DEbug not working so moving pcs
This commit is contained in:
@@ -304,7 +304,11 @@ errorret_t assetLoad(const char_t *filename, void *output) {
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zip_fclose(file);
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// Pass to the asset type loader
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errorret_t ret = def->entire(data, output);
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assetentire_t entire = {
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.data = data,
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.output = output
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};
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errorret_t ret = def->entire(entire);
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memoryFree(data);
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errorChain(ret);
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@@ -7,6 +7,8 @@
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#pragma once
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#include "type/assettexture.h"
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#include "type/assetpalette.h"
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#include "type/assettileset.h"
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#include "type/assetlanguage.h"
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#include "type/assetscript.h"
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#include "type/assetmap.h"
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@@ -17,6 +19,8 @@ typedef enum {
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ASSET_TYPE_NULL,
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ASSET_TYPE_TEXTURE,
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ASSET_TYPE_PALETTE,
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ASSET_TYPE_TILESET,
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ASSET_TYPE_LANGUAGE,
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ASSET_TYPE_SCRIPT,
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ASSET_TYPE_MAP,
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@@ -30,6 +34,11 @@ typedef enum {
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ASSET_LOAD_STRAT_CUSTOM
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} assetloadstrat_t;
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typedef struct assetentire_s {
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void *data;
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void *output;
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} assetentire_t;
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typedef struct assetcustom_s {
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zip_file_t *zipFile;
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void *output;
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@@ -40,7 +49,7 @@ typedef struct {
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const size_t dataSize;
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const assetloadstrat_t loadStrategy;
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union {
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errorret_t (*entire)(void *data, void *output);
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errorret_t (*entire)(assetentire_t entire);
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errorret_t (*custom)(assetcustom_t custom);
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};
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} assettypedef_t;
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@@ -57,6 +66,20 @@ static const assettypedef_t ASSET_TYPE_DEFINITIONS[ASSET_TYPE_COUNT] = {
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.entire = assetTextureLoad
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},
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[ASSET_TYPE_PALETTE] = {
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.extension = "dpf",
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.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
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.dataSize = sizeof(palette_t),
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.entire = assetPaletteLoad
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},
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[ASSET_TYPE_TILESET] = {
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.extension = "dtf",
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.loadStrategy = ASSET_LOAD_STRAT_ENTIRE,
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.dataSize = sizeof(assettileset_t),
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.entire = assetTilesetLoad
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},
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[ASSET_TYPE_LANGUAGE] = {
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.extension = "DLF",
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.loadStrategy = ASSET_LOAD_STRAT_CUSTOM,
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@@ -7,6 +7,8 @@
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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assettexture.c
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assetpalette.c
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assettileset.c
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assetlanguage.c
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assetscript.c
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assetmap.c
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47
src/asset/type/assetpalette.c
Normal file
47
src/asset/type/assetpalette.c
Normal file
@@ -0,0 +1,47 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "assetpalette.h"
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#include "asset/assettype.h"
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#include "assert/assert.h"
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errorret_t assetPaletteLoad(assetentire_t entire) {
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assertNotNull(entire.data, "Data pointer cannot be NULL.");
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assertNotNull(entire.output, "Output pointer cannot be NULL.");
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assetpalette_t *assetData = (assetpalette_t *)entire.data;
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palette_t *palette = (palette_t *)entire.output;
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// Read header and version (first 4 bytes)
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if(
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assetData->header[0] != 'D' ||
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assetData->header[1] != 'P' ||
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assetData->header[2] != 'F'
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) {
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errorThrow("Invalid palette header");
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}
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// Version (can only be 1 atm)
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if(assetData->version != 0x01) {
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errorThrow("Unsupported palette version");
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}
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// Check color count.
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if(
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assetData->colorCount == 0 ||
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assetData->colorCount > PALETTE_COLOR_COUNT_MAX
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) {
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errorThrow("Invalid palette color count");
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}
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paletteInit(
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palette,
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assetData->colorCount,
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assetData->colors
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);
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errorOk();
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}
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30
src/asset/type/assetpalette.h
Normal file
30
src/asset/type/assetpalette.h
Normal file
@@ -0,0 +1,30 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#include "display/palette/palette.h"
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typedef struct assetentire_s assetentire_t;
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#pragma pack(push, 1)
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typedef struct {
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char_t header[3];
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uint8_t version;
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uint8_t colorCount;
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color_t colors[PALETTE_COLOR_COUNT_MAX];
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} assetpalette_t;
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#pragma pack(pop)
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/**
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* Loads a palette from the given data pointer into the output palette.
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*
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* @param entire Data received from the asset loader system.
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* @return An error code.
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*/
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errorret_t assetPaletteLoad(assetentire_t entire);
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@@ -6,15 +6,16 @@
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*/
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#include "assettexture.h"
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#include "asset/assettype.h"
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#include "assert/assert.h"
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#include "display/texture.h"
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errorret_t assetTextureLoad(void *data, void *output) {
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assertNotNull(data, "Data pointer cannot be NULL.");
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assertNotNull(output, "Output pointer cannot be NULL.");
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errorret_t assetTextureLoad(assetentire_t entire) {
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assertNotNull(entire.data, "Data pointer cannot be NULL.");
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assertNotNull(entire.output, "Output pointer cannot be NULL.");
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assettexture_t *assetData = (assettexture_t *)data;
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texture_t *texture = (texture_t *)output;
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assettexture_t *assetData = (assettexture_t *)entire.data;
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texture_t *texture = (texture_t *)entire.output;
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// Read header and version (first 4 bytes)
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if(
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@@ -14,6 +14,8 @@
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ASSET_TEXTURE_WIDTH_MAX * ASSET_TEXTURE_HEIGHT_MAX \
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)
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typedef struct assetentire_s assetentire_t;
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#pragma pack(push, 1)
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typedef struct {
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char_t header[3];
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@@ -34,4 +36,4 @@ typedef struct {
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* @param output Pointer to the texture_t to load the image into.
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* @return An error code.
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*/
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errorret_t assetTextureLoad(void *data, void *output);
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errorret_t assetTextureLoad(assetentire_t entire);
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32
src/asset/type/assettileset.c
Normal file
32
src/asset/type/assettileset.c
Normal file
@@ -0,0 +1,32 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "asset/asset.h"
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#include "assert/assert.h"
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#include "display/tileset/tileset.h"
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errorret_t assetTilesetLoad(assetentire_t entire) {
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assertNotNull(entire.data, "Asset data cannot be null");
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assertNotNull(entire.output, "Asset output cannot be null");
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assettileset_t *tilesetData = (assettileset_t *)entire.data;
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tileset_t *tileset = (tileset_t *)entire.output;
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if(
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tilesetData->header[0] != 'D' ||
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tilesetData->header[1] != 'T' ||
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tilesetData->header[2] != 'F'
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) {
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errorThrow("Invalid tileset header");
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}
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if(tilesetData->version != 0x00) {
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errorThrow("Unsupported tileset version");
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}
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errorThrow("unfinished");
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}
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24
src/asset/type/assettileset.h
Normal file
24
src/asset/type/assettileset.h
Normal file
@@ -0,0 +1,24 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "error/error.h"
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#pragma pack(push, 1)
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typedef struct {
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char_t header[3];
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uint8_t version;
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} assettileset_t;
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#pragma pack(pop)
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/**
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* Loads a tileset from the given data pointer into the output tileset.
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*
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* @param entire Data received from the asset loader system.
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* @return An error code.
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*/
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errorret_t assetTilesetLoad(assetentire_t entire);
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@@ -17,11 +17,8 @@
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#include "display/text.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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#include <stdlib.h>
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#include <string.h>
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#include <malloc.h>
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#include <math.h>
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#include "util/string.h"
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#include "asset/asset.h"
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display_t DISPLAY = { 0 };
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@@ -79,6 +76,36 @@ errorret_t displayInit(void) {
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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// Get and validate GL state.
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GLenum err = glGetError();
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if(err != GL_NO_ERROR) {
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assertUnreachable("GL Error before checking support");
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}
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// Check if paletted textures are supported.
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#if PSP
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DISPLAY.usingShaderedPalettes = false;
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#else
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GLint mask = 0;
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glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
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if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
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GLint numExtens = 0;
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glGetIntegerv(GL_NUM_EXTENSIONS, &numExtens);
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for(GLint i = 0; i < numExtens; ++i) {
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const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
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if(!e) continue;
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if(stringCompare(e, "GL_EXT_paletted_texture") != 0) continue;
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DISPLAY.usingShaderedPalettes = false;
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break;
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}
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} else {
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const char* ext = (const char*)glGetString(GL_EXTENSIONS);
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DISPLAY.usingShaderedPalettes = (
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ext && strstr(ext, "GL_EXT_paletted_texture")
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);
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}
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#endif
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#elif DOLPHIN
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VIDEO_Init();
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DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
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@@ -155,6 +182,7 @@ errorret_t displayInit(void) {
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frameBufferInitBackbuffer();
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spriteBatchInit();
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errorChain(textInit());
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errorChain(assetLoad("main_palette.dpf", &PALETTES[0]));
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screenInit();
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errorOk();
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@@ -15,6 +15,7 @@ typedef struct {
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#if DISPLAY_SDL2
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SDL_Window *window;
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SDL_GLContext glContext;
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bool_t usingShaderedPalettes;
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#elif DOLPHIN
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void *frameBuffer[2];// Double-Bufferred
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@@ -5,4 +5,39 @@
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* https://opensource.org/licenses/MIT
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*/
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#include "palette.h"
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#include "palette.h"
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#include "assert/assert.h"
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#include "util/memory.h"
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palette_t PALETTES[PALETTE_COUNT_MAX] = { 0 };
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void paletteInit(
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palette_t *palette,
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const uint8_t colorCount,
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const color_t *colors
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) {
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assertNotNull(palette, "Palette cannot be NULL");
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assertTrue(colorCount > 0, "Color count must be greater than 0");
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assertNotNull(colors, "Colors array cannot be NULL");
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assertTrue(colorCount <= PALETTE_COLOR_COUNT_MAX, "Color count too big");
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assertTrue(
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palette - PALETTES < PALETTE_COUNT_MAX,
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"Palette index out of range"
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);
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memoryZero(palette, sizeof(palette_t));
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palette->colorCount = colorCount;
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memoryCopy(colors, palette->colors, colorCount * sizeof(color_t));
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}
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void paletteBind(palette_t *palette, const uint8_t slot) {
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assertNotNull(palette, "Palette cannot be NULL");
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assertTrue(slot < PALETTE_COUNT_MAX, "Palette slot out of range");
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// Nothing yet.
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}
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void paletteDispose(palette_t *palette) {
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assertNotNull(palette, "Palette cannot be NULL");
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}
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@@ -8,11 +8,40 @@
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#pragma once
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#include "display/color.h"
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#define PALETTE_COUNT 4
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#define PALETTE_COUNT_MAX 4
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#define PALETTE_COLOR_COUNT_MAX 0xFF
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typedef struct {
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const uint8_t colorCount;
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const color_t *colors;
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uint8_t colorCount;
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color_t colors[PALETTE_COLOR_COUNT_MAX];
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} palette_t;
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extern palette_t PALETTES[PALETTE_COUNT];
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extern palette_t PALETTES[PALETTE_COUNT_MAX];
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/**
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* Initializes a palette with the given colors.
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*
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* @param palette The palette to initialize.
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* @param colorCount The number of colors in the palette.
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* @param colors An array of colors for the palette.
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*/
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void paletteInit(
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palette_t *palette,
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const uint8_t colorCount,
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const color_t *colors
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);
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/**
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* Binds a palette for use in rendering.
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*
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* @param palette The palette to bind.
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* @param slot The slot to bind the palette to.
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*/
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void paletteBind(palette_t *palette, const uint8_t slot);
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/**
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* Disposes of a palette, freeing any associated resources.
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*
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* @param palette The palette to dispose.
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*/
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void paletteDispose(palette_t *palette);
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@@ -16,6 +16,7 @@ tileset_t DEFAULT_FONT_TILESET;
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errorret_t textInit(void) {
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errorChain(assetLoad("ui/minogram.dpt", &DEFAULT_FONT_TEXTURE));
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errorChain(assetLoad("ui/minogram.dtf", &DEFAULT_FONT_TILESET));
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errorOk();
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}
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@@ -9,8 +9,7 @@
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#include "assert/assert.h"
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#include "util/memory.h"
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#include "util/math.h"
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#include "util/string.h"
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#include "debug/debug.h"
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#include "display/display.h"
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const texture_t *TEXTURE_BOUND = NULL;
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@@ -44,98 +43,21 @@ void textureInit(
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);
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break;
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// case TEXTURE_FORMAT_ALPHA: {
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// assertNotNull(data.alpha.data, "Alpha texture data cannot be NULL");
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// #if PSP
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// // PSP kinda broken with alpha textures, so we convert it to paletted
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// // texture here. We also crunch the amount of alpha values.
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// #define PSP_ALPHA_PALETTE_CRUNCH 4
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// #define PSP_ALPHA_PALETTE_COUNT (256 / PSP_ALPHA_PALETTE_CRUNCH)
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// color_t paletteColors[PSP_ALPHA_PALETTE_COUNT];
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// for(uint8_t i = 0; i < PSP_ALPHA_PALETTE_COUNT; i++) {
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// paletteColors[i].r = 0xFF;
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// paletteColors[i].g = 0xFF;
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// paletteColors[i].b = 0xFF;
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// paletteColors[i].a = i * PSP_ALPHA_PALETTE_CRUNCH;
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// }
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||||
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// // Generate indexes, crunching the alpha values to fit.
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// uint8_t indexes[width * height];
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// for(int32_t i = 0; i < width * height; i++) {
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// uint8_t alpha = data.alpha.data[i] / PSP_ALPHA_PALETTE_CRUNCH;;
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// indexes[i] = alpha;
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// }
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// palette_t palette = {
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// .colorCount = PSP_ALPHA_PALETTE_COUNT,
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// .colors = paletteColors
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// };
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// return textureInit(
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// texture, width, height, TEXTURE_FORMAT_PALETTE,
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// (texturedata_t){
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// .palette = { .palette = &palette, .data = indexes }
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// }
|
||||
// );
|
||||
// #else
|
||||
// glTexImage2D(
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// GL_TEXTURE_2D, 0, format, width, height, 0,
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||||
// format, GL_UNSIGNED_BYTE, (void*)data.alpha.data
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// );
|
||||
// #endif
|
||||
// break;
|
||||
// }
|
||||
|
||||
case TEXTURE_FORMAT_PALETTE:
|
||||
assertNotNull(data.paletteData, "Palette texture data cannot be NULL");
|
||||
|
||||
// Get and validate the palette.
|
||||
GLenum err = glGetError();
|
||||
if(err != GL_NO_ERROR) {
|
||||
assertUnreachable("GL Error before setting color table");
|
||||
}
|
||||
|
||||
// Do we support paletted textures?
|
||||
bool_t havePalTex = false;
|
||||
|
||||
#if PSP
|
||||
havePalTex = true;
|
||||
#else
|
||||
GLint mask = 0;
|
||||
glGetIntegerv(GL_CONTEXT_PROFILE_MASK, &mask);
|
||||
if(mask & GL_CONTEXT_CORE_PROFILE_BIT) {
|
||||
GLint numExtens = 0;
|
||||
glGetIntegerv(GL_NUM_EXTENSIONS, &numExtens);
|
||||
for(GLint i = 0; i < numExtens; ++i) {
|
||||
const char* e = (const char*)glGetStringi(GL_EXTENSIONS, i);
|
||||
if(!e) continue;
|
||||
if(stringCompare(e, "GL_EXT_paletted_texture") != 0) continue;
|
||||
havePalTex = true;
|
||||
break;
|
||||
}
|
||||
} else {
|
||||
const char* ext = (const char*)glGetString(GL_EXTENSIONS);
|
||||
havePalTex = ext && strstr(ext, "GL_EXT_paletted_texture");
|
||||
if(DISPLAY.usingShaderedPalettes) {
|
||||
// Palette textures not supported, convert to GL_RED style texture
|
||||
// so shader can perform the lookup.
|
||||
uint8_t formatted[width * height];
|
||||
for(int32_t i = 0; i < width * height; i++) {
|
||||
uint8_t index = data.paletteData[i];
|
||||
formatted[i] = index;
|
||||
}
|
||||
#endif
|
||||
|
||||
if(!havePalTex) {
|
||||
assertUnreachable("Paletted textures not supported on this platform");
|
||||
// Not supported, convert to RGBA using lookup
|
||||
// color_t formatted[width * height];
|
||||
// for(int32_t i = 0; i < width * height; i++) {
|
||||
// uint8_t index = data..data[i];
|
||||
// assertTrue(
|
||||
// index < data.palette.palette->colorCount,
|
||||
// "Palette index out of range"
|
||||
// );
|
||||
// formatted[i] = data.palette.palette->colors[index];
|
||||
// }
|
||||
// glTexImage2D(
|
||||
// GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0,
|
||||
// GL_RGBA, GL_UNSIGNED_BYTE, (void*)formatted
|
||||
// );
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D, 0, GL_R, width, height, 0,
|
||||
GL_RGBA, GL_UNSIGNED_BYTE, (void*)formatted
|
||||
);
|
||||
} else {
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
|
||||
Reference in New Issue
Block a user