Progress on PSP paletted textures
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@@ -21,11 +21,9 @@ errorret_t displaySDL2Init(void) {
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// Set OpenGL attributes (Needs to be done now or later?)
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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// SDL_GL_SetAttribute(SDL_GL_STENCIL_SIZE, 8);
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#ifdef DUSK_OPENGL_LEGACY
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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// SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_COMPATIBILITY);
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#else
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_PROFILE_MASK, SDL_GL_CONTEXT_PROFILE_CORE);
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SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 3);
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@@ -91,9 +89,8 @@ errorret_t displaySDL2Update(void) {
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}
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SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
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errorChain(errorGLCheck());
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// errorChain(shaderPaletteTextureBindGL(&testShader));
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errorOk();
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}
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