Progress on PSP paletted textures
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This commit is contained in:
2026-03-27 08:04:34 -05:00
parent 407620387d
commit 933949cc19
9 changed files with 60 additions and 38 deletions

View File

@@ -9,20 +9,33 @@
errorret_t displayOpenGLInit(void) {
glDisable(GL_CULL_FACE);
// glDisable(GL_LIGHTING);// PSP defaults this on?
// glShadeModel(GL_SMOOTH); // Fixes color on PSP?
errorChain(errorGLCheck());
#if DUSK_OPENGL_LEGACY
glDisable(GL_LIGHTING);// PSP defaults this on?
errorChain(errorGLCheck());
glShadeModel(GL_SMOOTH); // Fixes color on PSP?
errorChain(errorGLCheck());
#endif
glEnable(GL_DEPTH_TEST);
errorChain(errorGLCheck());
glDepthFunc(GL_LEQUAL);
errorChain(errorGLCheck());
glClearDepth(1.0f);
errorChain(errorGLCheck());
glEnable(GL_BLEND);
errorChain(errorGLCheck());
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
errorChain(errorGLCheck());
glPixelStorei(GL_PACK_ALIGNMENT, 1);
errorChain(errorGLCheck());
glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
errorChain(errorGLCheck());
glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
glPixelStorei(GL_UNPACK_SKIP_ROWS, 0);
glPixelStorei(GL_UNPACK_SKIP_PIXELS, 0);
errorOk();
}

View File

@@ -27,7 +27,9 @@ errorret_t meshInitGL(
#ifdef DUSK_OPENGL_LEGACY
// Nothing needed.
glEnableClientState(GL_COLOR_ARRAY);
errorChain(errorGLCheck());
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
errorChain(errorGLCheck());
glEnableClientState(GL_VERTEX_ARRAY);
errorChain(errorGLCheck());
#else

View File

@@ -213,7 +213,10 @@ errorret_t shaderSetTextureGL(
assertStrLenMin(name, 1, "Uniform name cannot be empty");
#ifdef DUSK_OPENGL_LEGACY
assertUnreachable("Cannot set textures on legacy opengl.");
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, texture->id);
glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
#else
GLint location;
errorChain(shaderParamGetLocationGL(shader, name, &location));
@@ -244,13 +247,7 @@ errorret_t shaderSetTextureGL(
glUniform1uiv(location, texture->palette->count, paletteData);
errorChain(errorGLCheck());
}
// PALETTE TEST
// errorChain(shaderParamGetLocationGL(shader, "u_Palette", &location));
// glActiveTexture(GL_TEXTURE1);
// errorChain(errorGLCheck());
#endif
errorOk();

View File

@@ -18,6 +18,7 @@ errorret_t textureInitGL(
const texturedata_t data
) {
glGenTextures(1, &texture->id);
errorChain(errorGLCheck());
glBindTexture(GL_TEXTURE_2D, texture->id);
errorChain(errorGLCheck());
@@ -27,11 +28,12 @@ errorret_t textureInitGL(
GL_TEXTURE_2D, 0, format, width, height, 0,
format, GL_UNSIGNED_BYTE, (void*)data.rgbaColors
);
errorChain(errorGLCheck());
break;
case TEXTURE_FORMAT_PALETTE:
assertNotNull(data.paletted.indices, "Palette indices cannot be NULL");
assertNotNull(data.paletted.palette, "Palette colors cannot be NULL");
texture->palette = data.paletted.palette;
#ifdef DUSK_OPENGL_LEGACY
glTexImage2D(
GL_TEXTURE_2D,
@@ -40,12 +42,13 @@ errorret_t textureInitGL(
0, GL_COLOR_INDEX8_EXT,
GL_UNSIGNED_BYTE, (void*)data.paletted.indices
);
errorChain(errorGLCheck());
glColorTableEXT(
GL_TEXTURE_2D, GL_RGBA, data.paletted.palette->count, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)data.paletted.palette->colors
GL_TEXTURE_2D, GL_RGBA, texture->palette->count, GL_RGBA,
GL_UNSIGNED_BYTE, (const void*)texture->palette->colors
);
errorChain(errorGLCheck());
#else
// For modern systems we send to only the R channel and the shader does
// the rest.
@@ -54,7 +57,6 @@ errorret_t textureInitGL(
GL_RED, GL_UNSIGNED_BYTE, (void*)data.paletted.indices
);
errorChain(errorGLCheck());
texture->palette = data.paletted.palette;
#endif
break;
@@ -65,8 +67,11 @@ errorret_t textureInitGL(
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
errorChain(errorGLCheck());
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
errorChain(errorGLCheck());