Load raw chunk JSON at runtime instead of baked DCF/DMF
Experimental: skip the offline tools/asset/chunk bake step entirely. The chunk asset loader now parses the same JSON schema tools/asset/chunk already consumed (tiles/meshes/entities/areas) directly at load time, generating the terrain mesh in C instead of reading pre-baked .dcf/.dmf bytes. The raw assetsraw/maps/*/chunks/*.json files are now the shipped source directly under assets/, replacing the old baked chunk/mesh/model output. Also drops MAP_CHUNK_LOAD_CONCURRENCY to 1 for now, per PSP hardware testing (8 crashed, 4 untested further - 1 is the known-safe value). Co-Authored-By: Claude Sonnet 5 <[email protected]>
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