Cleanup scene.
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@@ -20,7 +20,6 @@
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#include "item/backpack.h"
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engine_t ENGINE;
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scriptcontext_t ctx;
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errorret_t engineInit(const int32_t argc, const char_t **argv) {
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memoryZero(&ENGINE, sizeof(engine_t));
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@@ -42,8 +41,10 @@ errorret_t engineInit(const int32_t argc, const char_t **argv) {
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backpackInit();
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// Run the initial script.
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scriptcontext_t ctx;
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errorChain(scriptContextInit(&ctx));
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errorChain(scriptContextExecFile(&ctx, "init.dsf"));
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scriptContextDispose(&ctx);
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errorOk();
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}
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@@ -67,11 +68,8 @@ void engineExit(void) {
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}
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errorret_t engineDispose(void) {
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scriptContextDispose(&ctx);
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sceneDispose();
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localeManagerDispose();
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// sceneManagerDispose();
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// rpgDispose();
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uiDispose();
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errorChain(displayDispose());
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assetDispose();
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