Progress on PSP paletted textures
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@@ -27,7 +27,9 @@ errorret_t meshInitGL(
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#ifdef DUSK_OPENGL_LEGACY
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// Nothing needed.
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glEnableClientState(GL_COLOR_ARRAY);
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errorChain(errorGLCheck());
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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errorChain(errorGLCheck());
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glEnableClientState(GL_VERTEX_ARRAY);
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errorChain(errorGLCheck());
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#else
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