Async chunk loading

This commit is contained in:
2026-07-01 12:58:33 -05:00
parent a9ab8dc1d8
commit 9b75e5ed83
7 changed files with 146 additions and 98 deletions
+1 -3
View File
@@ -77,10 +77,8 @@ errorret_t rpgUpdate(void) {
}
#endif
errorChain(mapWaitForChunks());
// TODO: Do not update if the scene is not the map scene?
mapUpdate();
errorChain(mapUpdate());
// Update overworld ents.
entity_t *ent = &ENTITIES[0];