Process tileset.
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@@ -7,12 +7,13 @@
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#pragma once
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#include "dusk.h"
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#include "error/error.h"
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#define SCENE_FLAG_VISIBLE (1 << 0)
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#define SCENE_FLAG_ACTIVE (1 << 1)
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typedef struct {
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void (*init)(void);
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errorret_t (*init)(void);
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void (*update)(void);
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void (*render)(void);
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void (*dispose)(void);
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