fixing some stuff but nothing really.
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This commit is contained in:
2025-11-28 10:45:07 -06:00
parent b01c0d37b0
commit 9aaf271996
11 changed files with 48 additions and 14 deletions

View File

@@ -65,6 +65,9 @@ void sceneMapEntityGetPosition(const entity_t *entity, vec3 outPosition) {
// Get position
sceneMapGetWorldPosition(entity->position, outPosition);
// Add a small offset so we render above the tile
outPosition[2] += 0.1f;
// Add animation offset(s)
switch(entity->animation) {
case ENTITY_ANIM_WALK: {