idk
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12
archive/platform/CMakeLists.txt
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12
archive/platform/CMakeLists.txt
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# Copyright (c) 2025 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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# Sources
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target_sources(${DUSK_LIBRARY_TARGET_NAME}
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PUBLIC
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sdl2.c
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psp.c
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dolphin.c
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)
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92
archive/platform/dolphin.c
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92
archive/platform/dolphin.c
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dolphin.h"
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void displayInitDolphin(void) {
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VIDEO_Init();
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DISPLAY.screenMode = VIDEO_GetPreferredMode(NULL);
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DISPLAY.frameBuffer[0] = MEM_K0_TO_K1(
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SYS_AllocateFramebuffer(DISPLAY.screenMode)
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);
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DISPLAY.frameBuffer[1] = MEM_K0_TO_K1(
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SYS_AllocateFramebuffer(DISPLAY.screenMode)
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);
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VIDEO_Configure(DISPLAY.screenMode);
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VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
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// VIDEO_SetPostRetraceCallback(copy_buffers);
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VIDEO_SetBlack(FALSE);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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if(DISPLAY.screenMode->viTVMode & VI_NON_INTERLACE) VIDEO_WaitVSync();
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DISPLAY.fifoBuffer = memalign(32, DISPLAY_FIFO_SIZE);
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memoryZero(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
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GX_Init(DISPLAY.fifoBuffer, DISPLAY_FIFO_SIZE);
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// This seems to be mostly related to interlacing vs progressive
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GX_SetViewport(
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0, 0,
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DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight,
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0, 1
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);
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float_t yscale = GX_GetYScaleFactor(
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DISPLAY.screenMode->efbHeight, DISPLAY.screenMode->xfbHeight
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);
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uint32_t xfbHeight = GX_SetDispCopyYScale(yscale);
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GX_SetScissor(
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0, 0,
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DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
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);
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GX_SetDispCopySrc(
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0, 0,
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DISPLAY.screenMode->fbWidth, DISPLAY.screenMode->efbHeight
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);
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GX_SetDispCopyDst(DISPLAY.screenMode->fbWidth, xfbHeight);
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GX_SetCopyFilter(
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DISPLAY.screenMode->aa,
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DISPLAY.screenMode->sample_pattern,
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GX_TRUE,
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DISPLAY.screenMode->vfilter
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);
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GX_SetFieldMode(
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DISPLAY.screenMode->field_rendering,
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(
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(DISPLAY.screenMode->viHeight == 2 * DISPLAY.screenMode->xfbHeight) ?
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GX_ENABLE :
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GX_DISABLE
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)
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);
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// Setup cull modes
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GX_SetCullMode(GX_CULL_NONE);
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GX_SetZMode(GX_FALSE, GX_ALWAYS, GX_FALSE);
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GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
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GX_SetDispCopyGamma(GX_GM_1_0);
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GX_ClearVtxDesc();
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GX_SetVtxDesc(GX_VA_POS, GX_INDEX16);
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GX_SetVtxDesc(GX_VA_CLR0, GX_INDEX16);
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GX_SetVtxDesc(GX_VA_TEX0, GX_INDEX16);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_POS, GX_POS_XYZ, GX_F32, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_CLR0, GX_CLR_RGBA, GX_U8, 0);
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GX_SetVtxAttrFmt(GX_VTXFMT0, GX_VA_TEX0, GX_TEX_ST, GX_F32, 0);
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}
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void displayDolphinSwap(void) {
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GX_DrawDone();
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DISPLAY.whichFrameBuffer ^= 1;
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GX_SetZMode(GX_TRUE, GX_LEQUAL, GX_TRUE);
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GX_SetColorUpdate(GX_TRUE);
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GX_CopyDisp(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer], GX_TRUE);
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VIDEO_SetNextFramebuffer(DISPLAY.frameBuffer[DISPLAY.whichFrameBuffer]);
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VIDEO_Flush();
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VIDEO_WaitVSync();
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}
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27
archive/platform/dolphin.h
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27
archive/platform/dolphin.h
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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#include "display/displaydefs.h"
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typedef struct {
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void *frameBuffer[2];// Double-Bufferred
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int whichFrameBuffer;
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GXRModeObj *screenMode;
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void *fifoBuffer;
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} displaydolphin_t;
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/**
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* Initializes the display for Dolphin.
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*/
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void displayDolphinInit(void);
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/**
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* Swaps the back buffer to the front for Dolphin.
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*/
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void displayDolphinSwap(void);
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12
archive/platform/psp.c
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12
archive/platform/psp.c
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "psp.h"
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void displayInitPSP(void) {
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DISPLAY.usingShaderedPalettes = false;
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}
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13
archive/platform/psp.h
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13
archive/platform/psp.h
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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/**
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* Initializes the display for PSP.
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*/
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void displayInitPSP(void);
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124
archive/platform/sdl2.c
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124
archive/platform/sdl2.c
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@@ -0,0 +1,124 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "sdl2.h"
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void displaySDL2Init(void) {
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uint32_t flags = SDL_INIT_VIDEO;
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#if INPUT_GAMEPAD == 1
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flags |= SDL_INIT_GAMECONTROLLER | SDL_INIT_JOYSTICK;
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#endif
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if(SDL_Init(flags) != 0) {
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errorThrow("SDL Failed to Initialize: %s", SDL_GetError());
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}
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// Set OpenGL attributes (Needs to be done now or later?)
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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// Create window with OpenGL flag.
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DISPLAY.window = SDL_CreateWindow(
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"Dusk",
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SDL_WINDOWPOS_UNDEFINED,
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SDL_WINDOWPOS_UNDEFINED,
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DISPLAY_WINDOW_WIDTH_DEFAULT,
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DISPLAY_WINDOW_HEIGHT_DEFAULT,
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SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE | SDL_WINDOW_ALLOW_HIGHDPI |
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SDL_WINDOW_OPENGL
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);
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if(!DISPLAY.window) {
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errorThrow("SDL_CreateWindow failed: %s", SDL_GetError());
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}
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// Create OpenGL context
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DISPLAY.glContext = SDL_GL_CreateContext(DISPLAY.window);
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if(!DISPLAY.glContext) {
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errorThrow("SDL_GL_CreateContext failed: %s", SDL_GetError());
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}
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SDL_GL_SetSwapInterval(1);
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
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glDisable(GL_CULL_FACE);
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glDisable(GL_LIGHTING);// PSP defaults this on?
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glShadeModel(GL_SMOOTH); // Fixes color on PSP?
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glEnable(GL_DEPTH_TEST);
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glDepthFunc(GL_LEQUAL);
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glClearDepth(1.0f);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glPixelStorei(GL_PACK_ALIGNMENT, 1);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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glEnableClientState(GL_COLOR_ARRAY);// To confirm: every frame on PSP?
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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glEnableClientState(GL_VERTEX_ARRAY);
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// Get and validate GL state.
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GLenum err = glGetError();
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if(err != GL_NO_ERROR) {
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assertUnreachable("GL Error before checking support");
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}
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#if PSP
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displayInitPSP();
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#else
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#endif
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}
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void displaySDL2Update(void) {
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SDL_Event event;
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while(SDL_PollEvent(&event)) {
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switch(event.type) {
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case SDL_QUIT: {
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ENGINE.running = false;
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break;
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}
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case SDL_WINDOWEVENT: {
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switch(event.window.event) {
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case SDL_WINDOWEVENT_CLOSE: {
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ENGINE.running = false;
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break;
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}
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default: {
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break;
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}
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}
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}
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default: {
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break;
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}
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}
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}
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SDL_GL_MakeCurrent(DISPLAY.window, DISPLAY.glContext);
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}
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void displaySDL2Swap(void) {
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SDL_GL_SwapWindow(DISPLAY.window);
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GLenum err;
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while((err = glGetError()) != GL_NO_ERROR) {
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debugPrint("GL Error: %d\n", err);
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}
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}
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void displaySDL2Dispose(void) {
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if(DISPLAY.glContext) {
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SDL_GL_DeleteContext(DISPLAY.glContext);
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DISPLAY.glContext = NULL;
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}
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if(DISPLAY.window) {
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SDL_DestroyWindow(DISPLAY.window);
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DISPLAY.window = NULL;
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}
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SDL_Quit();
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}
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35
archive/platform/sdl2.h
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35
archive/platform/sdl2.h
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@@ -0,0 +1,35 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#pragma once
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#include "dusk.h"
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typedef struct {
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SDL_Window *window;
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SDL_GLContext glContext;
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bool_t usingShaderedPalettes;
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} displaysdl2_t;
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/**
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* Initializes the display for SDL2.
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*/
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void displaySDL2Init(void);
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/**
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* Updates the display for SDL2.
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*/
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void displaySDL2Update(void);
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/**
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* Swaps the display buffers for SDL2.
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*/
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void displaySDL2Swap(void);
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/**
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* Disposes of the display for SDL2.
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*/
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void displaySDL2Dispose(void);
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