Basic NPC loading (half done)
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@ -6,19 +6,13 @@
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find_package(Python3 COMPONENTS Interpreter REQUIRED)
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# Custom command to generate all header files
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add_custom_command(
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OUTPUT ${DUSK_GENERATED_HEADERS_DIR}/world/world.h
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add_custom_target(DUSK_CHUNKS
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# OUTPUT ${DUSK_GENERATED_HEADERS_DIR}/world/world.h
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COMMAND ${Python3_EXECUTABLE} ${CMAKE_CURRENT_SOURCE_DIR}/chunks.py --output ${DUSK_GENERATED_HEADERS_DIR}
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DEPENDS ${CMAKE_CURRENT_SOURCE_DIR}/chunks.py
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COMMENT "Generating chunk header files"
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VERBATIM
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)
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# Custom target to generate headers before build
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add_custom_target(DUSK_CHUNKS
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DEPENDS
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${DUSK_GENERATED_HEADERS_DIR}/world/world.h
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)
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# Ensure headers are generated before compiling main
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add_dependencies(${DUSK_TARGET_NAME} DUSK_CHUNKS)
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@ -7,6 +7,11 @@ import json
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# Constants that are defined in the C code
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CHUNK_WIDTH = 8
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CHUNK_HEIGHT = 8
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CHUNK_ENTITY_COUNT_MAX = 8
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ENTITY_TYPE = {
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"npc": "ENTITY_TYPE_NPC",
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}
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# Check if the script is run with the correct arguments
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parser = argparse.ArgumentParser(description="Generate chunk header files")
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@ -38,8 +43,7 @@ now = datetime.now().strftime("%Y-%m-%d %H:%M:%S")
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worldWidth = 0
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worldHeight = 0
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chunksDone = []
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entityIdNext = 1
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# For each chunk file
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for chunkFile in os.listdir(chunks_dir):
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@ -109,6 +113,8 @@ for chunkFile in os.listdir(chunks_dir):
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print(f"Error: Chunk file '{chunkFile}' has invalid 'overlayLayer' row length.")
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exit(1)
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# Read in entities
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entities = data['chunk'].get('entities', [])
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# Now we generate a chunk header file
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chunk_header_path = os.path.join(chunksDir, f"chunk_{x}_{y}.h")
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@ -116,22 +122,51 @@ for chunkFile in os.listdir(chunks_dir):
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f.write(f"// Generated chunk header for chunk at position ({x}, {y})\n")
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f.write(f"// Generated at {now}\n")
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f.write("#pragma once\n")
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f.write("#include \"dusk.h\"\n\n")
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f.write("#include \"world/chunkdata.h\"\n\n")
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f.write(f"static const uint8_t CHUNK_{x}_{y}_LAYER_BASE[] = {{\n")
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f.write(f"static const chunkdata_t CHUNK_{x}_{y} = {{\n")
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f.write(f" .layerBase = {{\n")
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for row in baseLayer:
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f.write(" ")
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f.write(" ")
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for column in row:
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f.write(f"0x{column:02x}, ")
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f.write("\n")
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f.write("};\n\n")
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f.write(" },\n\n")
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f.write(f"static const uint8_t CHUNK_{x}_{y}_LAYER_OVERLAY[] = {{\n")
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f.write(f" .layerOverlay = {{\n")
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for row in overlayLayer:
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f.write(" ")
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f.write(" ")
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for column in row:
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f.write(f"0x{column:02x}, ")
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f.write("\n")
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f.write(" },\n\n")
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f.write(f" .entities = {{\n")
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for entity in entities:
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if 'id' in entity:
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entityId = entity['id']
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else:
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entityId = entityIdNext
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entityIdNext += 1
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if 'type' not in entity:
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print(f"Error: Entity in chunk ({x}, {y}) does not have 'type' key.")
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exit(1)
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if 'x' not in entity or 'y' not in entity:
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print(f"Error: Entity in chunk ({x}, {y}) does not have 'x' or 'y' key.")
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exit(1)
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f.write(" {\n")
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f.write(f" .id = {entityId},\n")
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f.write(f" .type = {ENTITY_TYPE.get(entity['type'], 'ENTITY_TYPE_UNKNOWN')},\n"),
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f.write(f" .x = {entity['x']},\n")
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f.write(f" .y = {entity['y']},\n")
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f.write(f" }},\n")
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pass
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f.write(" },\n\n")
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f.write("};\n\n")
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pass
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@ -152,12 +187,12 @@ with open(header_path, 'w') as f:
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f.write("\n")
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f.write(f"#define WORLD_WIDTH {worldWidth}\n")
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f.write(f"#define WORLD_HEIGHT {worldHeight}\n\n")
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f.write(f"static const uint8_t* WORLD_CHUNKS_BASE[] = {{\n")
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f.write(f"static const chunkdata_t* WORLD_CHUNKS[] = {{\n")
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for i in range(worldHeight):
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f.write(" ")
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for j in range(worldWidth):
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if (j, i) in chunksDone:
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f.write(f"CHUNK_{j}_{i}_LAYER_BASE, ")
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f.write(f"&CHUNK_{j}_{i}, ")
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else:
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f.write("NULL, ")
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f.write("\n")
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@ -1,6 +1,6 @@
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{
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"chunk": {
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"position": [ 1, 1 ],
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"position": [ 0, 0 ],
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"baseLayer": [
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[ 1, 1, 1, 1, 1, 1, 1, 1 ],
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[ 1, 1, 1, 1, 1, 1, 1, 1 ],
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@ -22,6 +22,11 @@
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[ 1, 1, 1, 1, 1, 1, 1, 1 ]
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],
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"entities": [
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{
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"type": "npc",
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"x": "3",
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"y": "3"
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}
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],
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"triggers": [
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]
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