Async chunk loading
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@@ -77,10 +77,8 @@ errorret_t rpgUpdate(void) {
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}
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#endif
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errorChain(mapWaitForChunks());
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// TODO: Do not update if the scene is not the map scene?
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mapUpdate();
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errorChain(mapUpdate());
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// Update overworld ents.
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entity_t *ent = &ENTITIES[0];
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