIBRARY_TARGET_NAME "${DUSK_BINARY_TARGET_NAME}" CACHE INTERNAL ${DUSK_CACHE_TARGET})
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add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/dusk/null.c)
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add_executable(${DUSK_BINARY_TARGET_NAME} ${DUSK_SOURCES_DIR}/null.c)
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endif()
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endif()
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# Toolchains
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# Toolchains
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@@ -1,74 +0,0 @@
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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if(NOT cglm_FOUND)
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find_package(cglm REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC cglm)
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endif()
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if(NOT libzip_FOUND)
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find_package(libzip REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
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endif()
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if(NOT Lua_FOUND)
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find_package(Lua REQUIRED)
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if(Lua_FOUND AND NOT TARGET Lua::Lua)
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add_library(Lua::Lua INTERFACE IMPORTED)
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set_target_properties(
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Lua::Lua
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
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)
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endif()
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
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endif()
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# Libs
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# Includes
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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${CMAKE_CURRENT_LIST_DIR}
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)
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# Sources
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# Main Binary Source
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target_sources(${DUSK_BINARY_TARGET_NAME}
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PUBLIC
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main.c
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)
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# Defs
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dusk_env_to_h(duskdefs.env duskdefs.h)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
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)
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# Subdirs
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add_subdirectory(assert)
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add_subdirectory(asset)
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add_subdirectory(debug)
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add_subdirectory(display)
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add_subdirectory(engine)
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add_subdirectory(error)
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add_subdirectory(event)
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add_subdirectory(input)
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add_subdirectory(item)
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add_subdirectory(locale)
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add_subdirectory(map)
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add_subdirectory(scene)
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add_subdirectory(script)
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add_subdirectory(story)
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add_subdirectory(time)
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add_subdirectory(ui)
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add_subdirectory(util)
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if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
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add_subdirectory(thread)
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endif()
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@@ -4,10 +4,10 @@
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# https://opensource.org/licenses/MIT
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# https://opensource.org/licenses/MIT
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include(FetchContent)
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include(FetchContent)
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FetchContent_Declare(
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FetchContent_Declare(
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cglm
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cglm
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GIT_REPOSITORY https://git.wish.moe/YourWishes/cglm.git
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# GIT_REPOSITORY https://git.wish.moe/YourWishes/cglm.git
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GIT_REPOSITORY https://github.com/recp/cglm.git
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GIT_TAG v0.9.6
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GIT_TAG v0.9.6
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)
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)
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@@ -1,5 +1,7 @@
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# Find link platform-specific libraries
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find_package(SDL2 REQUIRED)
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find_package(SDL2 REQUIRED)
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find_package(OpenGL REQUIRED)
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find_package(OpenGL REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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SDL2
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SDL2
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pthread
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pthread
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@@ -7,3 +9,5 @@ target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC
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GL
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GL
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m
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m
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)
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)
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# TEST
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@@ -0,0 +1 @@
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include(./dolphin.cmake)
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@@ -1,5 +1,6 @@
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FROM devkitpro/devkitppc
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FROM devkitpro/devkitppc
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WORKDIR /workdir
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RUN apt update && \
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RUN apt update && \
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apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
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apt install -y python3 python3-pip python3-polib python3-pil python3-dotenv python3-pyqt5 python3-opengl && \
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dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
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dkp-pacman -S --needed --noconfirm gamecube-sdl2 ppc-liblzma ppc-libzip
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VOLUME ["/workdir"]
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@@ -1,3 +1,3 @@
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#!/bin/bash
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#!/bin/bash
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docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
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docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
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docker run --rm -v $(pwd):/workdir dusk-dolphin ls
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docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-gamecube.sh"
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@@ -5,6 +5,6 @@ if [ -z "$DEVKITPRO" ]; then
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fi
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fi
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mkdir -p build-gamecube
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mkdir -p build-gamecube
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cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamcube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
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cmake -S. -Bbuild-gamecube -DDUSK_TARGET_SYSTEM=gamecube -DCMAKE_TOOLCHAIN_FILE="$DEVKITPRO/cmake/GameCube.cmake"
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cd build-gamecube
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cd build-gamecube
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make -j$(nproc) VERBOSE=1
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make -j$(nproc) VERBOSE=1
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Executable
+3
@@ -0,0 +1,3 @@
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#!/bin/bash
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docker build -t dusk-dolphin -f docker/dolphin/Dockerfile .
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docker run --rm -v $(pwd):/workdir dusk-dolphin /bin/bash -c "./scripts/build-wii.sh"
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+67
-2
@@ -1,6 +1,71 @@
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# Copyright (c) 2026 Dominic Masters
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# Copyright (c) 2025 Dominic Masters
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#
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#
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# This software is released under the MIT License.
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# https://opensource.org/licenses/MIT
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add_subdirectory(dusk)
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# Required Libraries
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if(NOT cglm_FOUND)
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find_package(cglm REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC cglm)
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endif()
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if(NOT libzip_FOUND)
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find_package(libzip REQUIRED)
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC zip)
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endif()
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if(NOT Lua_FOUND)
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find_package(Lua REQUIRED)
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if(Lua_FOUND AND NOT TARGET Lua::Lua)
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add_library(Lua::Lua INTERFACE IMPORTED)
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set_target_properties(
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Lua::Lua
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PROPERTIES
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INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
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INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
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)
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endif()
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target_link_libraries(${DUSK_LIBRARY_TARGET_NAME} PUBLIC Lua::Lua)
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endif()
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# Includes
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target_include_directories(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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${CMAKE_CURRENT_LIST_DIR}
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)
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# Main Binary Source
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target_sources(${DUSK_BINARY_TARGET_NAME}
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PUBLIC
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main.c
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)
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# Defs
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dusk_env_to_h(duskdefs.env duskdefs.h)
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target_compile_definitions(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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DUSK_TARGET_SYSTEM="${DUSK_TARGET_SYSTEM}"
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)
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# Subdirs
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add_subdirectory(assert)
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add_subdirectory(asset)
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add_subdirectory(debug)
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add_subdirectory(display)
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add_subdirectory(engine)
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add_subdirectory(error)
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add_subdirectory(event)
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add_subdirectory(input)
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add_subdirectory(item)
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add_subdirectory(locale)
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add_subdirectory(map)
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add_subdirectory(scene)
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add_subdirectory(script)
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add_subdirectory(story)
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add_subdirectory(time)
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add_subdirectory(ui)
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add_subdirectory(util)
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# if(DUSK_TARGET_SYSTEM STREQUAL "linux" OR DUSK_TARGET_SYSTEM STREQUAL "psp")
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# add_subdirectory(thread)
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# endif()
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