Example scene working

This commit is contained in:
2026-06-06 18:46:08 -05:00
parent 003b647d83
commit 9edb2aa0c1
13 changed files with 342 additions and 81 deletions
+2
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@@ -7,3 +7,5 @@ const platformNames = {
}; };
Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown')); Console.print('Platform: ' + (platformNames[System.platform] || 'Unknown'));
requireAsync('testscene.js').then(Scene.set).catch(Engine.exit);
+28 -41
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@@ -1,14 +1,4 @@
Console.print('testscene.js is loaded'); var scene = {};
module.exports = {
test: function() {
return 'Hello string';
}
}
// var scene = {
// 'test': 'teststring'
// };
// var assets = AssetBatch([ // var assets = AssetBatch([
// { path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA } // { path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
@@ -21,38 +11,35 @@ module.exports = {
// var testRenderable; // var testRenderable;
// var texEntry; // var texEntry;
// scene.init = function() { scene.init = function() {
// assets.lock(); Console.print('Scene Init');
// assets.onLoaded[0] = scene.loaded; // texEntry = assets.entry(0);
// };
// scene.loaded = function() { // Camera at (3, 3, 3) looking at origin
// texEntry = assets.entry(0); cam = Entity.create();
camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// // Camera at (3, 3, 3) looking at origin // Test entity with textured quad at origin
// cam = Entity.create(); testEntity = Entity.create();
// camPos = cam.add(Component.POSITION); testPos = testEntity.add(Component.POSITION);
// cam.add(Component.CAMERA); testRenderable = testEntity.add(Component.RENDERABLE);
// camPos.localPosition = new Vec3(3, 3, 3);
// camPos.lookAt(new Vec3(0, 0, 0));
// // Test entity with textured quad at origin // testRenderable.texture = texEntry.texture;
// testEntity = Entity.create(); testRenderable.type = Renderable.SPRITEBATCH;
// testPos = testEntity.add(Component.POSITION); testRenderable.sprites = [
// testRenderable = testEntity.add(Component.RENDERABLE); [0, 0, 1, 1, 0, 1, 1, 0]
];
testPos.localPosition = new Vec3(0, 0, 0);
}
// testRenderable.texture = texEntry.texture; scene.dispose = function() {
// testRenderable.sprites = [ Console.print('Scene Dispose');
// [0, 0, 1, 1, 0, 1, 1, 0] Entity.dispose(cam);
// ]; Entity.dispose(testEntity);
// testPos.localPosition = new Vec3(0, 0, 0); // assets.unlock();
// } };
// scene.dispose = function() { module.exports = scene;
// Console.print('Scene Dispose');
// Entity.dispose(cam);
// Entity.dispose(testEntity);
// assets.unlock();
// };
// module.exports = scene;
+43
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@@ -0,0 +1,43 @@
# Copyright (c) 2026 Dominic Masters
#
# This software is released under the MIT License.
# https://opensource.org/licenses/MIT
# dusk_embed_js(TARGET JS_FILE [NAME identifier])
#
# Converts a JS file into a C string header in DUSK_GENERATED_HEADERS_DIR.
# The generated header defines:
# static const char <NAME>[] = "...";
# static const size_t <NAME>_SIZE = sizeof(<NAME>) - 1;
#
# NAME defaults to the uppercase stem + "_JS" (e.g. scene.js -> SCENE_JS).
function(dusk_embed_js TARGET JS_FILE)
cmake_parse_arguments(ARG "" "NAME" "" ${ARGN})
get_filename_component(JS_ABS "${JS_FILE}" ABSOLUTE)
get_filename_component(JS_STEM "${JS_FILE}" NAME_WE)
set(OUTPUT_HEADER "${DUSK_GENERATED_HEADERS_DIR}/${JS_STEM}_js.h")
set(NAME_ARG "")
if(ARG_NAME)
set(NAME_ARG "--name" "${ARG_NAME}")
endif()
add_custom_command(
OUTPUT "${OUTPUT_HEADER}"
COMMAND ${Python3_EXECUTABLE} -m tools.js2c
--input "${JS_ABS}"
--output "${OUTPUT_HEADER}"
${NAME_ARG}
WORKING_DIRECTORY "${DUSK_ROOT_DIR}"
DEPENDS "${JS_ABS}"
COMMENT "js2c: ${JS_STEM}.js -> ${JS_STEM}_js.h"
VERBATIM
)
file(RELATIVE_PATH JS_REL "${DUSK_ROOT_DIR}" "${JS_ABS}")
string(MAKE_C_IDENTIFIER "dusk_js2c_${JS_REL}" JS_TARGET)
add_custom_target(${JS_TARGET} DEPENDS "${OUTPUT_HEADER}")
add_dependencies(${TARGET} ${JS_TARGET})
endfunction()
+4 -5
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@@ -49,15 +49,14 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
errorChain(uiInit()); errorChain(uiInit());
errorChain(uiTextboxInit()); errorChain(uiTextboxInit());
errorChain(cutsceneInit()); errorChain(cutsceneInit());
errorChain(sceneInit());
entityManagerInit(); entityManagerInit();
backpackInit(); backpackInit();
physicsManagerInit(); physicsManagerInit();
errorChain(networkInit()); errorChain(networkInit());
errorChain(scriptInit()); errorChain(scriptInit());
errorChain(sceneInit());
consolePrint("Engine initialized"); consolePrint("Engine initialized");
errorChain(scriptExecFile("init.js")); errorChain(scriptExecFile("init.js"));
errorOk(); errorOk();
@@ -75,7 +74,7 @@ errorret_t engineUpdate(void) {
physicsManagerUpdate(); physicsManagerUpdate();
errorChain(displayUpdate()); errorChain(displayUpdate());
errorChain(cutsceneUpdate()); errorChain(cutsceneUpdate());
sceneUpdate(); errorChain(sceneUpdate());
errorChain(assetUpdate()); errorChain(assetUpdate());
errorChain(scriptUpdate()); errorChain(scriptUpdate());
@@ -90,7 +89,8 @@ void engineExit(void) {
errorret_t engineDispose(void) { errorret_t engineDispose(void) {
uiTextboxDispose(); uiTextboxDispose();
cutsceneDispose(); cutsceneDispose();
sceneDispose(); errorChain(sceneDispose());
errorChain(scriptDispose());
errorChain(networkDispose()); errorChain(networkDispose());
entityManagerDispose(); entityManagerDispose();
localeManagerDispose(); localeManagerDispose();
@@ -98,7 +98,6 @@ errorret_t engineDispose(void) {
consoleDispose(); consoleDispose();
errorChain(displayDispose()); errorChain(displayDispose());
// errorChain(saveDispose()); // errorChain(saveDispose());
errorChain(scriptDispose());
errorChain(assetDispose()); errorChain(assetDispose());
errorOk(); errorOk();
+5
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@@ -3,6 +3,11 @@
# This software is released under the MIT License. # This software is released under the MIT License.
# https://opensource.org/licenses/MIT # https://opensource.org/licenses/MIT
include(duskjs2c)
dusk_embed_js(${DUSK_LIBRARY_TARGET_NAME}
${CMAKE_CURRENT_SOURCE_DIR}/scene.js
)
target_sources(${DUSK_LIBRARY_TARGET_NAME} target_sources(${DUSK_LIBRARY_TARGET_NAME}
PUBLIC PUBLIC
scene.c scene.c
+17 -1
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@@ -18,15 +18,30 @@
#include "asset/loader/assetloader.h" #include "asset/loader/assetloader.h"
#include "script/module/modulebase.h" #include "script/module/modulebase.h"
#include "console/console.h" #include "console/console.h"
#include "script/script.h"
#include "scene_js.h"
scene_t SCENE; scene_t SCENE;
errorret_t sceneInit(void) { errorret_t sceneInit(void) {
memoryZero(&SCENE, sizeof(scene_t)); memoryZero(&SCENE, sizeof(scene_t));
errorChain(scriptExecString(SCENE_JS));
errorOk(); errorOk();
} }
void sceneUpdate(void) { errorret_t sceneUpdate(void) {
#ifdef DUSK_TIME_DYNAMIC
if(TIME.dynamicUpdate) {
errorChain(scriptExecString("Scene.dynamicUpdate();"));
} else {
errorChain(scriptExecString("Scene.update();"));
}
#else
errorChain(scriptExecString("Scene.update();"));
errorChain(scriptExecString("Scene.dynamicUpdate();"));
#endif
errorOk();
} }
errorret_t sceneRender(void) { errorret_t sceneRender(void) {
@@ -65,5 +80,6 @@ errorret_t sceneRender(void) {
} }
errorret_t sceneDispose(void) { errorret_t sceneDispose(void) {
errorChain(scriptExecString("Scene.dispose();"));
errorOk(); errorOk();
} }
+9 -1
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@@ -16,21 +16,29 @@ extern scene_t SCENE;
/** /**
* Initialises the scene manager. * Initialises the scene manager.
*
* @return An error if the init failed, or errorOk() if it succeeded.
*/ */
errorret_t sceneInit(void); errorret_t sceneInit(void);
/** /**
* Ticks the scene manager. Processes any pending scene transition, then * Ticks the scene manager. Processes any pending scene transition, then
* calls scriptSceneUpdate on the active scene. * calls scriptSceneUpdate on the active scene.
*
* @return An error if the update failed, or errorOk() if it succeeded.
*/ */
void sceneUpdate(void); errorret_t sceneUpdate(void);
/** /**
* Renders the current scene (entities, render pipeline, UI). * Renders the current scene (entities, render pipeline, UI).
*
* @return An error if the render failed, or errorOk() if it succeeded.
*/ */
errorret_t sceneRender(void); errorret_t sceneRender(void);
/** /**
* Disposes the active scene immediately. * Disposes the active scene immediately.
*
* @return An error if the dispose failed, or errorOk() if it succeeded.
*/ */
errorret_t sceneDispose(void); errorret_t sceneDispose(void);
+36
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@@ -0,0 +1,36 @@
// Copyright (c) 2026 Dominic Masters
//
// This software is released under the MIT License.
// https://opensource.org/licenses/MIT
var Scene = {
};
Scene.update = () => {
}
Scene.dynamicUpdate = () => {
}
Scene.set = (newScene) => {
// Current scene active?
if(Scene.current && Scene.current.dispose) {
Scene.current.dispose();
}
// Set new scene
Scene.current = newScene;
if(!newScene) return;
// Init
if(newScene.init) {
newScene.init();
}
};
Scene.dispose = () => {
if(Scene.current && Scene.current.dispose) {
Scene.current.dispose();
}
Scene.current = null;
}
+36 -16
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@@ -16,6 +16,36 @@
script_t SCRIPT; script_t SCRIPT;
static void scriptExceptionInfo(
jerry_value_t exception,
char_t *msgBuf, size_t msgSize,
char_t *stackBuf, size_t stackSize
) {
jerry_value_t errVal = jerry_exception_value(exception, false);
jerry_value_t errStr = jerry_value_to_string(errVal);
jerry_size_t len = jerry_string_to_buffer(
errStr, JERRY_ENCODING_UTF8, (jerry_char_t *)msgBuf, msgSize - 1
);
msgBuf[len] = '\0';
jerry_value_free(errStr);
stackBuf[0] = '\0';
jerry_value_t stackKey = jerry_string_sz("stack");
jerry_value_t stackVal = jerry_object_get(errVal, stackKey);
jerry_value_free(stackKey);
if(!jerry_value_is_exception(stackVal) && !jerry_value_is_undefined(stackVal)) {
jerry_value_t stackStr = jerry_value_to_string(stackVal);
jerry_size_t stackLen = jerry_string_to_buffer(
stackStr, JERRY_ENCODING_UTF8, (jerry_char_t *)stackBuf, stackSize - 1
);
stackBuf[stackLen] = '\0';
jerry_value_free(stackStr);
}
jerry_value_free(stackVal);
jerry_value_free(errVal);
}
errorret_t scriptInit(void) { errorret_t scriptInit(void) {
memoryZero(&SCRIPT, sizeof(script_t)); memoryZero(&SCRIPT, sizeof(script_t));
@@ -33,15 +63,10 @@ errorret_t scriptUpdate() {
if(jerry_value_is_exception(ret)) { if(jerry_value_is_exception(ret)) {
char_t buf[256]; char_t buf[256];
jerry_value_t errVal = jerry_exception_value(ret, false); char_t stack[512];
jerry_value_t errStr = jerry_value_to_string(errVal); scriptExceptionInfo(ret, buf, sizeof(buf), stack, sizeof(stack));
jerry_size_t len = jerry_string_to_buffer(
errStr, JERRY_ENCODING_UTF8, (jerry_char_t *)buf, sizeof(buf) - 1
);
buf[len] = '\0';
jerry_value_free(errStr);
jerry_value_free(errVal);
jerry_value_free(ret); jerry_value_free(ret);
if(stack[0]) errorThrow("Script error: %s\n%s", buf, stack);
errorThrow("Script error: %s", buf); errorThrow("Script error: %s", buf);
} }
@@ -61,15 +86,10 @@ errorret_t scriptExecString(const char_t *source) {
if(jerry_value_is_exception(result)) { if(jerry_value_is_exception(result)) {
char_t buf[256]; char_t buf[256];
jerry_value_t errVal = jerry_exception_value(result, false); char_t stack[512];
jerry_value_t errStr = jerry_value_to_string(errVal); scriptExceptionInfo(result, buf, sizeof(buf), stack, sizeof(stack));
jerry_size_t len = jerry_string_to_buffer(
errStr, JERRY_ENCODING_UTF8, (jerry_char_t *)buf, sizeof(buf) - 1
);
buf[len] = '\0';
jerry_value_free(errStr);
jerry_value_free(errVal);
jerry_value_free(result); jerry_value_free(result);
if(stack[0]) errorThrow("Script error: %s\n%s", buf, stack);
errorThrow("Script error: %s", buf); errorThrow("Script error: %s", buf);
} }
+41
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@@ -124,9 +124,11 @@ static void test_update_entry_reaches_loaded(void **state) {
assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assert_int_equal(entry->state, ASSET_ENTRY_STATE_NOT_STARTED); assert_int_equal(entry->state, ASSET_ENTRY_STATE_NOT_STARTED);
assetEntryLock(entry);
errorret_t ret = assetUpdate(); errorret_t ret = assetUpdate();
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED);
assetEntryUnlock(entry);
assert_int_equal(memoryGetAllocatedCount(), 0); assert_int_equal(memoryGetAllocatedCount(), 0);
} }
@@ -134,11 +136,13 @@ static void test_update_entry_reaches_loaded(void **state) {
static void test_update_slot_occupied_after_first_update(void **state) { static void test_update_slot_occupied_after_first_update(void **state) {
assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assetEntryLock(entry);
assetUpdate(); assetUpdate();
assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED);
// Slot not cleared until the second update processes the LOADED case. // Slot not cleared until the second update processes the LOADED case.
assert_true(loading_slot_has_entry(entry)); assert_true(loading_slot_has_entry(entry));
assetEntryUnlock(entry);
assert_int_equal(memoryGetAllocatedCount(), 0); assert_int_equal(memoryGetAllocatedCount(), 0);
} }
@@ -146,11 +150,13 @@ static void test_update_slot_occupied_after_first_update(void **state) {
static void test_update_slot_cleared_after_second_update(void **state) { static void test_update_slot_cleared_after_second_update(void **state) {
assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assetEntryLock(entry);
assetUpdate(); assetUpdate();
assetUpdate(); assetUpdate();
assert_false(loading_slot_has_entry(entry)); assert_false(loading_slot_has_entry(entry));
assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED);
assetEntryUnlock(entry);
assert_int_equal(memoryGetAllocatedCount(), 0); assert_int_equal(memoryGetAllocatedCount(), 0);
} }
@@ -162,6 +168,7 @@ static void test_update_four_slots_fill_independently(void **state) {
char_t name[ASSET_FILE_NAME_MAX]; char_t name[ASSET_FILE_NAME_MAX];
snprintf(name, sizeof(name), "asset%d.locale", i); snprintf(name, sizeof(name), "asset%d.locale", i);
entries[i] = assetGetEntry(name, ASSET_LOADER_TYPE_LOCALE, NULL); entries[i] = assetGetEntry(name, ASSET_LOADER_TYPE_LOCALE, NULL);
assetEntryLock(entries[i]);
} }
errorret_t ret = assetUpdate(); errorret_t ret = assetUpdate();
@@ -169,6 +176,7 @@ static void test_update_four_slots_fill_independently(void **state) {
for(int i = 0; i < ASSET_LOADING_COUNT_MAX; i++) { for(int i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
assert_int_equal(entries[i]->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entries[i]->state, ASSET_ENTRY_STATE_LOADED);
assetEntryUnlock(entries[i]);
} }
assert_int_equal(memoryGetAllocatedCount(), 0); assert_int_equal(memoryGetAllocatedCount(), 0);
@@ -201,6 +209,8 @@ static void test_update_noop_on_empty_table(void **state) {
static void test_update_loaded_entry_not_redispatched(void **state) { static void test_update_loaded_entry_not_redispatched(void **state) {
assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assetEntryLock(entry);
assetUpdate(); assetUpdate();
assetUpdate(); // slot freed assetUpdate(); // slot freed
assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED);
@@ -212,6 +222,8 @@ static void test_update_loaded_entry_not_redispatched(void **state) {
assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED);
assert_false(loading_slot_has_entry(entry)); assert_false(loading_slot_has_entry(entry));
assetEntryUnlock(entry);
assert_int_equal(memoryGetAllocatedCount(), 0); assert_int_equal(memoryGetAllocatedCount(), 0);
} }
@@ -226,6 +238,11 @@ static void test_update_overflow_queues_entries(void **state) {
entries[i] = assetGetEntry(name, ASSET_LOADER_TYPE_LOCALE, NULL); entries[i] = assetGetEntry(name, ASSET_LOADER_TYPE_LOCALE, NULL);
} }
// Lock first batch so the reaper won't collect them before we check.
for(int i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
assetEntryLock(entries[i]);
}
// Update 1: fills all slots, first ASSET_LOADING_COUNT_MAX entries reach LOADED. // Update 1: fills all slots, first ASSET_LOADING_COUNT_MAX entries reach LOADED.
// The overflow entry has no slot yet and stays NOT_STARTED. // The overflow entry has no slot yet and stays NOT_STARTED.
errorret_t ret = assetUpdate(); errorret_t ret = assetUpdate();
@@ -235,17 +252,27 @@ static void test_update_overflow_queues_entries(void **state) {
} }
assert_int_equal(entries[ASSET_LOADING_COUNT_MAX]->state, ASSET_ENTRY_STATE_NOT_STARTED); assert_int_equal(entries[ASSET_LOADING_COUNT_MAX]->state, ASSET_ENTRY_STATE_NOT_STARTED);
// Unlock first batch — the reaper can collect them in update 2.
for(int i = 0; i < ASSET_LOADING_COUNT_MAX; i++) {
assetEntryUnlock(entries[i]);
}
// Update 2: LOADED slots are freed. Overflow entry still NOT_STARTED because // Update 2: LOADED slots are freed. Overflow entry still NOT_STARTED because
// the dispatch phase ran before the slots were cleared this turn. // the dispatch phase ran before the slots were cleared this turn.
ret = assetUpdate(); ret = assetUpdate();
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
assert_int_equal(entries[ASSET_LOADING_COUNT_MAX]->state, ASSET_ENTRY_STATE_NOT_STARTED); assert_int_equal(entries[ASSET_LOADING_COUNT_MAX]->state, ASSET_ENTRY_STATE_NOT_STARTED);
// Lock overflow entry so it stays LOADED after update 3.
assetEntryLock(entries[ASSET_LOADING_COUNT_MAX]);
// Update 3: now a slot is available; the overflow entry is dispatched and loaded. // Update 3: now a slot is available; the overflow entry is dispatched and loaded.
ret = assetUpdate(); ret = assetUpdate();
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
assert_int_equal(entries[ASSET_LOADING_COUNT_MAX]->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entries[ASSET_LOADING_COUNT_MAX]->state, ASSET_ENTRY_STATE_LOADED);
assetEntryUnlock(entries[ASSET_LOADING_COUNT_MAX]);
assert_int_equal(memoryGetAllocatedCount(), 0); assert_int_equal(memoryGetAllocatedCount(), 0);
} }
@@ -340,6 +367,8 @@ static void test_update_reentrant_sync_loader(void **state) {
static void test_getEntry_returns_loaded_entry(void **state) { static void test_getEntry_returns_loaded_entry(void **state) {
assetentry_t *a = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *a = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assetEntryLock(a);
assetUpdate(); assetUpdate();
assert_int_equal(a->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(a->state, ASSET_ENTRY_STATE_LOADED);
@@ -348,6 +377,7 @@ static void test_getEntry_returns_loaded_entry(void **state) {
assetentry_t *b = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *b = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assert_ptr_equal(a, b); assert_ptr_equal(a, b);
assert_int_equal(b->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(b->state, ASSET_ENTRY_STATE_LOADED);
assetEntryUnlock(a);
assert_int_equal(memoryGetAllocatedCount(), 0); assert_int_equal(memoryGetAllocatedCount(), 0);
} }
@@ -358,9 +388,12 @@ static void test_getEntry_returns_loaded_entry(void **state) {
static void test_entry_dispose_clears_entry(void **state) { static void test_entry_dispose_clears_entry(void **state) {
assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assetEntryLock(entry);
assetUpdate(); assetUpdate();
assetUpdate(); // ensure loading slot is freed before disposing assetUpdate(); // ensure loading slot is freed before disposing
assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED);
assetEntryUnlock(entry);
errorret_t ret = assetEntryDispose(entry); errorret_t ret = assetEntryDispose(entry);
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
@@ -371,8 +404,11 @@ static void test_entry_dispose_clears_entry(void **state) {
static void test_entry_dispose_slot_reusable(void **state) { static void test_entry_dispose_slot_reusable(void **state) {
assetentry_t *a = assetGetEntry("a.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *a = assetGetEntry("a.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assetEntryLock(a);
assetUpdate(); assetUpdate();
assetUpdate(); assetUpdate();
assetEntryUnlock(a);
assert_false(loading_slot_has_entry(a)); assert_false(loading_slot_has_entry(a));
assetEntryDispose(a); assetEntryDispose(a);
@@ -383,9 +419,11 @@ static void test_entry_dispose_slot_reusable(void **state) {
assert_non_null(b); assert_non_null(b);
assert_int_equal(b->state, ASSET_ENTRY_STATE_NOT_STARTED); assert_int_equal(b->state, ASSET_ENTRY_STATE_NOT_STARTED);
assetEntryLock(b);
errorret_t ret = assetUpdate(); errorret_t ret = assetUpdate();
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
assert_int_equal(b->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(b->state, ASSET_ENTRY_STATE_LOADED);
assetEntryUnlock(b);
assert_int_equal(memoryGetAllocatedCount(), 0); assert_int_equal(memoryGetAllocatedCount(), 0);
} }
@@ -396,8 +434,11 @@ static void test_entry_dispose_slot_reusable(void **state) {
static void test_requireLoaded_already_loaded(void **state) { static void test_requireLoaded_already_loaded(void **state) {
assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL); assetentry_t *entry = assetGetEntry("test.locale", ASSET_LOADER_TYPE_LOCALE, NULL);
assetEntryLock(entry);
assetUpdate(); assetUpdate();
assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED); assert_int_equal(entry->state, ASSET_ENTRY_STATE_LOADED);
assetEntryUnlock(entry);
// Should return immediately without calling assetUpdate again. // Should return immediately without calling assetUpdate again.
errorret_t ret = assetRequireLoaded(entry); errorret_t ret = assetRequireLoaded(entry);
+33 -7
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@@ -10,6 +10,7 @@
#include "asset/loader/assetloader.h" #include "asset/loader/assetloader.h"
#include "asset/loader/assetentry.h" #include "asset/loader/assetentry.h"
#include "asset/loader/json/assetjsonloader.h" #include "asset/loader/json/assetjsonloader.h"
#include "thread/thread.h"
#include "util/memory.h" #include "util/memory.h"
#include <zip.h> #include <zip.h>
@@ -20,6 +21,32 @@
static const char_t *JSON_VALID = "{\"hello\":\"world\",\"count\":42}"; static const char_t *JSON_VALID = "{\"hello\":\"world\",\"count\":42}";
static const char_t *JSON_INVALID = "{ this is definitely not valid json !!!"; static const char_t *JSON_INVALID = "{ this is definitely not valid json !!!";
// ============================================================
// Async thread helper
// ============================================================
typedef struct {
assetloading_t *loading;
bool_t ok;
} json_async_run_t;
static void json_async_thread_cb(thread_t *thread) {
json_async_run_t *run = (json_async_run_t *)thread->data;
errorret_t ret = assetJsonLoaderAsync(run->loading);
run->ok = errorIsOk(ret);
if(errorIsNotOk(ret)) errorCatch(ret);
}
static bool_t run_json_async(assetloading_t *loading) {
json_async_run_t run = { .loading = loading, .ok = false };
thread_t thread;
threadInit(&thread, json_async_thread_cb);
thread.data = &run;
threadStart(&thread);
threadStop(&thread);
return run.ok;
}
// ============================================================ // ============================================================
// In-memory ZIP // In-memory ZIP
// ============================================================ // ============================================================
@@ -110,8 +137,10 @@ static errorret_t loader_ctx_run(loader_ctx_t *ctx) {
errorret_t ret = assetJsonLoaderSync(&ctx->loading); errorret_t ret = assetJsonLoaderSync(&ctx->loading);
if(errorIsNotOk(ret)) return ret; if(errorIsNotOk(ret)) return ret;
ret = assetJsonLoaderAsync(&ctx->loading); if(!run_json_async(&ctx->loading)) {
if(errorIsNotOk(ret)) return ret; ctx->entry.state = ASSET_ENTRY_STATE_ERROR;
errorThrow("Async JSON load failed");
}
return assetJsonLoaderSync(&ctx->loading); return assetJsonLoaderSync(&ctx->loading);
} }
@@ -162,8 +191,7 @@ static void test_json_parse_error(void **state) {
errorret_t ret = assetJsonLoaderSync(&ctx.loading); errorret_t ret = assetJsonLoaderSync(&ctx.loading);
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
ret = assetJsonLoaderAsync(&ctx.loading); assert_true(run_json_async(&ctx.loading));
assert_true(errorIsOk(ret));
ret = assetJsonLoaderSync(&ctx.loading); ret = assetJsonLoaderSync(&ctx.loading);
assert_true(errorIsNotOk(ret)); assert_true(errorIsNotOk(ret));
@@ -184,9 +212,7 @@ static void test_json_missing_file(void **state) {
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
// Async phase stat-fails because the file isn't in the ZIP. // Async phase stat-fails because the file isn't in the ZIP.
ret = assetJsonLoaderAsync(&ctx.loading); assert_false(run_json_async(&ctx.loading));
assert_true(errorIsNotOk(ret));
errorCatch(ret);
assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR); assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR);
+34 -9
View File
@@ -10,6 +10,7 @@
#include "asset/loader/assetloader.h" #include "asset/loader/assetloader.h"
#include "asset/loader/assetentry.h" #include "asset/loader/assetentry.h"
#include "asset/loader/display/assettilesetloader.h" #include "asset/loader/display/assettilesetloader.h"
#include "thread/thread.h"
#include "util/memory.h" #include "util/memory.h"
#include <zip.h> #include <zip.h>
@@ -91,6 +92,32 @@ static const uint8_t DTF_INVALID_UV[] = {
0x00, 0x00, 0x00, 0x40 0x00, 0x00, 0x00, 0x40
}; };
// ============================================================
// Async thread helper
// ============================================================
typedef struct {
assetloading_t *loading;
bool_t ok;
} tileset_async_run_t;
static void tileset_async_thread_cb(thread_t *thread) {
tileset_async_run_t *run = (tileset_async_run_t *)thread->data;
errorret_t ret = assetTilesetLoaderAsync(run->loading);
run->ok = errorIsOk(ret);
if(errorIsNotOk(ret)) errorCatch(ret);
}
static bool_t run_tileset_async(assetloading_t *loading) {
tileset_async_run_t run = { .loading = loading, .ok = false };
thread_t thread;
threadInit(&thread, tileset_async_thread_cb);
thread.data = &run;
threadStart(&thread);
threadStop(&thread);
return run.ok;
}
// ============================================================ // ============================================================
// In-memory ZIP // In-memory ZIP
// ============================================================ // ============================================================
@@ -183,8 +210,10 @@ static errorret_t loader_ctx_run(loader_ctx_t *ctx) {
errorret_t ret = assetTilesetLoaderSync(&ctx->loading); errorret_t ret = assetTilesetLoaderSync(&ctx->loading);
if(errorIsNotOk(ret)) return ret; if(errorIsNotOk(ret)) return ret;
ret = assetTilesetLoaderAsync(&ctx->loading); if(!run_tileset_async(&ctx->loading)) {
if(errorIsNotOk(ret)) return ret; ctx->entry.state = ASSET_ENTRY_STATE_ERROR;
errorThrow("Async tileset load failed");
}
return assetTilesetLoaderSync(&ctx->loading); return assetTilesetLoaderSync(&ctx->loading);
} }
@@ -238,8 +267,7 @@ static void test_tileset_bad_magic(void **state) {
errorret_t ret = assetTilesetLoaderSync(&ctx.loading); errorret_t ret = assetTilesetLoaderSync(&ctx.loading);
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
ret = assetTilesetLoaderAsync(&ctx.loading); assert_true(run_tileset_async(&ctx.loading));
assert_true(errorIsOk(ret));
ret = assetTilesetLoaderSync(&ctx.loading); ret = assetTilesetLoaderSync(&ctx.loading);
assert_true(errorIsNotOk(ret)); assert_true(errorIsNotOk(ret));
errorCatch(ret); errorCatch(ret);
@@ -255,8 +283,7 @@ static void test_tileset_bad_version(void **state) {
errorret_t ret = assetTilesetLoaderSync(&ctx.loading); errorret_t ret = assetTilesetLoaderSync(&ctx.loading);
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
ret = assetTilesetLoaderAsync(&ctx.loading); assert_true(run_tileset_async(&ctx.loading));
assert_true(errorIsOk(ret));
ret = assetTilesetLoaderSync(&ctx.loading); ret = assetTilesetLoaderSync(&ctx.loading);
assert_true(errorIsNotOk(ret)); assert_true(errorIsNotOk(ret));
errorCatch(ret); errorCatch(ret);
@@ -328,9 +355,7 @@ static void test_tileset_missing_file(void **state) {
errorret_t ret = assetTilesetLoaderSync(&ctx.loading); errorret_t ret = assetTilesetLoaderSync(&ctx.loading);
assert_true(errorIsOk(ret)); assert_true(errorIsOk(ret));
ret = assetTilesetLoaderAsync(&ctx.loading); assert_false(run_tileset_async(&ctx.loading));
assert_true(errorIsNotOk(ret));
errorCatch(ret);
assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR); assert_int_equal(ctx.entry.state, ASSET_ENTRY_STATE_ERROR);
loader_ctx_dispose(&ctx); loader_ctx_dispose(&ctx);
+53
View File
@@ -0,0 +1,53 @@
import argparse
import os
import re
parser = argparse.ArgumentParser(description="Embed a JS file as a C string header")
parser.add_argument("--input", required=True, help="Path to input JS file")
parser.add_argument("--output", required=True, help="Path to output .h file")
parser.add_argument("--name", help="C identifier name (default: derived from filename)")
args = parser.parse_args()
if args.name:
name = args.name
else:
stem = os.path.splitext(os.path.basename(args.input))[0]
name = re.sub(r"[^a-zA-Z0-9]", "_", stem).upper() + "_JS"
with open(args.input, "r", encoding="utf-8") as f:
source = f.read()
def escape_line(s):
s = s.replace("\\", "\\\\")
s = s.replace('"', '\\"')
s = s.replace("\r", "\\r")
s = s.replace("\t", "\\t")
return s
lines = source.split("\n")
if lines and lines[-1] == "":
lines = lines[:-1]
out = [
"#pragma once",
"#include <stddef.h>",
"",
f"static const char {name}[] =",
]
if not lines:
out[-1] += ' "";'
else:
for i, line in enumerate(lines):
suffix = ";" if i == len(lines) - 1 else ""
out.append(f' "{escape_line(line)}\\n"{suffix}')
out += [
"",
f"static const size_t {name}_SIZE = sizeof({name}) - 1;",
"",
]
os.makedirs(os.path.dirname(args.output), exist_ok=True)
with open(args.output, "w", encoding="utf-8") as f:
f.write("\n".join(out))