This commit is contained in:
2025-11-11 15:50:57 -06:00
parent 5adf8a0773
commit 9953d7d388
11 changed files with 135 additions and 86 deletions

View File

@@ -1,6 +1,38 @@
{
"tiles": [
1, 1, 1,
1, 1, 1
1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0
]
}

View File

@@ -14,20 +14,18 @@ errorret_t assetMapLoad(void *data, void *output) {
assertNotNull(output, "Output cannot be NULL");
assetmap_t *mapData = (assetmap_t *)data;
assetmapmodel_t *mesh = (assetmapmodel_t *)output;
assetmap_t *out = (assetmap_t *)output;
memoryCopy(
mesh,
&mapData->models[0],
sizeof(assetmapmodel_t)
);
memoryCopy(out, mapData, sizeof(assetmap_t));
meshInit(
&mesh->mesh,
&out->models[0].mesh,
MESH_PRIMITIVE_TRIANGLES,
mesh->vertexCount,
mesh->vertices
out->models[0].vertexCount,
out->models[0].vertices
);
printf("Load asset\n");
errorOk();
}

View File

@@ -12,7 +12,7 @@
typedef struct {
uint32_t vertexCount;
meshvertex_t vertices[36];
meshvertex_t vertices[6 * CHUNK_TILE_COUNT];
mesh_t mesh;
} assetmapmodel_t;

View File

@@ -46,10 +46,10 @@ void meshDraw(
const GLsizei stride = sizeof(meshvertex_t);
glColorPointer(
MESH_VERTEX_COLOR_SIZE,
sizeof(color4b_t),
GL_UNSIGNED_BYTE,
stride,
(const GLvoid*)&mesh->vertices[offset].color[0]
(const GLvoid*)&mesh->vertices[offset].color
);
glTexCoordPointer(
MESH_VERTEX_UV_SIZE,

View File

@@ -5,6 +5,7 @@
#pragma once
#include "display/display.h"
#include "display/color.h"
typedef enum {
#if DISPLAY_SDL2
@@ -14,13 +15,12 @@ typedef enum {
#endif
} meshprimitivetype_t;
#define MESH_VERTEX_COLOR_SIZE 4
#define MESH_VERTEX_UV_SIZE 2
#define MESH_VERTEX_POS_SIZE 3
typedef struct {
#if DISPLAY_SDL2
GLubyte color[MESH_VERTEX_COLOR_SIZE];
color4b_t color;
GLfloat uv[MESH_VERTEX_UV_SIZE];
GLfloat pos[MESH_VERTEX_POS_SIZE];
#endif

View File

@@ -10,13 +10,13 @@
mesh_t QUAD_MESH_SIMPLE;
meshvertex_t QUAD_MESH_SIMPLE_VERTICES[QUAD_VERTEX_COUNT] = {
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 1.0f, 0.0f }, { 1.0f, 0.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 1.0f, 1.0f }, { 1.0f, 1.0f, 0.0f } },
{ COLOR_WHITE_4B, { 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ COLOR_WHITE_4B, { 1.0f, 0.0f }, { 1.0f, 0.0f, 0.0f } },
{ COLOR_WHITE_4B, { 1.0f, 1.0f }, { 1.0f, 1.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 1.0f, 1.0f }, { 1.0f, 1.0f, 0.0f } },
{ { 0xFF, 0xFF, 0xFF, 0xFF }, { 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f } }
{ COLOR_WHITE_4B, { 0.0f, 0.0f }, { 0.0f, 0.0f, 0.0f } },
{ COLOR_WHITE_4B, { 1.0f, 1.0f }, { 1.0f, 1.0f, 0.0f } },
{ COLOR_WHITE_4B, { 0.0f, 1.0f }, { 0.0f, 1.0f, 0.0f } }
};
void quadInit() {

View File

@@ -8,6 +8,7 @@
#include "map.h"
#include "util/memory.h"
#include "assert/assert.h"
#include "scene/scene/scenemap.h"
map_t MAP;
@@ -111,6 +112,7 @@ void mapPositionSet(const chunkpos_t newPos) {
void mapUpdate() {
}
void mapChunkUnload(chunk_t* chunk) {
printf("Unloading chunk at (%d, %d, %d)\n",
chunk->position.x,
@@ -120,33 +122,20 @@ void mapChunkUnload(chunk_t* chunk) {
}
void mapChunkLoad(chunk_t* chunk) {
printf("Loading chunk at (%d, %d, %d)\n",
chunk->position.x,
chunk->position.y,
chunk->position.z
);
// printf("Loading chunk at (%d, %d, %d)\n",
// chunk->position.x,
// chunk->position.y,
// chunk->position.z
// );
memoryZero(chunk->tiles, sizeof(tile_t) * CHUNK_TILE_COUNT);
// 3x3 test walkable area
chunktileindex_t x, y, z;
z = 0;
for(y = 0; y <= 3; y++) {
for(x = 0; x <= 3; x++) {
chunktileindex_t tileIndex = (y * CHUNK_WIDTH) + x;
chunk->tiles[tileIndex] = TILE_WALKABLE;
if(chunk->position.x == 0 && chunk->position.y == 0 && chunk->position.z == 0) {
if(TEST_MAP_READY) {
}
printf("LOAD CHUNK\n");
}
x = 3, y = 3;
chunk->tiles[(z * CHUNK_WIDTH * CHUNK_HEIGHT) + (y * CHUNK_WIDTH) + x] = TILE_STAIRS_UP;
// x = 3, y = 2, z = 1;
// chunk->tiles[(z * CHUNK_WIDTH * CHUNK_HEIGHT) + (y * CHUNK_WIDTH) + x] = TILE_WALKABLE;
// x = 2, y = 2, z = 1;
// chunk->tiles[(z * CHUNK_WIDTH * CHUNK_HEIGHT) + (y * CHUNK_WIDTH) + x] = TILE_WALKABLE;
// x = 4, y = 2, z = 1;
// chunk->tiles[(z * CHUNK_WIDTH * CHUNK_HEIGHT) + (y * CHUNK_WIDTH) + x] = TILE_WALKABLE;
}
chunkindex_t mapGetChunkIndexAt(const chunkpos_t position) {

View File

@@ -16,8 +16,11 @@
#include "rpg/rpgcamera.h"
#include "util/memory.h"
#define TILE_SIZE 16
assetmapmodel_t mesh;
#define TILE_WIDTH 16.0f
#define TILE_HEIGHT 16.0f
#define TILE_DEPTH 11.36f
assetmap_t TEST_MAP;
bool_t TEST_MAP_READY = false;
errorret_t sceneMapInit(scenedata_t *data) {
// Init the camera.
@@ -37,7 +40,8 @@ errorret_t sceneMapInit(scenedata_t *data) {
data->sceneMap.camera.lookatPixelPerfect.pixelsPerUnit = 1.0f;
errorChain(assetLoad("map/map.dmf", &mesh));
errorChain(assetLoad("map/map.dmf", &TEST_MAP));
TEST_MAP_READY = true;
errorOk();
}
@@ -48,9 +52,9 @@ void sceneMapUpdate(scenedata_t *data) {
void sceneMapGetWorldPosition(const worldpos_t pos, vec3 outPosition) {
assertNotNull(outPosition, "Output position cannot be NULL");
outPosition[0] = pos.x * TILE_SIZE;
outPosition[1] = pos.y * TILE_SIZE;
outPosition[2] = pos.z * TILE_SIZE;
outPosition[0] = pos.x * TILE_WIDTH;
outPosition[1] = pos.y * TILE_HEIGHT;
outPosition[2] = pos.z * TILE_DEPTH;
}
void sceneMapEntityGetPosition(const entity_t *entity, vec3 outPosition) {
@@ -70,13 +74,13 @@ void sceneMapEntityGetPosition(const entity_t *entity, vec3 outPosition) {
vec3 offset = {
(
(float_t)entity->position.x - (float_t)entity->lastPosition.x
) * TILE_SIZE * -animPercentage,
) * TILE_WIDTH * -animPercentage,
(
(float_t)entity->position.y - (float_t)entity->lastPosition.y
) * TILE_SIZE * -animPercentage,
) * TILE_HEIGHT * -animPercentage,
(
(float_t)entity->position.z - (float_t)entity->lastPosition.z
) * TILE_SIZE * -animPercentage
) * TILE_DEPTH * -animPercentage
};
glm_vec3_add(outPosition, offset, outPosition);
break;
@@ -117,7 +121,7 @@ void sceneMapRender(scenedata_t *data) {
// sceneMapRenderMap();
textureBind(NULL);
meshDraw(&mesh.mesh, -1, -1);
meshDraw(&TEST_MAP.models[0].mesh, -1, -1);
// Render ents
entity_t *ent = ENTITIES;
@@ -136,7 +140,7 @@ void sceneMapRenderEntity(entity_t *entity) {
if(entity->type == ENTITY_TYPE_NULL) return;
vec3 posMin, posMax;
vec3 size = { TILE_SIZE, TILE_SIZE, TILE_SIZE };
vec3 size = { TILE_WIDTH, TILE_HEIGHT, TILE_DEPTH };
sceneMapEntityGetPosition(entity, posMin);
glm_vec3_add(posMin, size, posMax);
@@ -172,12 +176,12 @@ void sceneMapRenderMap() {
chunk_t *chunk = MAP.chunkOrder[i];
vec3 min, max;
min[0] = chunk->position.x * CHUNK_WIDTH * TILE_SIZE;
min[1] = chunk->position.y * CHUNK_HEIGHT * TILE_SIZE;
min[2] = chunk->position.z * CHUNK_DEPTH * TILE_SIZE;
min[0] = chunk->position.x * CHUNK_WIDTH * TILE_WIDTH;
min[1] = chunk->position.y * CHUNK_HEIGHT * TILE_HEIGHT;
min[2] = chunk->position.z * CHUNK_DEPTH * TILE_DEPTH;
max[0] = min[0] + (CHUNK_WIDTH * TILE_SIZE);
max[1] = min[1] + (CHUNK_HEIGHT * TILE_SIZE);
max[0] = min[0] + (CHUNK_WIDTH * TILE_WIDTH);
max[1] = min[1] + (CHUNK_HEIGHT * TILE_HEIGHT);
max[2] = min[2];
color_t color = COLOR_WHITE;
@@ -199,5 +203,5 @@ void sceneMapRenderMap() {
}
void sceneMapDispose(scenedata_t *data) {
meshDispose(&mesh.mesh);
meshDispose(&TEST_MAP.models[0].mesh);
}

View File

@@ -9,11 +9,15 @@
#include "scene/scene.h"
#include "rpg/entity/entity.h"
#include "display/camera.h"
#include "asset/asset.h"
typedef struct {
camera_t camera;
} scenemap_t;
extern assetmap_t TEST_MAP;
extern bool_t TEST_MAP_READY;
errorret_t sceneMapInit(scenedata_t *data);
void sceneMapUpdate(scenedata_t *data);
void sceneMapRender(scenedata_t *data);

View File

@@ -29,9 +29,10 @@ void uiDebugRender(const tileset_t *tileset, texture_t *texture) {
snprintf(
buffer,
sizeof(buffer),
"%.2f/%.2f/%d",
"%.2f/%.2f/%d/%d",
TIME.dynamicDelta * 1000.0f,
TIME.delta * 1000.0f,
TIME.dynamicUpdate,
(int32_t)fpsDynamic
);

View File

@@ -10,32 +10,43 @@ CHUNK_WIDTH = 16
CHUNK_HEIGHT = 16
CHUNK_DEPTH = 32
CHUNK_TILE_COUNT = CHUNK_WIDTH * CHUNK_HEIGHT * CHUNK_DEPTH
TILE_SIZE = 16.0
TILE_WIDTH = 16.0
TILE_HEIGHT = 16.0
TILE_DEPTH = 11.36
def createQuadForTile(model, tileIndex, x=0, y=0, z=0):
# Only append vertices if z == 0
if z != 0:
return
vertices = []
indices = []
# Tile 0, nothing
if tileIndex == 0:
return {
'vertices': vertices,
'indices': indices
}
# Determine color for checkerboard pattern
color = (255,255,255) if (x + y) % 2 == 0 else (0,0,0)
# Use TILE_SIZE for positions
px = x * TILE_SIZE
py = y * TILE_SIZE
pz = z * TILE_SIZE
quad_vertices = [
if tileIndex == 2:
color = (255,0,0)
# Use TILE_WIDTH for positions
px = x * TILE_WIDTH
py = y * TILE_HEIGHT
pz = z * TILE_DEPTH
vertices = [
{'position': (px, py, pz), 'color': color, 'uv': (0,0)}, # 0,0
{'position': (px + TILE_SIZE, py, pz), 'color': color, 'uv': (1,0)}, # 1,0
{'position': (px + TILE_SIZE, py + TILE_SIZE, pz), 'color': color, 'uv': (1,1)}, # 1,1
{'position': (px + TILE_WIDTH, py, pz), 'color': color, 'uv': (1,0)}, # 1,0
{'position': (px + TILE_WIDTH, py + TILE_HEIGHT, pz), 'color': color, 'uv': (1,1)}, # 1,1
{'position': (px, py, pz), 'color': color, 'uv': (0,0)}, # 0,0 (repeat)
{'position': (px + TILE_SIZE, py + TILE_SIZE, pz), 'color': color, 'uv': (1,1)}, # 1,1 (repeat)
{'position': (px, py + TILE_SIZE, pz), 'color': color, 'uv': (0,1)} # 0,1
{'position': (px + TILE_WIDTH, py + TILE_HEIGHT, pz), 'color': color, 'uv': (1,1)}, # 1,1 (repeat)
{'position': (px, py + TILE_HEIGHT, pz), 'color': color, 'uv': (0,1)} # 0,1
]
base = len(model['vertices'])
quad_indices = [base, base+1, base+2, base+3, base+4, base+5]
model['vertices'].extend(quad_vertices)
model['indices'].extend(quad_indices)
model['vertexCount'] = len(model['vertices'])
model['indexCount'] = len(model['indices'])
indices = [0, 1, 2, 3, 4, 5]
return {
'vertices': vertices,
'indices': indices
}
def processMap(asset):
cache = assetGetCache(asset['path'])
@@ -45,8 +56,6 @@ def processMap(asset):
# Read input file as JSON
with open(asset['path'], 'r') as f:
inData = json.load(f)
tileIndexes = inData['tiles']
# Create output object 'map' with default tile indexes and models array
map = {
@@ -65,12 +74,24 @@ def processMap(asset):
# Append the model to map.models
map['models'].append(model)
for i, tile in enumerate(tileIndexes):
for i, tile in enumerate(inData['tiles']):
# Set to map
map['tiles'][i] = tile
# Calculate x, y, z from i
x = i % CHUNK_WIDTH
y = (i // CHUNK_WIDTH) % CHUNK_HEIGHT
z = i // (CHUNK_WIDTH * CHUNK_HEIGHT)
createQuadForTile(model, tile, x, y, z)
# Add tile 3D model
result = createQuadForTile(model, tile, x, y, z)
if len(result['vertices']) > 0:
base = len(model['vertices'])
quad_indices = [base + idx for idx in result['indices']]
model['vertices'].extend(result['vertices'])
model['indices'].extend(quad_indices)
model['vertexCount'] = len(model['vertices'])
model['indexCount'] = len(model['indices'])
# Generate binary buffer for efficient output
buffer = bytearray()