starting textures
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This commit is contained in:
2026-03-23 19:42:24 -05:00
parent ebff7af9b5
commit 98947dea26
17 changed files with 93 additions and 106 deletions

View File

@@ -20,17 +20,21 @@
"uniform mat4 u_View;\n"
"uniform mat4 u_Model;\n"
"out vec4 v_Color;\n"
"out vec2 v_TexCoord;\n"
"void main() {\n"
" gl_Position = u_Proj * u_View * u_Model * vec4(aPos, 1.0);\n"
" v_Color = aColor;\n"
" v_TexCoord = aTexCoord;\n"
"}\n",
.frag =
"#version 330 core\n"
"uniform sampler2D u_Texture;\n"
"in vec4 v_Color;\n"
"in vec2 v_TexCoord;\n"
"out vec4 FragColor;\n"
"void main() {\n"
" FragColor = v_Color;\n"
" FragColor = texture(u_Texture, v_TexCoord) * v_Color;\n"
"}\n"
};
#endif