Scene.set() JS lifecycle, UI sprite caching, emulator test scripts
- Add Scene.set(module) so JerryScript can switch scenes via
require()'d {init, update, dispose} modules; wire it into
engineUpdate() and rework overworldscene.js/init.js to the new shape.
- Fix scriptManagerExecFile() never pushing its own file's directory
onto the require() dir stack, breaking relative require() calls from
a top-level entry script (e.g. init.js -> ./overworldscene.js).
- Cache sprite geometry across frames for uislider/uitab/uiframe
(dialogs/textbox/settings) and give uitextbox a per-page glyph cache
instead of one spriteBatchBuffer call per visible character. uiconsole
drops its alloc/free vertex buffer for a fixed-size one. uifps skips
rebuilding its label when the text hasn't changed.
- Add PSP_OPTIMIZATION_PLAN.md and a handful of UI/spritebatch unit
tests covering the new caching logic.
- Add Dolphin/PPSSPP emulator smoke-test scripts (+ Docker variants and
CI jobs) for GameCube/Wii/PSP.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
This commit is contained in:
@@ -16,4 +16,5 @@ add_subdirectory(scene)
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# add_subdirectory(item)
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add_subdirectory(script)
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add_subdirectory(time)
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add_subdirectory(ui)
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add_subdirectory(util)
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@@ -6,4 +6,5 @@
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include(dusktest)
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# Tests
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dusktest(test_color.c)
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dusktest(test_color.c)
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dusktest(test_spritebatchsprite.c)
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@@ -0,0 +1,92 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dusktest.h"
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#include "display/spritebatch/spritebatchsprite.h"
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static void test_spriteBatchSpriteTilesetPosition_create(void **state) {
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tileset_t tileset = {
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.tileWidth = 8,
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.tileHeight = 8,
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.tileCount = 4,
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.columns = 2,
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.rows = 2,
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.uv = { 0.5f, 0.5f }
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};
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spritebatchsprite_t sprite = spriteBatchSpriteTilesetPosition(
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&tileset, 1, 1, 10.0f, 20.0f, 8.0f, 8.0f
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);
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assert_float_equal(sprite.min[0], 10.0f, 0.0001f);
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assert_float_equal(sprite.min[1], 20.0f, 0.0001f);
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assert_float_equal(sprite.min[2], 0.0f, 0.0001f);
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assert_float_equal(sprite.max[0], 18.0f, 0.0001f);
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assert_float_equal(sprite.max[1], 28.0f, 0.0001f);
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assert_float_equal(sprite.uvMin[0], 0.5f, 0.0001f);
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assert_float_equal(sprite.uvMin[1], 0.5f, 0.0001f);
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assert_float_equal(sprite.uvMax[0], 1.0f, 0.0001f);
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assert_float_equal(sprite.uvMax[1], 1.0f, 0.0001f);
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}
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static void test_spriteBatchSpriteTilesetPosition_zeroSize(void **state) {
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tileset_t tileset = {
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.tileWidth = 8,
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.tileHeight = 8,
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.tileCount = 1,
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.columns = 1,
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.rows = 1,
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.uv = { 1.0f, 1.0f }
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};
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spritebatchsprite_t sprite = spriteBatchSpriteTilesetPosition(
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&tileset, 0, 0, 10.0f, 20.0f, 0.0f, 8.0f
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);
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assert_float_equal(sprite.min[0], 0.0f, 0.0001f);
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assert_float_equal(sprite.min[1], 0.0f, 0.0001f);
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assert_float_equal(sprite.max[0], 0.0f, 0.0001f);
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assert_float_equal(sprite.max[1], 0.0f, 0.0001f);
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}
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static void test_spriteBatchSpriteTranslate(void **state) {
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spritebatchsprite_t sprite = {
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.min = { 1.0f, 2.0f, 0.0f },
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.max = { 5.0f, 6.0f, 0.0f },
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.uvMin = { 0.25f, 0.5f },
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.uvMax = { 0.75f, 1.0f }
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};
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spritebatchsprite_t translated = spriteBatchSpriteTranslate(
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&sprite, 10.0f, -3.0f
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);
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assert_float_equal(translated.min[0], 11.0f, 0.0001f);
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assert_float_equal(translated.min[1], -1.0f, 0.0001f);
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assert_float_equal(translated.max[0], 15.0f, 0.0001f);
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assert_float_equal(translated.max[1], 3.0f, 0.0001f);
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// UVs must be untouched by translation.
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assert_float_equal(translated.uvMin[0], 0.25f, 0.0001f);
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assert_float_equal(translated.uvMin[1], 0.5f, 0.0001f);
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assert_float_equal(translated.uvMax[0], 0.75f, 0.0001f);
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assert_float_equal(translated.uvMax[1], 1.0f, 0.0001f);
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// Original sprite must be untouched.
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assert_float_equal(sprite.min[0], 1.0f, 0.0001f);
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assert_float_equal(sprite.min[1], 2.0f, 0.0001f);
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}
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int main(int argc, char **argv) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_spriteBatchSpriteTilesetPosition_create),
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cmocka_unit_test(test_spriteBatchSpriteTilesetPosition_zeroSize),
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cmocka_unit_test(test_spriteBatchSpriteTranslate),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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@@ -17,20 +17,18 @@
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#include "display/mesh/plane.h"
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#include "display/mesh/capsule.h"
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#include "script/scriptmanager.h"
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#include "script/module/scene/modulescene.h"
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#ifndef DUSK_ASSETS_DIR
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#error "DUSK_ASSETS_DIR must be defined"
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#endif
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// Reads the real, shipped overworldscene.js from disk (not a copy embedded
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// in this test) so this test actually verifies what ships.
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static char_t *readScriptSource(void) {
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static char_t *readFile(const char_t *relativePath) {
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char_t path[512];
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snprintf(
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path, sizeof(path), "%s/scripts/overworldscene.js", DUSK_ASSETS_DIR
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);
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snprintf(path, sizeof(path), "%s/%s", DUSK_ASSETS_DIR, relativePath);
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FILE *f = fopen(path, "rb");
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assert_non_null(f);
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@@ -47,6 +45,26 @@ static char_t *readScriptSource(void) {
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return buf;
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}
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// Runs the real, shipped overworldscene.js through Scene.set() the same
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// way require()/init.js would -- not a copy embedded in this test, so
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// this actually verifies what ships.
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static errorret_t installOverworldScene(void) {
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char_t *fileSrc = readFile("scripts/overworldscene.js");
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const char_t *prefix = "var module = { exports: {} };\n(function(module){\n";
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const char_t *suffix = "\n})(module);\nScene.set(module.exports);";
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size_t wrappedLen = strlen(prefix) + strlen(fileSrc) + strlen(suffix);
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char_t *wrapped = (char_t *)memoryAllocate(wrappedLen + 1);
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snprintf(
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wrapped, wrappedLen + 1, "%s%s%s", prefix, fileSrc, suffix
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);
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memoryFree(fileSrc);
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errorret_t ret = scriptManagerExec(wrapped, NULL);
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memoryFree(wrapped);
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return ret;
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}
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static int overworld_setup(void **state) {
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sceneInit();
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@@ -71,9 +89,7 @@ static int overworld_teardown(void **state) {
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}
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static void test_overworldscene_builds_expected_entities(void **state) {
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char_t *src = readScriptSource();
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errorret_t ret = scriptManagerExec(src, NULL);
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memoryFree(src);
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errorret_t ret = installOverworldScene();
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assert_true(errorIsOk(ret));
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sceneid_t sceneId = sceneGetActive();
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@@ -195,9 +211,7 @@ static void test_overworldscene_builds_expected_entities(void **state) {
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}
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static void test_overworldscene_update_orbits_camera(void **state) {
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char_t *src = readScriptSource();
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errorret_t ret = scriptManagerExec(src, NULL);
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memoryFree(src);
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errorret_t ret = installOverworldScene();
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assert_true(errorIsOk(ret));
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sceneid_t sceneId = sceneGetActive();
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@@ -210,7 +224,7 @@ static void test_overworldscene_update_orbits_camera(void **state) {
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// Drive one frame with a known delta and confirm the camera orbited by
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// exactly angle = delta * speed (0.1 * 0.5 = 0.05 rad).
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TIME.delta = 0.1f;
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ret = scriptManagerCallGlobal("update");
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ret = moduleSceneUpdateCurrent();
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assert_true(errorIsOk(ret));
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vec3 camPosition;
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@@ -227,6 +241,66 @@ static void test_overworldscene_update_orbits_camera(void **state) {
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TIME.delta = 0.0f;
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}
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static void test_scene_set_switches_and_disposes(void **state) {
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errorret_t ret = installOverworldScene();
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assert_true(errorIsOk(ret));
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assert_true(sceneGetActive() != SCENE_ID_INVALID);
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// Install a second, trivial scene module in place of the first. This
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// must: call the first module's dispose(), destroy its scene, then
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// create+activate a new one and call the new module's init().
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ret = scriptManagerExec(
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"var switchState = { updateCount: 0, disposed: false };\n"
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"Scene.set({\n"
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" init: function() { var e = new Entity(); e.add(POSITION); },\n"
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" update: function() { switchState.updateCount++; },\n"
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" dispose: function() { switchState.disposed = true; }\n"
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"});",
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NULL
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);
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assert_true(errorIsOk(ret));
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sceneid_t secondSceneId = sceneGetActive();
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assert_true(secondSceneId != SCENE_ID_INVALID);
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entitymanager_t *mgr = sceneGetEntities(secondSceneId);
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assert_true(
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entityGetComponent(mgr, 0, COMPONENT_TYPE_POSITION) !=
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COMPONENT_ID_INVALID
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);
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// The first module's plane entity (entity 1, POSITION+PHYSICS+
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// RENDERABLE) must be gone -- proves the old scene was actually torn
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// down, not just deactivated. (Scene IDs are a small reused pool --
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// SCENE_COUNT_MAX slots -- so secondSceneId == firstSceneId here is
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// expected, not a bug: sceneCreate() picks the first free slot, and
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// destroying firstSceneId frees that exact slot right back up.)
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assert_true(
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entityGetComponent(mgr, 1, COMPONENT_TYPE_POSITION) ==
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COMPONENT_ID_INVALID
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);
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ret = moduleSceneUpdateCurrent();
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assert_true(errorIsOk(ret));
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jerry_value_t result;
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ret = scriptManagerExec("switchState.updateCount", &result);
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assert_true(errorIsOk(ret));
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assert_true(jerry_value_is_number(result));
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assert_int_equal((int)jerry_value_as_number(result), 1);
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jerry_value_free(result);
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// Switching again must call the second module's dispose().
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ret = scriptManagerExec(
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"Scene.set({ init: function() {} });", NULL
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);
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assert_true(errorIsOk(ret));
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ret = scriptManagerExec("switchState.disposed", &result);
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assert_true(errorIsOk(ret));
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assert_true(jerry_value_is_true(result));
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jerry_value_free(result);
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}
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int main(void) {
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assertInit();
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const struct CMUnitTest tests[] = {
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@@ -238,6 +312,10 @@ int main(void) {
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test_overworldscene_update_orbits_camera,
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overworld_setup, overworld_teardown
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),
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cmocka_unit_test_setup_teardown(
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test_scene_set_switches_and_disposes,
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overworld_setup, overworld_teardown
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),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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@@ -0,0 +1,11 @@
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# Copyright (c) 2026 Dominic Masters
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#
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# This software is released under the MIT License.
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# https://opensource.org/licenses/MIT
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include(dusktest)
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# Tests
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dusktest(test_uiframe.c)
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dusktest(test_uislider.c)
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dusktest(test_uitab.c)
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@@ -0,0 +1,68 @@
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/**
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* Copyright (c) 2026 Dominic Masters
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*
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* This software is released under the MIT License.
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* https://opensource.org/licenses/MIT
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*/
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#include "dusktest.h"
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#include "ui/frame/uiframe.h"
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static void test_uiFrameBuildSprites_layout(void **state) {
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UI_FRAME.tileset = (tileset_t){
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.tileWidth = 1,
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.tileHeight = 1,
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.tileCount = 9,
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.columns = 3,
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.rows = 3,
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.uv = { 0.25f, 0.25f }
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};
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const float_t x = 100.0f;
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const float_t y = 50.0f;
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const float_t width = 40.0f;
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const float_t height = 30.0f;
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const float_t tileW = (float_t)UI_FRAME_BORDER_WIDTH;
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const float_t tileH = (float_t)UI_FRAME_BORDER_HEIGHT;
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spritebatchsprite_t sprites[9];
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uiFrameBuildSprites(sprites, x, y, width, height);
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// Top-left corner sits exactly at the rect's origin.
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assert_float_equal(sprites[0].min[0], x, 0.0001f);
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assert_float_equal(sprites[0].min[1], y, 0.0001f);
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assert_float_equal(sprites[0].max[0], x + tileW, 0.0001f);
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assert_float_equal(sprites[0].max[1], y + tileH, 0.0001f);
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assert_float_equal(sprites[0].uvMin[0], 0.0f, 0.0001f);
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assert_float_equal(sprites[0].uvMin[1], 0.0f, 0.0001f);
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assert_float_equal(sprites[0].uvMax[0], 0.25f, 0.0001f);
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assert_float_equal(sprites[0].uvMax[1], 0.25f, 0.0001f);
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// Top-middle edge stretches to fill the width minus both corners.
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assert_float_equal(sprites[1].min[0], x + tileW, 0.0001f);
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assert_float_equal(sprites[1].max[0], x + width - tileW, 0.0001f);
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assert_float_equal(sprites[1].max[1], y + tileH, 0.0001f);
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// Center tile fills the remaining interior on both axes.
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assert_float_equal(sprites[4].min[0], x + tileW, 0.0001f);
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assert_float_equal(sprites[4].min[1], y + tileH, 0.0001f);
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assert_float_equal(sprites[4].max[0], x + width - tileW, 0.0001f);
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assert_float_equal(sprites[4].max[1], y + height - tileH, 0.0001f);
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// Bottom-right corner sits exactly at the rect's far corner, sampling
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// tileset column 2, row 2.
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assert_float_equal(sprites[8].min[0], x + width - tileW, 0.0001f);
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assert_float_equal(sprites[8].min[1], y + height - tileH, 0.0001f);
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assert_float_equal(sprites[8].max[0], x + width, 0.0001f);
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assert_float_equal(sprites[8].max[1], y + height, 0.0001f);
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assert_float_equal(sprites[8].uvMin[0], 0.5f, 0.0001f);
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assert_float_equal(sprites[8].uvMin[1], 0.5f, 0.0001f);
|
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}
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int main(int argc, char **argv) {
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const struct CMUnitTest tests[] = {
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cmocka_unit_test(test_uiFrameBuildSprites_layout),
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};
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return cmocka_run_group_tests(tests, NULL, NULL);
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}
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@@ -0,0 +1,114 @@
|
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/**
|
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* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "dusktest.h"
|
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#include "ui/widget/uislider.h"
|
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#include "util/memory.h"
|
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|
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// uiSliderInitFloat/InitInt require a real font (FONT_DEFAULT) to build
|
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// the label's glyph cache, which needs a live GL context this test binary
|
||||
// doesn't have -- see the label size caching contract for why this is
|
||||
// safe to bypass here (uiSliderRebuildGeometry only reads slider->label's
|
||||
// already-measured width/height, it never touches the font itself).
|
||||
static void sliderSetupFloat(
|
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uislider_t *slider,
|
||||
const float_t value,
|
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const float_t min,
|
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const float_t max,
|
||||
const float_t step
|
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) {
|
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memoryZero(slider, sizeof(uislider_t));
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slider->label.width = 20;
|
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slider->label.height = 10;
|
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slider->type = UI_SLIDER_TYPE_FLOAT;
|
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slider->min.f = min;
|
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slider->max.f = max;
|
||||
slider->step.f = step;
|
||||
slider->value.f = value;
|
||||
}
|
||||
|
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static void sliderSetupInt(
|
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uislider_t *slider,
|
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const int32_t value,
|
||||
const int32_t min,
|
||||
const int32_t max,
|
||||
const int32_t step
|
||||
) {
|
||||
memoryZero(slider, sizeof(uislider_t));
|
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slider->label.width = 20;
|
||||
slider->label.height = 10;
|
||||
slider->type = UI_SLIDER_TYPE_INT;
|
||||
slider->min.i = min;
|
||||
slider->max.i = max;
|
||||
slider->step.i = step;
|
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slider->value.i = value;
|
||||
}
|
||||
|
||||
static void test_uiSliderRebuildGeometry_trackPosition(void **state) {
|
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uislider_t slider;
|
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sliderSetupFloat(&slider, 0.0f, 0.0f, 1.0f, 0.1f);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
|
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const float_t expectedX = (float_t)slider.label.width + UI_SLIDER_GAP;
|
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const float_t expectedY =
|
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((float_t)slider.label.height - UI_SLIDER_TRACK_HEIGHT) * 0.5f;
|
||||
|
||||
assert_float_equal(slider.cachedTrack.min[0], expectedX, 0.0001f);
|
||||
assert_float_equal(slider.cachedTrack.min[1], expectedY, 0.0001f);
|
||||
assert_float_equal(
|
||||
slider.cachedTrack.max[0], expectedX + UI_SLIDER_TRACK_WIDTH, 0.0001f
|
||||
);
|
||||
}
|
||||
|
||||
static void test_uiSliderRebuildGeometry_fillVisibility(void **state) {
|
||||
uislider_t slider;
|
||||
|
||||
// At the minimum value, the ratio is 0 -- no fill should be visible.
|
||||
sliderSetupFloat(&slider, 0.0f, 0.0f, 10.0f, 1.0f);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
assert_false(slider.cachedFillVisible);
|
||||
|
||||
// Halfway to max -- fill should cover half the track.
|
||||
sliderSetupFloat(&slider, 5.0f, 0.0f, 10.0f, 1.0f);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
assert_true(slider.cachedFillVisible);
|
||||
assert_float_equal(
|
||||
slider.cachedFill.max[0] - slider.cachedFill.min[0],
|
||||
UI_SLIDER_TRACK_WIDTH * 0.5f,
|
||||
0.0001f
|
||||
);
|
||||
}
|
||||
|
||||
static void test_uiSliderRebuildGeometry_stepMarkers(void **state) {
|
||||
uislider_t slider;
|
||||
|
||||
// 5 steps between 0 and 10 -- under the marker cap, so markers render.
|
||||
sliderSetupInt(&slider, 0, 0, 10, 2);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
assert_int_equal(slider.cachedMarkerCount, 6);
|
||||
assert_float_equal(
|
||||
slider.cachedMarkers[0].min[0], slider.cachedTrack.min[0] -
|
||||
UI_SLIDER_STEP_MARKER_WIDTH * 0.5f,
|
||||
0.0001f
|
||||
);
|
||||
|
||||
// 100 steps -- over the marker cap, so it falls back to a smooth fill
|
||||
// with no markers.
|
||||
sliderSetupInt(&slider, 0, 0, 100, 1);
|
||||
uiSliderRebuildGeometry(&slider);
|
||||
assert_int_equal(slider.cachedMarkerCount, 0);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
const struct CMUnitTest tests[] = {
|
||||
cmocka_unit_test(test_uiSliderRebuildGeometry_trackPosition),
|
||||
cmocka_unit_test(test_uiSliderRebuildGeometry_fillVisibility),
|
||||
cmocka_unit_test(test_uiSliderRebuildGeometry_stepMarkers),
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||
}
|
||||
@@ -0,0 +1,36 @@
|
||||
/**
|
||||
* Copyright (c) 2026 Dominic Masters
|
||||
*
|
||||
* This software is released under the MIT License.
|
||||
* https://opensource.org/licenses/MIT
|
||||
*/
|
||||
|
||||
#include "dusktest.h"
|
||||
#include "ui/widget/uitab.h"
|
||||
#include "util/memory.h"
|
||||
|
||||
// uiTabInit requires a real font (FONT_DEFAULT) to build the label's
|
||||
// glyph cache, which needs a live GL context this test binary doesn't
|
||||
// have. uiTabRebuildBackground only reads the label's already-measured
|
||||
// width/height, so it's safe to set those directly and exercise it here.
|
||||
static void test_uiTabRebuildBackground_matchesLabelSize(void **state) {
|
||||
uitab_t tab;
|
||||
memoryZero(&tab, sizeof(uitab_t));
|
||||
tab.label.width = 42;
|
||||
tab.label.height = 12;
|
||||
|
||||
uiTabRebuildBackground(&tab);
|
||||
|
||||
assert_float_equal(tab.cachedBackground.min[0], 0.0f, 0.0001f);
|
||||
assert_float_equal(tab.cachedBackground.min[1], 0.0f, 0.0001f);
|
||||
assert_float_equal(tab.cachedBackground.max[0], 42.0f, 0.0001f);
|
||||
assert_float_equal(tab.cachedBackground.max[1], 12.0f, 0.0001f);
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
const struct CMUnitTest tests[] = {
|
||||
cmocka_unit_test(test_uiTabRebuildBackground_matchesLabelSize),
|
||||
};
|
||||
|
||||
return cmocka_run_group_tests(tests, NULL, NULL);
|
||||
}
|
||||
Reference in New Issue
Block a user