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@@ -46,10 +46,10 @@ void meshDraw(
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const GLsizei stride = sizeof(meshvertex_t);
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glColorPointer(
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MESH_VERTEX_COLOR_SIZE,
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sizeof(color4b_t),
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GL_UNSIGNED_BYTE,
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stride,
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(const GLvoid*)&mesh->vertices[offset].color[0]
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(const GLvoid*)&mesh->vertices[offset].color
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);
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glTexCoordPointer(
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MESH_VERTEX_UV_SIZE,
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