Example scene working

This commit is contained in:
2026-06-06 18:46:08 -05:00
parent 003b647d83
commit 9edb2aa0c1
13 changed files with 342 additions and 81 deletions
+28 -41
View File
@@ -1,14 +1,4 @@
Console.print('testscene.js is loaded');
module.exports = {
test: function() {
return 'Hello string';
}
}
// var scene = {
// 'test': 'teststring'
// };
var scene = {};
// var assets = AssetBatch([
// { path: 'test.png', type: Asset.TYPE_TEXTURE, format: Texture.FORMAT_RGBA }
@@ -21,38 +11,35 @@ module.exports = {
// var testRenderable;
// var texEntry;
// scene.init = function() {
// assets.lock();
// assets.onLoaded[0] = scene.loaded;
// };
scene.init = function() {
Console.print('Scene Init');
// texEntry = assets.entry(0);
// scene.loaded = function() {
// texEntry = assets.entry(0);
// Camera at (3, 3, 3) looking at origin
cam = Entity.create();
camPos = cam.add(Component.POSITION);
cam.add(Component.CAMERA);
camPos.localPosition = new Vec3(3, 3, 3);
camPos.lookAt(new Vec3(0, 0, 0));
// // Camera at (3, 3, 3) looking at origin
// cam = Entity.create();
// camPos = cam.add(Component.POSITION);
// cam.add(Component.CAMERA);
// camPos.localPosition = new Vec3(3, 3, 3);
// camPos.lookAt(new Vec3(0, 0, 0));
// Test entity with textured quad at origin
testEntity = Entity.create();
testPos = testEntity.add(Component.POSITION);
testRenderable = testEntity.add(Component.RENDERABLE);
// // Test entity with textured quad at origin
// testEntity = Entity.create();
// testPos = testEntity.add(Component.POSITION);
// testRenderable = testEntity.add(Component.RENDERABLE);
// testRenderable.texture = texEntry.texture;
testRenderable.type = Renderable.SPRITEBATCH;
testRenderable.sprites = [
[0, 0, 1, 1, 0, 1, 1, 0]
];
testPos.localPosition = new Vec3(0, 0, 0);
}
// testRenderable.texture = texEntry.texture;
// testRenderable.sprites = [
// [0, 0, 1, 1, 0, 1, 1, 0]
// ];
// testPos.localPosition = new Vec3(0, 0, 0);
// }
scene.dispose = function() {
Console.print('Scene Dispose');
Entity.dispose(cam);
Entity.dispose(testEntity);
// assets.unlock();
};
// scene.dispose = function() {
// Console.print('Scene Dispose');
// Entity.dispose(cam);
// Entity.dispose(testEntity);
// assets.unlock();
// };
// module.exports = scene;
module.exports = scene;