Time is better.
This commit is contained in:
@@ -80,12 +80,17 @@ void inputUpdate(void) {
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// Reset all actions
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inputactiondata_t *action = &INPUT.actions[0];
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do {
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#if TIME_FIXED == 0
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action->lastDynamicValue = action->currentDynamicValue;
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action->currentDynamicValue = 0.0f;
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if(!TIME.dynamicUpdate) {
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action->lastValue = action->currentValue;
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action->currentValue = 0.0f;
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if(TIME.fixedUpdate) {
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action->lastFixedValue = action->currentFixedValue;
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action->currentFixedValue = 0.0f;
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}
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#else
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action->lastValue = action->currentValue;
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action->currentValue = 0.0f;
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#endif
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action++;
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} while(action < &INPUT.actions[INPUT_ACTION_COUNT]);
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@@ -102,50 +107,55 @@ void inputUpdate(void) {
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}
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// Update current val.
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#if TIME_FIXED == 0
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INPUT.actions[cur->action].currentDynamicValue = mathMax(
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cur->curVal, INPUT.actions[cur->action].currentDynamicValue
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);
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if(!TIME.dynamicUpdate) {
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INPUT.actions[cur->action].currentValue = mathMax(
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cur->curVal, INPUT.actions[cur->action].currentValue
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);
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if(TIME.fixedUpdate) {
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INPUT.actions[cur->action].currentFixedValue = mathMax(
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cur->curVal, INPUT.actions[cur->action].currentFixedValue
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);
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}
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#else
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INPUT.actions[cur->action].currentValue = mathMax(
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cur->curVal, INPUT.actions[cur->action].currentValue
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);
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#endif
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cur++;
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} while(cur->name);
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}
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float_t inputGetCurrentValue(const inputaction_t action) {
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// This may be cursed, not sure yet!
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if(TIME.fixedUpdate) return inputGetCurrentValueFixed(action);
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return inputGetCurrentValueNonFixed(action);
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}
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#if TIME_FIXED == 0
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if(TIME.dynamicUpdate) return inputGetCurrentValueDynamic(action);
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#endif
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float_t inputGetCurrentValueFixed(const inputaction_t action) {
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assertTrue(action < INPUT_ACTION_COUNT, "Input action out of bounds");
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return INPUT.actions[action].currentFixedValue;
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}
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float_t inputGetCurrentValueNonFixed(const inputaction_t action) {
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assertTrue(action < INPUT_ACTION_COUNT, "Input action out of bounds");
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return INPUT.actions[action].currentValue;
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}
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float_t inputGetLastValue(const inputaction_t action) {
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if(TIME.fixedUpdate) return inputGetLastValueFixed(action);
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return inputGetLastValueNonFixed(action);
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}
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#if TIME_FIXED == 0
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if(TIME.dynamicUpdate) return inputGetLastValueDynamic(action);
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#endif
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float_t inputGetLastValueFixed(const inputaction_t action) {
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assertTrue(action < INPUT_ACTION_COUNT, "Input action out of bounds");
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return INPUT.actions[action].lastFixedValue;
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}
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float_t inputGetLastValueNonFixed(const inputaction_t action) {
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assertTrue(action < INPUT_ACTION_COUNT, "Input action out of bounds");
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return INPUT.actions[action].lastValue;
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}
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#if TIME_FIXED == 0
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float_t inputGetCurrentValueDynamic(const inputaction_t action) {
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assertTrue(action < INPUT_ACTION_COUNT, "Input action out of bounds");
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return INPUT.actions[action].currentDynamicValue;
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}
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float_t inputGetLastValueDynamic(const inputaction_t action) {
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assertTrue(action < INPUT_ACTION_COUNT, "Input action out of bounds");
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return INPUT.actions[action].lastDynamicValue;
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}
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#endif
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bool_t inputIsDown(const inputaction_t action) {
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return inputGetCurrentValue(action) > 0.0f;
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}
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@@ -47,22 +47,6 @@ void inputUpdate(void);
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*/
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float_t inputGetCurrentValue(const inputaction_t action);
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/**
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* Gets the current value of a specific input action (fixed timestep).
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*
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* @param action The input action to get the value for.
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* @return The current value of the action (0.0f to 1.0f).
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*/
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float_t inputGetCurrentValueFixed(const inputaction_t action);
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/**
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* Gets the current value of a specific input action (non-fixed timestep).
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*
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* @param action The input action to get the value for.
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* @return The current value of the action (0.0f to 1.0f).
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*/
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float_t inputGetCurrentValueNonFixed(const inputaction_t action);
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/**
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* Gets the last value of a specific input action.
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*
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@@ -71,21 +55,23 @@ float_t inputGetCurrentValueNonFixed(const inputaction_t action);
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*/
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float_t inputGetLastValue(const inputaction_t action);
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#if TIME_FIXED == 0
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/**
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* Gets the last value of a specific input action (fixed timestep).
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* Gets the current value of a specific input action (dynamic timestep).
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*
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* @param action The input action to get the value for.
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* @return The last value of the action (0.0f to 1.0f).
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* @return The current value of the action (0.0f to 1.0f).
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*/
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float_t inputGetLastValueFixed(const inputaction_t action);
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float_t inputGetCurrentValueDynamic(const inputaction_t action);
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/**
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* Gets the last value of a specific input action (non-fixed timestep).
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* Gets the last value of a specific input action (dynamic timestep).
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*
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* @param action The input action to get the value for.
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* @return The last value of the action (0.0f to 1.0f).
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*/
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float_t inputGetLastValueNonFixed(const inputaction_t action);
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float_t inputGetLastValueDynamic(const inputaction_t action);
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#endif
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/**
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* Checks if a specific input action is currently pressed.
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@@ -9,22 +9,13 @@
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#include "assert/assert.h"
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#include "util/string.h"
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const char_t* INPUT_ACTION_NAMES[INPUT_ACTION_COUNT] = {
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[INPUT_ACTION_UP] = "UP",
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[INPUT_ACTION_DOWN] = "DOWN",
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[INPUT_ACTION_LEFT] = "LEFT",
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[INPUT_ACTION_RIGHT] = "RIGHT",
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[INPUT_ACTION_ACCEPT] = "ACCEPT",
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[INPUT_ACTION_CANCEL] = "CANCEL",
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};
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// inputaction_t inputActionGetByName(const char_t *name) {
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// assertNotNull(name, "name must not be NULL");
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inputaction_t inputActionGetByName(const char_t *name) {
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assertNotNull(name, "name must not be NULL");
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// for(inputaction_t i = 0; i < INPUT_ACTION_COUNT; i++) {
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// if(stringCompareInsensitive(INPUT_ACTION_NAMES[i], name) != 0) continue;
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// return i;
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// }
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for(inputaction_t i = 0; i < INPUT_ACTION_COUNT; i++) {
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if(stringCompareInsensitive(INPUT_ACTION_NAMES[i], name) != 0) continue;
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return i;
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}
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return INPUT_ACTION_COUNT;
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}
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// return INPUT_ACTION_COUNT;
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// }
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@@ -6,7 +6,7 @@
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*/
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#pragma once
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#include "dusk.h"
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#include "time/time.h"
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typedef enum {
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INPUT_ACTION_NULL,
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@@ -25,11 +25,22 @@ typedef struct {
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inputaction_t action;
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float_t lastValue;
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float_t currentValue;
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float_t lastFixedValue;
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float_t currentFixedValue;
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#if TIME_FIXED == 0
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float_t lastDynamicValue;
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float_t currentDynamicValue;
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#endif
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} inputactiondata_t;
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extern const char_t* INPUT_ACTION_NAMES[INPUT_ACTION_COUNT];
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// static const char_t* INPUT_ACTION_NAMES[INPUT_ACTION_COUNT] = {
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// [INPUT_ACTION_UP] = "UP",
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// [INPUT_ACTION_DOWN] = "DOWN",
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// [INPUT_ACTION_LEFT] = "LEFT",
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// [INPUT_ACTION_RIGHT] = "RIGHT",
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// [INPUT_ACTION_ACCEPT] = "ACCEPT",
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// [INPUT_ACTION_CANCEL] = "CANCEL",
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// [INPUT_ACTION_RAGEQUIT] = "RAGEQUIT",
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// };
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/**
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* Gets an input action by its name.
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@@ -37,4 +48,4 @@ extern const char_t* INPUT_ACTION_NAMES[INPUT_ACTION_COUNT];
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* @param name The name of the input action.
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* @return The input action, or INPUT_ACTION_COUNT if not found.
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*/
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inputaction_t inputActionGetByName(const char_t *name);
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// inputaction_t inputActionGetByName(const char_t *name);
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@@ -44,7 +44,7 @@ void cutsceneItemUpdate(const cutsceneitem_t *item, cutsceneitemdata_t *data) {
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break;
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case CUTSCENE_ITEM_TYPE_WAIT:
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data->wait -= TIME.fixedDelta;
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data->wait -= TIME.delta;
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if(data->wait <= 0) cutsceneSystemNext();
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break;
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@@ -42,7 +42,9 @@ errorret_t rpgInit(void) {
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}
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void rpgUpdate(void) {
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if(!TIME.fixedUpdate) return;
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#if TIME_FIXED == 0
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if(TIME.dynamicUpdate) return;
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#endif
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// TODO: Do not update if the scene is not the map scene?
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mapUpdate();
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@@ -19,7 +19,11 @@ void rpgCameraInit(void) {
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void rpgCameraUpdate(void) {
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switch(RPG_CAMERA.mode) {
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case RPG_CAMERA_MODE_FREE:
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// Free camera mode; nothing to do.
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mapPositionSet(
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(int16_t)(RPG_CAMERA.free.x / CHUNK_WIDTH) - (MAP_CHUNK_WIDTH / 2),
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(int16_t)(RPG_CAMERA.free.y / CHUNK_HEIGHT) - (MAP_CHUNK_HEIGHT / 2),
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(int16_t)(RPG_CAMERA.free.z / CHUNK_DEPTH) - (MAP_CHUNK_DEPTH / 2)
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);
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break;
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case RPG_CAMERA_MODE_FOLLOW_ENTITY: {
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@@ -6,5 +6,6 @@
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# Sources
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target_sources(${DUSK_TARGET_NAME}
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PRIVATE
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chunk.c
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map.c
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)
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20
src/rpg/world/chunk.c
Normal file
20
src/rpg/world/chunk.c
Normal file
@@ -0,0 +1,20 @@
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/**
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* Copyright (c) 2025 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "chunk.h"
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uint32_t chunkGetTileIndex(
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const uint8_t relativeTileX,
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const uint8_t relativeTileY,
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const uint8_t relativeTileZ
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) {
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return (
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(relativeTileZ * CHUNK_WIDTH * CHUNK_HEIGHT) +
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(relativeTileY * CHUNK_WIDTH) +
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relativeTileX
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);
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}
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@@ -17,3 +17,17 @@ typedef struct chunk_s {
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int16_t x, y, z;
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tile_t tiles[CHUNK_TILE_COUNT];
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} chunk_t;
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/**
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* Gets the tile index for a tile position within a chunk.
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*
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* @param relativeTileX The X coordinate of the tile within the chunk.
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* @param relativeTileY The Y coordinate of the tile within the chunk.
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* @param relativeTileZ The Z coordinate of the tile within the chunk.
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* @return The tile index within the chunk.
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*/
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uint32_t chunkGetTileIndex(
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const uint8_t relativeTileX,
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const uint8_t relativeTileY,
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const uint8_t relativeTileZ
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);
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@@ -7,24 +7,14 @@
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#include "map.h"
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#include "util/memory.h"
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#include <stdio.h> // For printf
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map_t MAP;
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// Dummy functions for chunk loading/unloading
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void mapChunkUnload(chunk_t* chunk) {
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// Placeholder for unloading logic
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printf("Unloading chunk at (%d, %d, %d)\n", chunk->x, chunk->y, chunk->z);
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}
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void mapChunkLoad(chunk_t* chunk) {
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// Placeholder for loading logic
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printf("Loading chunk at (%d, %d, %d)\n", chunk->x, chunk->y, chunk->z);
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}
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void mapInit() {
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memoryZero(&MAP, sizeof(map_t));
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// Init the default chunks. In future I'll probably make this based on where
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// the player spawns in to save an initial mapSet.
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uint32_t index = 0;
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for(uint32_t z = 0; z < MAP_CHUNK_DEPTH; z++) {
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for(uint32_t y = 0; y < MAP_CHUNK_HEIGHT; y++) {
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@@ -123,3 +113,49 @@ void mapPositionSet(const int16_t x, const int16_t y, const int16_t z) {
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void mapUpdate() {
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}
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void mapChunkUnload(chunk_t* chunk) {
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}
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void mapChunkLoad(chunk_t* chunk) {
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memoryZero(chunk->tiles, sizeof(tile_t) * CHUNK_TILE_COUNT);
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uint8_t x, y, z;
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x = 1;
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y = 2;
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z = 0;
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chunk->tiles[
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(z * CHUNK_WIDTH * CHUNK_HEIGHT) +
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(y * CHUNK_WIDTH) +
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x
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] = (tile_t){ .id = 1 };
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}
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uint8_t mapGetChunkIndexAt(
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const int16_t chunkX,
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const int16_t chunkY,
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const int16_t chunkZ
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) {
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int16_t relX = chunkX - MAP.x;
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int16_t relY = chunkY - MAP.y;
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int16_t relZ = chunkZ - MAP.z;
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if(
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relX < 0 || relX >= MAP_CHUNK_WIDTH ||
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relY < 0 || relY >= MAP_CHUNK_HEIGHT ||
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relZ < 0 || relZ >= MAP_CHUNK_DEPTH
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) {
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return UINT8_MAX;
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}
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return (
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(relZ * MAP_CHUNK_WIDTH * MAP_CHUNK_HEIGHT) +
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(relY * MAP_CHUNK_WIDTH) +
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relX
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);
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}
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chunk_t* mapGetChunkByIndex(const uint8_t index) {
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if(index >= MAP_CHUNK_COUNT) return NULL;
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return &MAP.chunks[index];
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}
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@@ -33,15 +33,45 @@ void mapUpdate();
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/**
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* Sets the map position and updates chunks accordingly.
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*
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* @param x The new X position.
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* @param y The new Y position.
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* @param z The new Z position.
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*/
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void mapPositionSet(const int16_t x, const int16_t y, const int16_t z);
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/**
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* Dummy: Unloads a chunk.
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* Unloads a chunk.
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*
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* @param chunk The chunk to unload.
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*/
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void mapChunkUnload(chunk_t* chunk);
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/**
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* Dummy: Loads a chunk.
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* Loads a chunk.
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*
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* @param chunk The chunk to load.
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*/
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void mapChunkLoad(chunk_t* chunk);
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/**
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* Gets the index of a chunk at the specified CHUNK coordinates.
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*
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* @param chunkX The X coordinate of the chunk (in CHUNK units).
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* @param chunkY The Y coordinate of the chunk (in CHUNK units).
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* @param chunkZ The Z coordinate of the chunk (in CHUNK units).
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* @return The index of the chunk, or UINT8_MAX if out of bounds.
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*/
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uint8_t mapGetChunkIndexAt(
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const int16_t chunkX,
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const int16_t chunkY,
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const int16_t chunkZ
|
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);
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/**
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* Gets a chunk by its index.
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*
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* @param chunkIndex The index of the chunk.
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* @return A pointer to the chunk.
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*/
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chunk_t * mapGetChunk(const uint8_t chunkIndex);
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@@ -9,6 +9,7 @@
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#include "dusk.h"
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typedef uint8_t worldunit_t;
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typedef int16_t chunkunit_t;
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typedef int8_t worldunits_t;
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typedef struct worldpos_s {
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@@ -19,6 +19,5 @@ elseif(DUSK_TARGET_SYSTEM STREQUAL "psp")
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target_compile_definitions(${DUSK_TARGET_NAME}
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PRIVATE
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TIME_FIXED=1
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TIME_PLATFORM_STEP=0.016
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)
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endif()
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@@ -22,31 +22,33 @@ void timeInit(void) {
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TIME.time = TIME_STEP;
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TIME.delta = TIME_STEP;
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TIME.fixedDelta = TIME_STEP;
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TIME.fixedTime = TIME_STEP;
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#if TIME_FIXED == 0
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TIME.dynamicTime = TIME_STEP;
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TIME.dynamicDelta = TIME_STEP;
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TIME.dynamicUpdate = false;
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#endif
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}
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void timeUpdate(void) {
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float_t delta;
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#if TIME_FIXED == 0
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#if TIME_SDL2
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delta = (float_t)SDL_GetTicks() / 1000.0f - TIME.time;
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#elif TIME_FIXED
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delta = TIME_PLATFORM_STEP;
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float_t newTime = (float_t)SDL_GetTicks() / 1000.0f;
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TIME.dynamicDelta = newTime - TIME.dynamicTime;
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TIME.dynamicTime = newTime;
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TIME.dynamicUpdate = true;
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#else
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#error "No time platform defined"
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#endif
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TIME.delta = delta;
|
||||
assertTrue(TIME.delta >= 0.0f, "Time delta is negative");
|
||||
TIME.time += TIME.delta;
|
||||
|
||||
// Perform a fixed time step.
|
||||
if(TIME.time - TIME.fixedTime >= (TIME_STEP * 0.9f)) {
|
||||
TIME.fixedUpdate = true;
|
||||
TIME.fixedDelta = TIME_STEP;
|
||||
TIME.fixedTime += TIME_STEP;
|
||||
} else {
|
||||
TIME.fixedDelta = 0.0f;
|
||||
TIME.fixedUpdate = false;
|
||||
assertTrue(TIME.dynamicDelta >= 0.0f, "Time delta is negative");
|
||||
if(TIME.dynamicTime - TIME.time >= TIME_STEP) {
|
||||
TIME.dynamicUpdate = false;
|
||||
TIME.delta = TIME_STEP;
|
||||
TIME.time += TIME_STEP;
|
||||
}
|
||||
#else
|
||||
TIME.delta = TIME_STEP;
|
||||
TIME.time += TIME_STEP;
|
||||
#endif
|
||||
}
|
||||
@@ -8,18 +8,37 @@
|
||||
#pragma once
|
||||
#include "dusk.h"
|
||||
|
||||
#define TIME_STEP (1.0f / 60.0f) // 60 Ticks per second.
|
||||
|
||||
#ifndef TIME_FIXED
|
||||
#define TIME_FIXED 0
|
||||
#else
|
||||
#ifndef TIME_PLATFORM_STEP
|
||||
#error "TIME_PLATFORM_STEP must be defined when TIME_FIXED is enabled"
|
||||
#endif
|
||||
|
||||
#if TIME_PLATFORM_STEP <= 0.0f
|
||||
#error "TIME_PLATFORM_STEP must be greater than zero"
|
||||
#endif
|
||||
|
||||
#if TIME_PLATFORM_STEP != TIME_STEP
|
||||
#define TIME_FIXED 0
|
||||
#endif
|
||||
#endif
|
||||
|
||||
typedef struct {
|
||||
float_t delta;
|
||||
float_t time;
|
||||
|
||||
bool_t fixedUpdate;
|
||||
float_t fixedDelta;
|
||||
float_t fixedTime;
|
||||
#if TIME_FIXED == 0
|
||||
bool_t dynamicUpdate;
|
||||
float_t dynamicDelta;
|
||||
float_t dynamicTime;
|
||||
#endif
|
||||
} dusktime_t;
|
||||
|
||||
extern dusktime_t TIME;
|
||||
|
||||
#define TIME_STEP (1.0f / 60.0f) // 60 Ticks per second.
|
||||
|
||||
/**
|
||||
* Initializes the time system.
|
||||
|
||||
@@ -17,8 +17,28 @@ bool_t UI_FPS_DRAW = true;
|
||||
void uiFPSRender(const tileset_t *tileset, texture_t *texture) {
|
||||
if(!UI_FPS_DRAW) return;
|
||||
|
||||
char_t buffer[96];
|
||||
color_t color;
|
||||
|
||||
#if TIME_FIXED == 0
|
||||
float_t fpsDynamic = TIME.dynamicDelta > 0.0f ? (1.0f / TIME.dynamicDelta) : 0.0f;
|
||||
float_t fpsFixed = TIME.delta > 0.0f ? (1.0f / TIME.delta) : 0.0f;
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
"%.2f/%.2f/%d",
|
||||
TIME.dynamicDelta * 1000.0f,
|
||||
TIME.delta * 1000.0f,
|
||||
(int32_t)fpsDynamic
|
||||
);
|
||||
|
||||
color = (
|
||||
fpsDynamic >= 50.0f ? COLOR_GREEN :
|
||||
fpsDynamic >= 30.0f ? COLOR_YELLOW :
|
||||
COLOR_RED
|
||||
);
|
||||
#else
|
||||
float_t fps = TIME.delta > 0.0f ? (1.0f / TIME.delta) : 0.0f;
|
||||
char_t buffer[64];
|
||||
snprintf(
|
||||
buffer,
|
||||
sizeof(buffer),
|
||||
@@ -27,11 +47,12 @@ void uiFPSRender(const tileset_t *tileset, texture_t *texture) {
|
||||
(int32_t)fps
|
||||
);
|
||||
|
||||
color_t color = (
|
||||
color = (
|
||||
fps >= 50.0f ? COLOR_GREEN :
|
||||
fps >= 30.0f ? COLOR_YELLOW :
|
||||
COLOR_RED
|
||||
);
|
||||
#endif
|
||||
|
||||
int32_t w, h;
|
||||
uiTextMeasure(buffer, tileset, &w, &h);
|
||||
|
||||
Reference in New Issue
Block a user